Avatar Walkthrough for Final Fantasy X
Written by Tricky
Hosted by TBBS


Click here to download the original .txt file

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                ___________      .__        __                  
                \__    ___/______|__| ____ |  | _____.__. ______
                  |    |  \_  __ \  |/ ___\|  |/ <   |  |/  ___/
                  |    |   |  | \/  \  \___|    < \___  |\___ \ 
                  |____|   |__|  |__|\___  >__|_ \/ ____/____  >
                                         \/     \/\/         \/ 

WALKTHROUGH FOR FINAL FANTASY X

Version 1.00

+---------------------------------------------------------------------------+
| Index                                                                     |
+---------------------------------------------------------------------------+
This section contains three indexes. A main index with all regular sections,
a boss index that only contains a quick search code for bosses, and the index
that contains quick search codes for the "Cloister Of Trials" puzzles.

Main Index:
===========
Take press Ctrl-F (Apple-F in MacOS) and copy the code behind the section
to quickly go there.

    How to use this FAQ .......................................... IDXA000
    PAL version vs NTSC version .................................. IDXA001

    Playable Characters .......................................... IDXB000
    The Sphere Grid .............................................. IDXB001
    Beginners vs. Expert Sphere Grid ............................. IDXB002
    Battle Types ................................................. IDXB003

    Main Quest Walkthrough ....................................... IDXC000
      = Zanarkand ................................................ IDXC001
      = Ruins .................................................... IDXC002
      = Underwater Ruins ......................................... IDXC003
      = Besaid Island ............................................ IDXC004
      = Besaid ................................................... IDXC005
      = Besaid - The Cloister of Trials .......................... IDXC006
      = Besaid Island - The start of the Pilgrimige .............. IDXC007
      = S.S. Liki (From Besaid to Kilika) ........................ IDXC008
      = Kilika ................................................... IDXC009
      = Kilika Forest ............................................ IDXC00A
      = Kilika Temple (+ Cloister of Trials) ..................... IDXC00B
      = Kilika - Leaving ......................................... IDXC00C
      = S.S. Winno (From Kilika to Luca) ......................... IDXC00D
      = Luca ..................................................... IDXC00E
      = Luca - Yuna's abducted ................................... IDXC00F
      = Luca - The Game .......................................... IDXC00G
      = Mi'ihen Highroad ......................................... IDXC00H
      = Mushroom Rockroad (Operation Mi'ihem) .................... IDXC00I
      = Djose Highroad ........................................... IDXC00J
      = The temple of Djose (+ Cloister of Trials) ............... IDXC00K
      = Moonflow ................................................. IDXC00L
      = Guadosalam ............................................... IDXC00M
      = Thunder Plains ........................................... IDXC00O
      = Macalania Forest ......................................... IDXC00P
      = Macalania Lake ........................................... IDXC00Q
      = Macalania Temple ......................................... IDXC00R
      = Macalania - The Cloister of Trials ....................... IDXC00S
      = Macalania - Getting out of here .......................... IDXC00T
      = Sanubia Desert ........................................... IDXC00U
      = Home ..................................................... IDXC00V
      = Cid's Airship ............................................ IDXC00W
      = Bevelle - STOP THAT WEDDING! ............................. IDXC00X
      = Bevelle - Cloister of Trails ............................. IDXC00Y
      = Bevelle - Via Purifico (Yuna) ............................ IDXC00Z
      = Bevelle - Via Purifico (Tidus) ........................... IDXC010
      = Bevelle - Seymour ........................................ IDXC011
      = Macalania Forest - We're clear ........................... IDXC012
      = Calm Lands ............................................... IDXC013
      = Mt. Gagazet - Ronso home ................................. IDXC014
      = Mt. Gagazet - Mountain pass .............................. IDXC015
      = Mt. Gagazet - Cavern ..................................... IDXC016
      = Zanarkand Ruins .......................................... IDXC017
      = Zanarkand Ruins - The Cloister of Trials ................. IDXC018
      = Zanarkand Ruins - The Final Aeon? ........................ IDXC019
      = Cid's Airship - Time to brainstorm ....................... IDXC01A
      = Bevelle - Highbridge ..................................... IDXC01B
      = Challenging Sin .......................................... IDXC01C
      = Inside Sin ............................................... IDXC01D
      = The Grand Finale ......................................... IDXC01E

    Side Quest Walkthrough ....................................... IDXD000
     = Sphere's of Jecht's journey ............................... IDXD001
     = Cavern of the Stolen Fayth ................................ IDXD002
     = Zanarkand Ruins - Cloister Of Trials - Destruction Sphere . IDXD003
     = Daddy lost his son ........................................ IDXD004
     = Baaj Temple ............................................... IDXD005
     = Reniem Temple ............................................. IDXD006
     = The Dark Aeons ............................................ IDXD007
     = Omega Ruins ............................................... IDXD008

    Blitzball .................................................... IDXE000
    Overview ..................................................... IDXE001
    The Teams .................................................... IDXE002
    Players ...................................................... IDXE003
    Tech Overview ................................................ IDXE004
    My Personal Blitzball Technique .............................. IDXE005

    Overdrives ................................................... IDXF000
    Aeons ........................................................ IDXF001
    Weapon Properties ............................................ IDXF002
    Armor Properties ............................................. IDXF003
    Rikku's Mix Recipes .......................................... IDXF004
    Luzzu and Gatta .............................................. IDXF005
    Celestial Weapons ............................................ IDXF006
    Affecting the Aeons with the Sphere Grid ..................... IDXF007
    Affection pointers ........................................... IDXF008

    The Al-Bhed "Language" ....................................... IDXG000
      - Quick introduction ....................................... IDXG001
      - Al-Bhed Primers .......................................... IDXG002
      - Al-Bhed Spheres .......................................... IDXG003

    Enemies ...................................................... IDXH000

    The Training Arena ........................................... IDXI000
    Overview ..................................................... IDXI001
    Fiends created from areas .................................... IDXI002
    Fiends created from families ................................. IDXI003
    Other types of fiends ........................................ IDXI004

    Story line backgrounds (spoiler warning) ..................... IDXY000

    Copyrights and permissions ................................... IDXZ000
    Contacting me ................................................ IDXZ001


Boss Index:
===========
These codes (working with Ctrl-F or Apple-F) will direct you to the direct
part of this FAQ where the boss is discussed.

    Sinspawn Ammas ................................................ BOS001
    Geosgaeno ..................................................... BOS002
    ? (forgot to check the name) .................................. BOS003
    Tros .......................................................... BOS004
    ??? ........................................................... BOS005
    Sin ........................................................... BOS006
    Sinspawn Echuilles ............................................ BOS007
    Lord Ochu ..................................................... BOS008
    Sinspawn Geneaux .............................................. BOS009
    Oblitzerator .................................................. BOS010
    Chocobo Eater ................................................. BOS011
    Sinspawn Gui .................................................. BOS012
    Sinspawn Gui (round 2) ........................................ BOS013
    Extractor ..................................................... BOS014
    Spherimorph ................................................... BOS015
    Crawler ....................................................... BOS016
    Seymour ....................................................... BOS017
    Wendigo ....................................................... BOS018
    Evrai ......................................................... BOS019
    Isaaru ........................................................ BOS020
    Evrai Altana .................................................. BOS021
    Seymour Natus ................................................. BOS022
    Defender X .................................................... BOS023
    Biran and Yenke Ronso ......................................... BOS024
    Seymour Flux .................................................. BOS025
    Sanctuary Keeper .............................................. BOS026
    Spectral Keeper ............................................... BOS027
    Lady Yunalesca ................................................ BOS028
    Sin - From aside .............................................. BOS029
    Sin - Standing on Sin ......................................... BOS030
    Sin - Frontal attack .......................................... BOS031
    Seymour Omnis ................................................. BOS032
    Braska's Final Summoning ...................................... BOS033
    The Aeons ..................................................... BOS034
    Yu Yevon ...................................................... BOS035

    Optional bosses:
    Lady Ginnem (Yojimbo) ......................................... BOSB01
    Geosgaeno ..................................................... BOSB02
    Ultima Weapon ................................................. BOSB03
    Omega Weapon .................................................. BOSB04


Cloister of Trials Index:
=========================
Use the next codes to go immediately to the part of the FAQ where the 
Cloister Of Trials is being discussed.

    Besaid ........................................................ COT001
    Kilika ........................................................ COT002
    Djose ......................................................... COT003
    Macalania ..................................................... COT004
    Bevelle ....................................................... COT005
    Zanarkand ..................................................... COT006
    Zanarkand - Destruction Sphere ................................ COT007

+---------------------------------------------------------------------------+
| How to use this FAQ                                             | IDXA000 |
+---------------------------------------------------------------------------+
"Walkthroughs suck and should only be used when you get desperately stuck".
That is basically my perspective when it comes to gaming. So therefore you
should play your game, and when you get stuck I come in with a helping hand.
That is the formula I base ALL my walkthroughs on. 

Therefore a good organization of my walkthroughs is the most vital part of it.
Some pointers I write my Walkthroughs on:
= To the point, just straight directions of what to do
= Have all dungeons, bosses (and in the case of this game COT puzzles) 
  properly indexed.
= Not noting all treasures unless they contain something vital or noteworthy
= Playing hints marked
= Main quest dungeons and sidequest dungeons in separate sections

Now in a simple overview how to use my FAQs...
Say you are stuck in a dungeon called "Tower of Doom" (doesn't matter that
it doesn't exist in this game, it's just an example).
Then you look up "Tower of Doom" in the index. Press Ctrl-F when you found
it (Apple-F if you are a MacOS X user), IE will show you a dialog box, 
Firefox will show you a search bar at the bottom of the screen. Take over the
code behind the dungeon name, and let the computer search, and most likely
the browser will get you straight to that point.

The dungeons (or towns) themselves have the next setup.
- is used every time you get into a new room. Most dungeons and cities are
separated in rooms, so whenever I use - you know I entered a new room while
writing this FAQ.
= is used sum up all actions you have to do in a room.

This could make a room look like this:
- = Go east
  = Go south
  = Press the botton to open the door
  = Exit south

Easy, huh?

I made a seperate index for the bosses. This makes that you can also use this
FAQ as a boss FAQ. Searching for them works the same as searching for a 
dungeon. Look up the code in the index, and use Ctrl/Apple-F to find the 
right section in the FAQ.

During the game you'll also come past very annoying puzzles called "The
Cloister Of Trials". Truly, puzzlewise they are the only thing that could
really get you stuck. It's very well possible you only want to use a FAQ 
because of these nasty buggers. That's why I made a separate index on those.
They work the same as the main index and boss index, so you don't need me to
explain it again, do you?

What is important to note. 
The screen turns a lot (without you able to control how it turns).
I recommend you to have the map always on. When I say North I mean North on
that map, and not on the screen. When there is no map on the screen (which
can happen on some locations), then North is the upper part of the screen.

Lastly, a message for those who are used to my FAQs. 
They are used to see me post the levels I had when taking on a dungeon/boss.
Since Final Fantasy X has no regular level up system, but a sphere grid
in stead, that's impossible to do for this FAQ. Therefore I'll have to suffice
with giving up the available party members, in which "all" means all playable
characters noted in the playable character section except Seymour, since he
only takes part in one battle.


+---------------------------------------------------------------------------+
| PAL version vs NTSC version                                     | IDXA001 |
+---------------------------------------------------------------------------+
First of all, I only got the PAL version. So I cannot guarantee if all I say
about the NTSC version is correct. The information I have is based on what
I found on forums and fan pages. I cannot credit people since I do not 
remember who posted it all and which site provided me which information.

I never encountered a game where there were such significant differences.
As far as I know the story is the same, and most of the normal game flow too,
but there are some significant differences that should be noted.

If you can confirm the differences I note here, mail me, and I will put it
here. Please give me the name under which I must credit you.

- Expert Sphere Grid
  It seems that only the PAL version has the Expert Sphere grid meant for 
  players who play this game multiple times and want to try out a party more
  costumized for their needs. I love this Grid, but it appears to be only
  in the PAL version.
  Status of this item: Not yet confirmed

- Distill Moves
  There are moves that perform an attack guaranteing getting a sphere you can
  use for the sphere grid. This can also be a property to put on weapons.
  This is very handy for spheres you get short on. Ability spheres in 
  particular are handy to get this way.
  It appears this possibility only exists in the PAL version.
  Status of this item: Not yet confirmed

- Marlboro Ambush
  In the PAL version of the game, the Marlboro like enemies will when 
  encountered in a sidequest always ambush you and start the battle with
  Bad Breath or a semilar move. It seems that that doesn't happen in the
  NTSC version.
  (The sidequests I'm talking about are the Omega Ruins and the Arena)
  Status of this item: Not yet confirmed

- Dark Aeons
  The Dark Aeons are bosses (all based on the same Aeons you can get) which
  are optional and impossible to beat (unless you really pull things into
  the extreme). When you defeated them all the boss "Penance" will become
  available. This all seems to be an addition for the PAL version only
  (for which I'm not very grateful, as it blocks some other sidequests)
  Status of this item: Not yet confirmed

+---------------------------------------------------------------------------+
| Playable Characters                                             | IDXB000 |
+---------------------------------------------------------------------------+
Here's a list of all playable characters. The game has basically 7 playable
characters, 8 if you count Seymour. Let's sum them all up.

=== Tidus ===
Description:   
Star Player of a famous blitzball team. Ends up in a strange world he knows nothing of, and has to learn its ways.

Quick overview:
Tidus is a very agile character. Power and defense are well balanced. You can
teach him magic, but it's not what you want him for. 
Tidus is one of the three characters who can swim

When to use Tidus:
Basically all enemies you can beat with attacking alone.
Tidus is excells in hitting agile enemies that others may not hit easily.
When trained up a lot Tidus may also be able to hit flying enemies.

When not to use Tidus:
When magic is required, and on hard shell enemies (unless you gave him the
"piercing" property).

Moves intended for Tidus:
= Delay Attack  (Sorry, maybe next time)
= Flee          (I won't go so easy on you next time / Live and let live)
= Cheer
= Provoke
= Haste
= Slow          (Relax, take it easy)
= Slowga
= Hastega       (Let's end this quickly)



=== Yuna ===
Description:
Summoner who took on a pilgrimige to defeat Sin.

Overview:
Yuna is most of all the white mage. Yuna is also the only character who can
summon god-like creatures called "Aeons".

When to use Yuna:
Whenever you want to use an Aeon (obvious, eh), and for healing. Yuna could
do also very well with Black Magic if you teach her that, but it's not the
way you want her to go.

When not to use Yuna:
Yuna sucks in as well the attack as the defense. So you don't want her to 
attack. In fact as long as you need neither healing nor Aeons, you don't want
to use her at all.

Moves intended for Yuna:
= Cure         (Aid us)
= Pray
= NulBlaze     (Shield us from fiery fury)
= NulShock     (Shield us from thunderous bane)
= NulTide      (Shield us from watery woe)
= NulFrost     (Shield us from frigid blight)
= Esuna        (Light shine strong, our woe begone)
= Life
= Shell
= Protect      (Armor of light, hold physical might)
= Cura
= Curaga       (Cure us)
= Full-Life

=== Wakka ===
Description:
Captain of a Blitzball team. Hates the Al-Bhed and their Machina.

Overview:
Wakka is not very strong at start, but can become that if trained up.
He's the only character who can attack at long distance.
Wakka is one of the three characters who can swim

When to use Wakka:
For the general attack, and most of all when you encounter flying enemies.

When not to use Wakka:
Though he is able to do magic pretty well, you don't want him for that.
Hardshell enemies are unlikely to be beaten by him also.

Moves intended for Wakka:
= Sleep Attack
= Silence Attack
= Dark Attack
= Dark Buster
= Aim
= Drain
= Osmose
= Silence Buster


=== Lulu ===
Description:
Woman with a straight personality. Can be harsh sometimes.

Quick overview:
Lulu is your blackmage.
Her attack and defense values suck.
She's also the slowers character.

When to use Lulu:
For all enemies that require magic to kill.
When you have long distance enemies her magic can also be helpful to backup
Wakka.

When not to use Lulu:
Anything else.

Moves intende for Lulu:
= Focus
= Reflex
= Fire            (Burn!)
= Thunder         (Need a good jolt?)
= Blizzard        (Freeze!)
= Water
= Fira  
= Blizzara        (Lemme break the ice)
= Thundara        (Don't look so shocked)
= Watera
= Firaga          (I hope you like it hot)
= Thundaga        (A storm comes)
= Blizzaga        (Icing on the cake)
= Waterga
= Bio             (This might help your complexion)
= Death



=== Kihmari Ronso ===
Description:
Silent type. Hardly speaks but his actions speak for him.

Quick Overview:
Kihmari is the guy with no set purpose. You have to decide yourself where
his uses lie, if you ever wanna use them.
Kihmari is the only one who can learn new overdrive moves when using "Lancet".
(Other party members can learn to use Lancet, but that will NOT gain them 
new moves).

When to use Kihmari:
NEVER!!!!
Well, okay, there is use for him, I gotta admit, even though he excels at
nothing. It basically depends which you send him on the sphere grid.

When not to use Kihmari:
That too depends on which way you send him, but certainly I use him as little
as possible.

Moves intended for Kimahri
= Lancet
= Jinx
= Scan


=== Auron ====
Description:
Former guardian of Lord Braska. Seems to carry a bitter memory.

Quick Overview:
Auron is the powerhouse of the game. First choice for bosses.

When to use Auron:
Whenever you need pure POWER!!!! Auron is also the only character who can
beat hard-shell enemies by default. Auron is also very handy for bosses.

When not to use Auron:
For magic purposes, as well white as black.

Moves intended for Auron:
= Power Break          (You will hurt noone)
= Magic Break          (You place too much trust in your magicks)
= Guard
= Armor Break          (Your pain shall be twofold)

=== Rikku ===
Description:
Al-Bhed girl. Extremely cheerful personality.

Quick overview:
Rikku is the fastest of the party, but for the rest she's basically weak
in anything. That could make you never want to use her if it weren't for
the fact she's one of the characters who can swim. If you want to put some
effort in it, and take a different road on the sphere grid than intended for
her, she CAN become pretty strong.

When to use Rikku:
For Machina. When she steals from them, they are instantly destroyed.
(When other people learn to steal the same thing will happen).

When not to use Rikku:
When you don't want her to get hurt as she dies easily.


=== Seymour Guado ===
Description:
Maester of Yevon. Scary guy.

Quick overview:
Seymour only takes part in ONE battle (during the Operation Mi'hem mission), 
so I'll only keep it to a quick overview. Seymour excels most of all in 
magic, and as well black as white. Seymour's spells are that strong that
other characters fall in his shadow. But alas you only got him for one battle
but in that only battle, he's sure your best character, so enjoy his powers.



+---------------------------------------------------------------------------+
| Sphere Grid                                                     | IDXB001 |
+---------------------------------------------------------------------------+
SquareSoft decided to try out something new for the character development in
Final Fantasy X. The Sphere Grid.

Now there are a lot of people who hate the Sphere Grid.
I am not one of them, actually.

The Sphere Grid is when used properly a very powerful way to boost your 
characters. And you have to possibility to do a few other things with your
characters without having them being all the same, which was a complaint that
the Materia System in Final Fantasy VII and the Lisence Board in 
Final Fantasy XII got.

There are two Sphere Grids, a beginner's and an expert Sphere Grid. When you
are new to the game, I suggest the beginner's grid. If you have the US or the
japanese version it's very likely you only got the beginner's sphere grid.

By using the beginner's grid all the roads the characters can take are 
separated by locks, and as long as you don't open locks you are sure you 
always, take the road the game makers intended for them. (And if you are 
unsure check out the characters section to see which moves the game makers 
intended for those characters).

Now the game has a very detailed tutorial on the Sphere Grid, but in case
you still need an extra explanation, I'll try to explain it once more.

For every battle you fight you get AP. You can see this AP as Experience
Points in regular RPG games. When you have enough AP, you get a sphere level.
These levels do nothing, you got to go to the Sphere Grid and there you can
pay a sphere level to move one place on the Sphere Grid. Now you can use
spheres you get for nearly any battle you fight and activate the nodes that
you are either on, or adjectent to.

Which sphere you can use basically depends on the type of nodes.
Power Spheres - Used on nodes that increase power, defense or HP
Mana Spheres - Used on nodes that increase intelligence, Magic Resistance
                or MP
Fortune Spheres - Used on nodes that increase luck (extremely rare)
Speed Spheres - Used on nodes that increase speed, aim and evasion
Ability Spheres - Used on nodes that teaches you a new ability

And that takes the basics of the sphere grid. Easy, huh?


But there's more to this system, so here I'm gonna get into some advanced
stuff.
What is nice to know is that there are a few special spheres.

Creation Spheres (as I like to call them)
These can turn an empty node (that would otherwise be useless) into a node
that increases your party member's parameters. You do need a regular sphere
to activate it in order to get that param up. Good to know is that when one
character uses this sphere that the others can use the new node you created
too.

Copy Spheres (as I like to call them)
Can be used to activate a node a friend activated, provided that he or she is
part of your party on that particular moment. The kind of node you can copy
depends on the type of sphere. For example the White Magic sphere can make a
character learn any white magic spell another character learned. Now Yuna
has the Cure spell by default, so the node with that spell is activated by
default. So regardless if Tidus is anywhere near that node he can use the 
White Magic Sphere simply because Yuna already has that spell. 

Teleporation Spheres
These are spheres you can use to teleport over the sphere grid. The way of
teleportation depends on the sphere type. The most common ones are the ones
that can warp you to a node you activated before, or warp you to a node a
friend activated before (if that friend is on that moment in the party).


Then one thing you can already see (especially on the beginner's grid) are
the locked nodes. There are 4 levels of locks. You need a key sphere of the
same level to open the lock. The higher the level the rarer you can expect
the key to be. 


Lastly I'll go into a few pointers on gaining AP. There are a few factors
that decide how much AP a character gets.
- A character MUST perform at least one action in order to get AP
- The difficulty of the slain enemies do count
- It seems that characters who did not gain much levels gain more AP
- When you got the "No AP" property equipped, you get as you can guess no AP.
- You can get more AP by equipping "Double AP" or "Triple AP" property (see
  property section).
- You can get extra AP by equipping the "Overdrive -> AP" property (though
  your overdrive guage will be emptied after every battle.

There may be a few more, but these are the ones you deal with most.



What I can note is that people did invent a "no sphere grid challenge".
I'm not for it to take it on, and especially not on your first playthrough.
If you want to do it you should KNOW THE GAME. Only if you know everything
you can try such a thing. If you don't know the game well, such a thing is
plain foolishness. If you play the game the first time, just use that grid.
There is a good FAQ on that challenge on GameFAQs, no need for me to try it.



+---------------------------------------------------------------------------+
| Beginners vs. Expert Sphere Grid                                | IDXB002 |
+---------------------------------------------------------------------------+
If you played the game before and want to try it again, the Expert Grid is
a very nice grid. It gives you possibilities the other grid doesn't give.

The most important difference is that in the Beginners Grid is that in the
center where everybody starts there are no locks between the roads the 
characters can take. Only Rikku is on lv 1 lock away from the center, but by
the time she joins permanently that "problem" is so easily solved since you
should already have one by then.

Another thing is that the expert grid has less nodes than the beginner's grid.
This can make it harder to boost some characters, but not too much trouble
there. You'll probably hardly notice.

Also nice to note is that the Expert Grid has a few abilities you cannot 
learn in the Beginner's grid. I personally use none of them though.

To clear up one thing, the extract sphere moves are part of the beginner's
grid, but ONLY in the PAL version!

It is not recommendable to take much of a different route than intended for
the chars even though you can. But I personally prefer the Expert Grid for
a reason, so there must be some things to do.

A few personal things I do.
- Auron starts close to Tidus' starting point I use that to get him "Flee".
  This most of all because he gets first strike on his best weapon which
  makes survival in the Omega Ruins easier (since when you encounter a
  great Marlboro there, you're dead otherwise. At least in the PAL version).

- I mostly send Rikku as soon as she can get there on Auron's route. She's
  pretty weak, and this will strengthen her. It takes time. A lot of time
  but she will, and since she's a swimmer you may want that.

- With Tidus I go for Rikku's "steal" move. From his "Provoke" node that's 
  easy to get.

- Yuna also comes close to Rikku's "steal" node. No pain in going for it.

- I often send Kihmari over Yuna's route to have a second white mage. Kihmari
  comes that way also past Rikku's "steal" node, hey why not get it. If you
  use it on Biran and Yenke you can get loads of Lv 3 key spheres. That's
  cool, as you're still gonna need those.

Of course, this is all personal, but these are my doings. If you see some
nice good techniques on these, you may mail me, and I'll add them to this
FAQ. (Please gimme the name in which I must credit you).

+---------------------------------------------------------------------------+
| Battle Types                                                    | IDXB003 |
+---------------------------------------------------------------------------+
There are 4 types of battles

= Regular battles
  The battles you fight most. No special rules apply.

= Underwater battles
  Same rules as regular battles, but you only have Tidus, Wakka and Rikku at
  your disposal in these battles.

= Air battles
  Battles taken from the airship. These battles can be taken close or far 
  away. Tidus and Rikku can command the captain (Cid) to move close or far.
  It will take a few turns for this to happen though. When far you must note
  that the enemy may not be able to do certain moves, but only Wakka can
  attack in that way. Choose whatever it best.

= Aeon fights
  This is a fight against two summoners. The NPC summoner summons and Aeon
  and Yuna has to put one of hers against them. She's not allowed to fight
  the opponent by herself, she must use an Aeon. However she's not allowed
  to summon the same Aeon as her opponent did.
  Yuna wins when the Aeon of the opponent is defeated. Yuna loses when all
  her (allowed) Aeons are dead.
  Yuna can dismiss an Aeon, but then she has to summon another.
  To clear one thing up, the battles against the Dark Aeons do NOT count
  as Aeon fights.
+--------------------------------------------------------------------------+
| Main Quest Walkthrough                                         | IDXC000 |
+--------------------------------------------------------------------------+
Well, let's get to the main part of this file.... The Walkthrough...

If you play the game for the first time, you get the choice to use the 
beginners or the expert sphere grid (unless you do not use the PAL version).

After that you see an intro FMV. Some people get confused by this, but this
FMV is not the current state of the story, but something that will happen
later. It serves no purpose for the story now, but later in the story it 
does.

The game begins when Tidus leaves his house to go to the Blitzball stadium
to play the finals of the Blitzball Jecht Memorial Cup.

And there I start to write this Walkthrough on.

+--------------------------------------------------------------------------+
| Zanarkand                                                      | IDXC001 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Auron                                            |
+--------------------------------------------------------------------------+
| Enemies: Sinscale                                                        |
+--------------------------------------------------------------------------+
- = Move Southwards to your fans
  = Speak to the three kids and the two girls (in random order)
  The game will ask you to name Tidus. Name him whatever you want, but for 
  this FAQ I'll keep calling him "Tidus".
  = Continue to go and the kids will ask you to teach them Blitzball.
  After that the game will move you to the next room

- Just follow the road (ignore that narrator) and exit at the end

- Just steer Tidus into the stadium. He'll push away the fans automatically.

Alright now you see an FMV of a Blitzball game. Well, see what happens during
the match, and at the end you'll leave the stadium automatically.

- = Go south and catch up with Auron
  = After Auron tells you he was waiting for you exit south

- Here you'll see some strange things happening. Don't try to understand yet,
  you may understand later in the story. 
  After that Auron will show you the monster Sin. That monster plays a vital
  part in the story so keep note of that.
  After that Auron will give you a sword and the first battle begins.
  
  These are sinscale. Just kill all of them, and advance.

  When Auron says "Kill the ones that matter and run", only kill the ones
  in the front, and the ones with flickering wings first.

  After this you get your first boss.
_______
| Boss \
+--------------------------------------------------------------------------+
| Sinspawn Ammas                        | aka Tentacle Pole       | BOS001 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Auron                                            |
+--------------------------------------------------------------------------+
| Difficulty: A joke                                         | HP ???????? |
+--------------------------------------------------------------------------+
| First you get the overdrive Tutorial and then Auron is forced to perform |
| his overdrive Dragon Fang first, which cleans up, all sidekicks. After   |
| that Tidus can hit it, and perform his overdrive in the next turn.       |
| After that kill it anyway you see fit. All it can do is half your HP,    |
| and it's never going to kill you, so bother how low you HP can get since |
| you cannot lose this fight.                                              |
+--------------------------------------------------------------------------+
   
  = Move forward and behind the boss is a sphere. It's a savespot. Use it
    to recover your HP (you'll need it), and save if you want.
  = Exit at the end of the road

- Another time to fight some Sinscales.
  Kill a few first until Auron tells you about that strange machine on the
  right. (Kill the ones with flickering wings first).
  After that attack that machine until it explodes.

Now you see some things happen and you end up in a strange underwater part.
Here you gotta swim till you see a child. Swim to the child and watch the
scene until you end up in the ruins.

+--------------------------------------------------------------------------+
| Ruins                                                          | IDXC002 |
+--------------------------------------------------------------------------+
| Available chars: Tidus                                                   |
+--------------------------------------------------------------------------+
| Enemies: Sahagin                                                         |
+--------------------------------------------------------------------------+
- Basically swim to the north and exit north
  If this is NOT your first playthough, (or when you borrowed somebody else's
  card), check out the west for an Al-Bhed Sphere. See the Al-Bhed section
  for more information.

- = From the savespot move north
  = At the t-crossing straight ahead (left leads to a hi-potion)
  = Continue to go until you fall down

- Exit north

- Fighting time. First kill two shahagins (not hard at all), and then you'll
  meet the boss.
_______
| Boss \
+--------------------------------------------------------------------------+
| Geosgaeno                            | aka Always a bigger fish | BOS002 |
+--------------------------------------------------------------------------+
| Available chars: Tidus                                                   |
+--------------------------------------------------------------------------+
| Difficulty: A joke                                         | HP ???????? |
+--------------------------------------------------------------------------+
| All it can do is half your HP. It never kills you so don't waste your    |
| healing items. After 3 turns this battle ends                            |
+--------------------------------------------------------------------------+

- Make your way up, and exit north

- = After Tidus complained that he needs fire, go south-east to the savespot
  = Recover your HP (and save if you need)
  = Exit through the door behind the savespot

- = Walk until the game says to press X to examine
  = Press X to obtain a pair of flints
  = Exit south

- Go north, exit north

- = Go up the stairs until the game marks a spot to press X to examine
  = Do so to obtain a withered bouquet
  (The upper exit gets you a hi-potion)
  = Go back down
  = Exit there

- = Go to the center of the room
  = Examine the remains of the campfire to start a fire yourself
  = Now wait until the game sends a boss to you.
_______
| Boss \
+--------------------------------------------------------------------------+
| ? (Forgot to check the name)         | aka Oh man               | BOS003 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Mysterious Girl                                  |
+--------------------------------------------------------------------------+
| Difficulty: Rather easy                                    | HP ???????? |
+--------------------------------------------------------------------------+
| This is the first boss that can actually kill you. So watch your HP      |
| attack when you can, and heal when you must. After 3 or 4 turns a        |
| mysterious girl will join the fight. The game will force you to make her |
| throw a grenade first. After that have Tidus to attack, and use the girl |
| to steal Grenades from it which you can use against it. Keep an eye on   |
| your HP and that of the girl, and use a potion when it gets low. This    |
| boss shouldn't cause any serious trouble.                                |
+--------------------------------------------------------------------------+

After this fight this girl, and her comrades will take you on board their
ship. The language they speak is Al-Bhed. See the Al-Bhed section for more
information. For this time only I'll translate what they say in this section.

   Tidus:    Whew, that was close
   Tidus:    Hey, lemme go!
   Man 1:    What is this?
   Man 2:    A Fiend! In human disguise!
   Man 3:    Yes! It is so!
   Masked:   We kill it?
   Girl:     Wait!
   Girl:     What if it is human?
   Masked:   They are the same in death.
   Girl:     I forbid it! We bring it with us.
   Girl:     (walks to Tidus) Sorry (knocks him out).

You do the rest of the translations yourself by finding Al-Bhed primers, ok?
See the Al-Bhed primer section on how to find them.

You'll find yourself on the ship of these people. 
- = Talk to the girl and she'll explain the Sphere Grid to you.
    If you are not sure, you can read my Sphere Grid section to see if my
    explanation helps you.
  = Talk to the girl again, and she'll explain the mission.

+--------------------------------------------------------------------------+
| Underwater Ruins                                               | IDXC003 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Mysterious Girl                                  |
+--------------------------------------------------------------------------+
| Enemies: Piranha                                                                |
+--------------------------------------------------------------------------+
- Dive underwater, and keep following the chain

- Just follow the chain to enter the "ruins" at the end.

- = Examine the panel to open the door
  = Go east
  = When the girl points at something swim under it and press X to examine it
  = After that swim back west

_______
| Boss \
+--------------------------------------------------------------------------+
| Tros                                 | aka Day of the Tentacle  | BOS004 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Mysterious Girl                                  |
+--------------------------------------------------------------------------+
| Difficulty: Not that hard                                  | HP ???????? |
+--------------------------------------------------------------------------+
| The most damage can be done by the girl by throwing grenades. If you     |
| run out, you can steal some from it. The attacks of this beast are not   |
| that bad, but the girl is pretty weak, so keep an eye on your HP and     |
| especially that of the girl. When it hides itself you cannot reach it    |
| with any attack. The first time it does that you gotta choose "Trigger   |
| command" (by pressing left) and choose "Stand by". The second time it    |
| hides you get another command "Pincer Attack". Only Tidus can do this,   |
| and when you do, Tidus and the girl will lock the boss in, so that he    |
| can't hide any more. From that point fight and finish it off.            |
+--------------------------------------------------------------------------+
  = Follow the girl and take the same exit she takes

- You're in open water again. Follow the girl to get out of here.


You'll now be back at the ship.
Now hear out the girl (you'll now discover she's called Rikku).
She'll tell you that she's Al-Bhed. You'll learn some things about the 
situation you're in, and she's the first to mention Yevon's name. Remember
that name, cause it'll annoy the way out of you how often that name will be
mentioned later in the game.
Now keep hearing her out until Sin comes and tear you once again apart from
your new-made friend.

You'll wash up at the shores of Besaid Island. This is the place where our
story will truly begin.


+--------------------------------------------------------------------------+
| Besaid Island                                                  | IDXC004 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka                                            |
+--------------------------------------------------------------------------+
| Enemies: Piranha                                                         |
+--------------------------------------------------------------------------+

- = Swim to the coast and meet Wakka and this Blitzball team.
  
    +----- BONUS ---------------------------------------------------------+
    | These bonus boxes contain optional stuff that can provide more      |
    | gameplay power. But it's completely optional                        |
    |                                                                     |
  = | Go back into the sea                                                |
  = | Swim east                                                           |
  = | You see a small beach with a chest. Go to the chest                 |
  = | Open the chest to get the Moon Sigil. It's useless now, but later   |
    | in the game you can use it, to get Yuna's best weapon               |
  = | Go back into the sea, and swim west                                 |
  = | Leave the sea                                                       |
    +---------------------------------------------------------------------+

  = Go west to Wakka. (He'll confirm what Rikku told you about Zanarkand.
    Damn. That sucks).
  = Go to the savespot (use it if you want)
  = Exit north-east

- Follow Wakka 

- Go east until Wakka pushes you into the water

- = Swim South-east
  = Follow the way in this lake
  
At the end you'll have a little chat with Wakka.

- = After that chat go west
  = Halfaway you'll meet two guys (Luzzu and Gatta)
  = After that continue your way into Besaid.

+--------------------------------------------------------------------------+
| Besaid                                                         | IDXC005 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka                                            |
+--------------------------------------------------------------------------+
There are two things to do first (in random order). Visiting the temple and
visiting the Cruisaders.
I went for the Cruisaders first and then to the temple, so that's how I'll
write the FAQ.

- Enter the north-west house

- = Luzzu and Gatta are here. Talk to them
  = Leave the house

- Enter the temple on the north (can't miss it)

- = Walk west until you reached the statue of Lord Braska (the game will
    tell you when you found it)
  = Leave the temple after the priest told you about Summoners and Aeons.

- Enter the house center east

- = Talk to Wakka
  = Accept his offer to take a rest
  = After the rest exit this house

- Enter the temple

- Go west until you meet up with Wakka.
  You'll after that automaticlly enter the Cloister of Trials.
_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Besaid        | Aeon: Valefor      | Difficulty: **... | IDXC006 | COT001 |
+---------------------------------------------------------------------------+
|       i. Touch the glyph at the north wall                                |
|      ii. Touch the glyph at the east wall                                 |
|     iii. Go through the door, down the stairs                             |
|      iv. Examine the recess and take the glyph sphere                     |
|       v. Go downstairs                                                    |
|      vi. Put the glyph sphere into the door to open it                    |
|     vii. Remove the sphere from the door                                  |
|    viii. Go into the corridor and put the sphere into the recess west     |
|      ix. Ignore the way you opened for now and go around the corner east  |
|       x. Touch the symbols on the east wall to make the wall disappear    |
|      xi. Enter the doorway you opened                                     |
|     xii. Take the Besaid sphere                                           |
|    xiii. Go back to the corridor                                          |
|     xiv. Put the sphere into the recess west                              |
|      xv. Go back into the corridor to the doorway you opened before       |
|     xvi. Take the destruction sphere                                      |
|    xvii. Go to the spot where you found the Besaid sphere before          |
|   xviii. Put the destruction sphere into the recess here                  |
|     xix. Go back into the corridor                                        |
|      xx. Go around the back corner                                        |
|     xxi. Open the chest to get a Rod of Wisdom (and this removes one of   |
|          the six seals in the Baaj Temple side-quest)                     |
|    xxii. Go back around the corner                                        |
|   xxiii. Go into the west sideway                                         |
|    xxiv. Push the peddestal onto the floor glitter to complete the trial  |
+---------------------------------------------------------------------------+
- Leave the temple

- Go to the center of the village.

Now you'll see a demonstration of what an Aeon is. Now you can give it a name.
I don't care what name you come up with, for this FAQ I'll keep its original
name "Valefor".

- = Now go to the summoner girl. You'll learn that this is Yuna.
  = When Wakka says "She's cute, ya?" you can answer what you want
    (there is some affiction system, that can do a tiny difference. But
    nothing important. Saying "yeah" gives some more affiction for Yuna,
    whatever that's worth).
  = Talk to Wakka and say you're ready to go to bed.

You'll be in a dream, standing on a pier. In that dream walk to Yuna. After
that you'll hear a chat. After that you'll wake up. Alright, lots of talk and
a good rest later we're ready to go.

- Leave the house.

Now Wakka will give you a new sword. After that the pilgrimige begins.

+--------------------------------------------------------------------------+
| Besaid Island - The Pilgrimige has begun                       | IDXC007 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu                                |
+--------------------------------------------------------------------------+
| Enemies: Dingo, Condor, Water Flan, Garuda                               |
+--------------------------------------------------------------------------+

    +----- BONUS ----------------------------------------------------------+
-   | Go back into the village                                             |
    |                                                                      |
-   | Enter the shop                                                       |
    |                                                                      |
- = | Talk to the shopkeeper                                               |
  = | Buying/selling is cool but not important yet.                        |
  = | When you stop buying/selling the shopkeeper will mention something   |
    | about her dog.                                                       |
  = | Leave the shop                                                       |
    |                                                                      |
-   | Enter the North-East house                                           |
    |                                                                      |
- = | Examine the dog to make Valefor learn the overdrive Energy Blast     |
  = | Leave this house                                                     |
    |                                                                      |
-   | Leave the village                                                    |
    +----------------------------------------------------------------------+

Good, the stage is set and the true journey begins. So now the game takes
time for some battle tutorials. Just follow the instructions the game gives
you whenever that happens

- Follow the path and exit East

- = If you want you can join Wakka in his prayer at the monument (beside the
    savespot), it's my guess you get some Affection points to Wakka if you
    do.
  = Exit North-West

- Follow the road until you get attacked.

_______
| Boss \
+--------------------------------------------------------------------------+
| ???                                  | aka Take it easy, man!   | BOS005 |
+--------------------------------------------------------------------------+
| Available chars: Tidus                                                   |
+--------------------------------------------------------------------------+
| Difficulty: Not that hard                                  | HP ???????? |
+--------------------------------------------------------------------------+
| His strongest attack is Jump which does 100+ damage. As long as you      |
| keep your HP above 150 you cannot be killed.                             |
+--------------------------------------------------------------------------+
Well, this guy was Kimahri. Got some score to settle I suppose. Anyway,
continue your path

  = Follow the path to the north
  = At the end exit north

- = Make your way down the ruins
  = Exit South

- = Follow your comrades onto the pier into the ship
    (If you talk to people on the way they may give you presents. Nice).
  
+--------------------------------------------------------------------------+
| S.S. Liki (from Besaid to Kilika)                              | IDXC008 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
- = Talk to Wakka
  = After that go to the crowd on the bow of the ship
  = Talk to Wakka again
  = Go to the bow of the ship to speak to Yuna
  
Now Sin will come and ruin this nice chat with a cute girl completely.
(Damn you, Sin)....


_______
| Boss \
+--------------------------------------------------------------------------+
| Sin                                  | aka Big fin              | BOS006 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Yuna, Kimahri, Lulu, Wakka                       |
+--------------------------------------------------------------------------+
| Difficulty: Not that hard                                  | HP     2000 |
+--------------------------------------------------------------------------+
| It makes not much sense to kill the Sinscale. Every time they get killed |
| Sin will summon new ones. The ones with flickering wings can be          |
| dangerous, so removing them can help you a little. But it's Sin's Fin    |
| You gotta get. Only Wakka can hit it. Lulu's spells can also come in     |
| handy here. Tidus should kill the flickerwing Sinscale, as Kimahri is    |
| too weak to do so. Yuna should act as healer. No point in using your     |
| Aeon here. Make sure that Tidus and Wakka have full HP when this battle  |
| ends, because those two got one more battle right after that.            |
+--------------------------------------------------------------------------+
_______
| Boss \
+--------------------------------------------------------------------------+
| Sinspawn Echuilles                   | aka Mr. Tentacle Guy     | BOS007 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka                                            |
+--------------------------------------------------------------------------+
| Difficulty: Medium                                         | HP ???????? |
+--------------------------------------------------------------------------+
| Preperations: Bring as many potions as you can                           |
+--------------------------------------------------------------------------+
| Since this is an underwater battle, you only have Tidus and Wakka and    |
| trust me, that sucks, since neither of them have healing spells (unless  |
| you've waisted a lot of time in Besaid). First of all, forget its        |
| sidekicks and head for the main body only. Once that's killed the battle |
| is over. Combined with its sidekicks a lot of damage can be done though. |
| You can win a lot by using Wakka's Dark Attack. It'll miss you for a few |
| turns, and trust me, that's a bigger advantage than you think.           |
| You really gotta watch out for its blender move as it hurts both chars   |
| pretty bad (even when blinded). (100+ damage)                            |
+--------------------------------------------------------------------------+


+--------------------------------------------------------------------------+
| Kilika                                                         | IDXC009 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
- = Walk north-east over the pier
  = At the end go left
  = Exit north

- Move forward to witness the sending
  After the sending you'll be at the inn.

- Leave the inn

- = Go east (after you're told that Wakka's waiting for you).
  = Exit south
  
- = Follow the pier to meet up with Wakka.
  = After your chat with Wakka, exit north (on pier)

- Follow the pier and exit north at the end of it to get into the forest.


+--------------------------------------------------------------------------+
| Kilika Forest                                                  | IDXC00A |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
| Enemies: Ragora, Dionix, Yellow Element, Killer Bee                      |
+--------------------------------------------------------------------------+
- = Move forward to get a tutorial about Kimahri's Lancet move.
  = Move forward and meet Luzzu and Gatta. They'll tell you about Ochu.
  = Move forward and kill Ochu
_______
| Boss \
+--------------------------------------------------------------------------+
| Lord Ochu                            | aka Big nasty plant      | BOS008 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Yuna, Kimahri, Lulu, Wakka                       |
+--------------------------------------------------------------------------+
| Difficulty: Can be hard                                    | HP     4649 |
+--------------------------------------------------------------------------+
| If Tidus has been trained a little he might have "haste". It's not a     |
| bad idea to cast that over everybody. Next thing is that nearly all of   |
| its attacks are poisonous. And that can break ya. Not to mention that    |
| You may need Yuna's services as a healer quite often. When it falls      |
| asleep use the time you have to heal yourself, but during that it will   |
| heal itself too. When you hit it, it will cause an earthquake hurting    |
| all party members pretty bad. It's weak to fire.                         |
+--------------------------------------------------------------------------+
  = After the fight, go a bit south and talk to Luzzu. He'll give you an
    exilir.
  = From the point where you fought Ochu, go east
  = After that follow the way north
  = Go up the stairs

- = After that "challenge" I suggest to save your game first
  = Go up the stairs and fight some more Sinspawn
_______
| Boss \
+--------------------------------------------------------------------------+
| Sinspawn Geneaux                     | aka Big fingers          | BOS009 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Yuna, Kimahri, Lulu, Wakka                       |
+--------------------------------------------------------------------------+
| Difficulty: Pretty easy                                    | HP     3000 |
+--------------------------------------------------------------------------+
| At the start, neither sword nor magic can hurt this thing. Sword does    |
| too little damage, and magic is absorbed. There are two tentacles in     |
| this fight. Both only having 450 HP. Since they are the cause of this    |
| problem remove them first with physical attacks. You should use Tidus,   |
| Wakka and Kimahri for this task.                                         |
|                                                                          |
| When both tentacles are gone, use Lulu to cast Fire on it. You may need  |
| to do that twice. Then the shell will open. The rest of this fight is    |
| easy, you'll finish it off it no time. Beware of its poison attacks.     |
+--------------------------------------------------------------------------+
  = Exit up the stairs

- First you have a little chat, you'll automatically be at the temple.
+--------------------------------------------------------------------------+
| Kilika Temple (Cloister of Trails included)                    | IDXC00B |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+

- = Go forward and meet the Luca Goers. The most arrogant Blitzball team in
    Spira. 
  = After that move forward and enter the temple.

- = Join Wakka in his prayers 
    Donna will show up, a rival summoner (and one with an attitude).
  = Go up the stairs, go through the door.

- = Wait until your friends are gone and the elevator returns.
  = Stand on the elevator
  = Now Donna will appear pull a stunt on you

  Okay, now there's only way to go, and that is into the Cloister of Trials.
  Exit north, to start the Trials.

_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Kilika        | Aeon: Ifrit        | Difficulty: ***.. | XXXXXXX | COT002 |
+---------------------------------------------------------------------------+
|        i. Take the Kilika Sphere from the peddestal                       |
|       ii. Put it in the recess beside the door to set it on fire          |
|      iii. Remove the sphere from that recess                              |
|       iv. Go to the next room                                             |
|        v. Put the Kilika Sphere in the recess in front of you to make     |
|           a glyph appear.                                                 |
|       vi. Remove the Kilika Sphere                                        |
|      vii. Put it in the recess on the right                               |
|     viii. Touch the glyph on the north wall                               |
|       ix. Go into the next room                                           |
|        x. Take the Kilika sphere from the east wall                       |
|       xi. Go to the previous room                                         |
|      xii. Put the sphere in the recess on the west wall                   |
|     xiii. Remove the glyph sphere from the peddestal                      |
|      xiv. Go to the next room                                             |
|       xv. Put the glyph sphere in the recess on the east.                 |
|           a door will open and the fire will go out.                      |
|      xvi. Go to the previous room                                         |
|     xvii. Take a Kilika sphere (doesn't matter which one) and put it into |   |
|           the peddestal                                                   |
|    xviii. Push the peddestal into the next room                           |
|      xix. Push the peddestal onto the spark on the east                   |
|       xx. Go downstairs                                                   |
|      xxi. Take the Kilika Sphere                                          |
|     xxii. Go with that sphere upstairs to the previous room               |
|    xxiii. Put the sphere in the empty recess                              |
|     xxiv. Go to the next room                                             |
|      xxv. Go into the little room east                                    |
|     xxvi. Take the Destruction Sphere                                     |
|    xxvii. Go downstairs                                                   |
|   xxviii. Put the Destruction sphere into the recess on the east          |
|     xxix. Open the chest to get a Red Armlet (and this also removes one   |
|           of the six seals in the Baaj Temple sidequest).                 |
|      xxx. Go back to the previous room                                    |
|     xxxi. Take a Kilika Sphere (doesn't matter which one)                 |
|    xxxii. Go to the next room                                             |
|   xxxiii. Go to the door in the back                                      |
|    xxxiv. Put the sphere in the recess beside the door                    |
|     xxxv. Remove the sphere                                               |
|    xxxvi. Exit north to complete the trial                                |
+---------------------------------------------------------------------------+

- = Talk to Lulu and Wakka (in random order)
  = Go south and Yuna will come out
  = Name your new Aeon (for the good of this FAQ I'll use the name Ifrit).


+--------------------------------------------------------------------------+
| Kilika - The way back                                          | IDXC00C |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
| Enemies: Ragora, Dionix, Yellow Element, Killer Bee                      |
+--------------------------------------------------------------------------+
- Go south until you got a little dream again.

- You're back in the forest 
  = Follow the path south
  = First way west
  = First way south
  = Keep going south
  = Exit south

- You'll be back in the village
  = South
  = East
  = Around the corner south
  = Exit south

- Go south and embark


+--------------------------------------------------------------------------+
| S.S. Winno (From Kilika to Luca)                               | IDXC00D |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
- You are with the Aurochs in a cabin.
  = Exit east

- Here you will meet O'aka XXIII, merchant extraordinaire.
  Hah, attitude extraordinaire, I suppose
  = Go south (not the stairway)
  = Enter the power room

- After your introduction to Chocobos leave the power room

- Exit upstairs (stairs is to the south)

- = Go upstairs and after you overhear Lulu and Wakka. 
  = Keep doing that until they no longer talk to each other
  = Talk to Wakka and Lulu
  = Go downstairs
  (Now is a good moment to save the game inside)
  = Go to the ball. You can now try to master the Jecht shot, follow the
    instructions on the screen. If you mess up, you can load your latest 
    savegame, or come back to do this later. I say to master it. It will
    make the Blitzball games a lot easier.

After that you'll end up in Luca.

+--------------------------------------------------------------------------+
| Luca                                                           | IDXC00E |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Yuna, Lulu, Kimahri                       |
+--------------------------------------------------------------------------+
- Exit north-east

- Move forward to meet Maester Mika.

Okay, here the game jumps forward (and asks you to save), and you'll end up
in the locker room of the Aurochs. You'll get the tutorial about Blitzball.

Blitzball seems hard to understand, but it's in fact pretty easy. In my 
Blitzball section I'll go into the deep of Blitzball.

At the end of it all Yuna will come in saying that "Sir Auron" is in town.
Hmmm... That sounds interesting, eh?

- Go south, exit south

- Go south, exit south

- After your chat with Yuna, go east, exit east

- Go around the statue in the middle to the north, exit north

- This is the pub, but Auron seems gone.
  Watch all that happens here (and take note of Biran and Yenke).
  When Yuna's disappeared, you'll automaticly leave the pub

+--------------------------------------------------------------------------+
| Luca - Yuna's kidnapped                                        | IDXC00F |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Lulu, Kimahri                                    |
+--------------------------------------------------------------------------+
| Enemies: Worker                                                          |
+--------------------------------------------------------------------------+
Well, after Lulu updated you on the situations, let's kick soms Al-Bhed butt.

- Go all the way west, exit west

- = Go the the west stairs but don't climb them
  = Exit west

- If you need you can purchase some stuff by O'aka. 
  = Follow the road and exit north-east

- = You will now meet some battle droids. Just destroy them.
  = Exit north-east

- = Go east
  = Exit east

- = Kill the machina (boooooring)
  = Exit east (save if you want)


_______
| Boss \
+--------------------------------------------------------------------------+
| Oblitzerator                         | aka Blitz droid          | BOS010 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Lulu, Kimahri                                    |
+--------------------------------------------------------------------------+
| Difficulty: Not too hard                                   | HP     6000 |
+--------------------------------------------------------------------------+
| The party you have here is not the best of parties, but Lulu is handy    |
| here. Have her to cast "Thunder" on the crane constantly until you see   |
| it's motor has clearly started. Then Tidus can operate the crane by      |
| a trigger command move. That hurts the thing pretty bad, after that      |
| finish it off. Shouldn't be too hard.                                    |
+--------------------------------------------------------------------------+

Back in the stadium
- Exit south

- Go south, exit south

- = Up the east stairs
  = Exit north, down the east door

- Enter the locker room

+--------------------------------------------------------------------------+
| Luca - The game                                                | IDXC00G |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron                                     |
+--------------------------------------------------------------------------+
| Enemies: Sahagin Chief, Vouivre, Garuda                                  |
+--------------------------------------------------------------------------+
- Talk to Wakka to let the game begin.

Don't expect to win this game. Not that the Goers are such a wonderful team
(they are not), but the Aurochs are even worse, and since you cannot set up
your own team yet (which you can do later), you lose by default, and if you
win you may consider yourself very lucky. (It's just the question if Lady
Luck smiles on you).

After the match Fiends will enter the Blitzball pool.
Tidus may kill them in one blow, Wakka may need two blows. If you play the
PAL version in Standard Sphere Grid, you may want to use Extract Ability 
with Wakka like crazy here. After a couple of rounds you can get out of the
sphere.

After that Auron will get in the field, but just attack his fiend and it's
dead. No problemo.

After that Tidus, Wakka and Auron will have to beat a Garuda. It's the same
as you encountered before in Besaid, so no problem here. (HINT! Use Wakka
to blind it).

After that Seymour will summon a special Aeon to solve this matter for once
and for all. (That ugly, but powerful Aeon is Anima).

After that the game will allow you to save.

After that a long scenario we're truly starting on the journey to defeat Sin.
Auron will join, and Tidus is from now on a guardian.

Well, let's get on it, shall we?

- Go south-west, exit south-west

- Go south, exit south

- Go east, exit east

- Go north-east, exit north-east

- Talk to Yuna

+--------------------------------------------------------------------------+
| Mi'ihen Highroad                                               | IDXC00H |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Lulu, Kimahri, Yuna, Auron, Wakka                |
+--------------------------------------------------------------------------+
| Enemies: Raldo, Dual Horn, White Element, Floating Eye, Mi'ihen Fang     |
|          Bomb                                                            |
+--------------------------------------------------------------------------+
First of all. From this moment you are captain of the Besaid Aurochs.
You can from now on gather players all over Spira to create your own 
Blitzball team. There are already some nice players in Luca. So take a look
around.

The first part of this field is easy. Just keep on following the way to the
North until you reach a shop to rest. Talk to all people you can find, since
they might give you something out of sympathy for Yuna as summoner.
You'll have a few stops in you way up there
= A tutorial battle in how Auron can hit through shelled monsters
= A scholar named Maechen who tells you a bit of Spira's history
= A meeting with Lucille, Elma and Clasko of the Chocobo Knights
= A mother and child longing for the "Calm".
= Luzzu and Gatta goofing around (optional)
= Shelinda. A naief female deciple of Yevon
= Belgemine who challenges you to an Aeon fight (optional)

- Once you are at the inn step outside

- Here you'll have a chat with Yuna. You'll also find out why Zanarkand is a
  holy place.
  You'll end up back at the inn

- = Try to walk out this shop you'll meet Rin
  = When you hear somebody screaming about Chocobo's go outside

- Go North
_______
| Boss \
+--------------------------------------------------------------------------+
| Chocobo Eater                        | aka Double Tongue        | BOS011 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Lulu, Kimahri, Yuna, Auron, Wakka                |
+--------------------------------------------------------------------------+
| Difficulty: Annoying                                       | HP    10000 |
+--------------------------------------------------------------------------+
| There are multiple outcomes to this battle.                              |
| A. You knock the Chocobo Eater of the cliff                              |
| B. You kill the Chocobo Eater                                            |
| C. The Chocobo Eater knocks you off the cliff                            |
|                                                                          |
| We want to prevent scenario C. though the game is NOT over when that     |
| happens.                                                                 |
| It can help to haste everybody. Wakka's Dark Attack help and it's weak   |
| to fire. Auron's attack do also work wonders here.                       |
| If you do enough attacks it falls on its back. Use your strongest        |
| attacks then to push it back.                                            |
| Do not waste any turns on healing unless you desperately need it. That   |
| could lead in getting you pushed off.                                    |
+--------------------------------------------------------------------------+
If you manage to defeat the Chocobo Eater you may rent a Chocobo for free 
once. (I mostly keep that for later). If you got knocked off you'll end up
at Old Road. From there you can follow the road to get to Mushroom Rock Road.
If you defeated the Chocobo Eater, you can go over New Road. That too leads
to Mushroom Rock Road.

Make your way there.

At the crossing you see Donna having a little problem (HA HA)

= Go to the entrance (and see Luzzu and Gatta bringing in a cart)
= Talk to the guard
= Ask him about the operation
= Now walk back and you'll see Seymour coming in. 
  Seymour will arrange that you can come in.
= Advance to Mushroom Rockroad

+--------------------------------------------------------------------------+
| Mushroom Rockroad (Operation Mi'ihem)                          | IDXC00I |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri                |
+--------------------------------------------------------------------------+
| Enemies: Thunder Flan, Floating Eye, Vouivre, Raptor, Red Element,       |
|          Funguar, Lamashtu, Ganderewa                                    |
+--------------------------------------------------------------------------+
- = Follow the path until you meet Clasko
  = From there take the road left of him and exit

- This path is pretty nasty, but I'll try to cover it as well as I can.
  It's nice to talk to people here. Some give you presents.
  = Stand on the Yevon Emblem and press X to go up
  = Follow the path (Use your map, it helps)
  = At the end is another Emblem, use it to go up


- Here too you can get presents from people.
  = Go north-east
  = At the fork go north
  = When you went under the bridge first way west
  = Use the Emblem to go up
  = Go east
  = Before using the elevator go south (you'd miss a part of the story that
    is not entirely unimporant if you go straight for the elevator).
  = You'll catch up Luzzu and Gatta in an argument. 
  = Talk to Luzzu to learn something about Chappu. And take note of Yuna's
    action and Auron's remark on that.
  = Now go to the elevator and go up
  = Exit

- Make your way east, exit north-east

- = Go east
  = After the short interuption, continue east
  = When you see the command tent go to it.

  Now you'll meet Gatta. He'll protest because he's not allowed to fight Sin.
  Now this is the moment of decission. Either Luzzu or Gatta will die, and
  which one will depend on you. If you ignore Gatta, Luzzu will die.
  If you tell him that guarding the command center is important too, Luzzu
  will die.
  If you tell him twice that he should be out on the front lines, Gatta will
  be determined to show Luzzu what he can do. That means Gatta will die.
  (I never tried the option going front lines first, after that telling him
  that should guard the command center. It's my guess that then Luzzu will
  die, but that's not confirmed).
  It's not vital to the story and especially not to the gameplay, but it's
  a nice detail.

  = Enter the command center to meet Maester Kinoc.
  = When you are ready to continue talk to the crusader south-east in the
    command center and tell him you're ready.
_______
| Boss \
+--------------------------------------------------------------------------+
| Sinspawn Gui                         | aka I'm so ugly          | BOS012 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Lulu, Kimahri, Yuna, Auron, Kimahri              |
+--------------------------------------------------------------------------+
| Difficulty: Medium                                         | HP    12000 |
+--------------------------------------------------------------------------+
| HP Head: 4000 | HP Arms: 800                                             |
+--------------------------------------------------------------------------+
| This battle is far from hard, but you need to be focussed. Mistakes can  |
| be fatal, so keep you mind on it.                                        |
|                                                                          |
| This boss contains a main body, a head and two arms. All of these parts  |
| play a very important role in this fight. Only Wakka can hit the head    |
| have him attack it every time the game says that it's moving             |
| suspiciously, otherwise you'll be poisoned.                              |
|                                                                          |
| The main body can not be attacked when one of its arms are still there   |
| Auron is the best one to remove them. If his overdrive bar is full then  |
| use Dragon Fang to do this. I also had Auron in the overdrive mode       |
| Warrior. That works better than stoic in my opinion. If his overdrive    |
| bar is not full then you need normal attacks. Auron is still the best    |
| choice to do that. When the arms are gone attack the main body, however  |
| the arms will regenerate after a few turns, so use the you got well.     |
|                                                                          |
| If you have been working out in Blitzball, Wakka might have Attack Reels |
| It does great deal here, but only use it when the Arms are out, same     |
| goes for the overdrives of Tidus.                                        |
|                                                                          |
| Yuna could act as a healer here, but only use her when you really need   |
| to, since she's vulnerable and thus easily killed.                       |
|                                                                          |
| Lulu can also come in handy when the head moves suspiciously. She can    |
| hit the head too with her black magic. She can also hit the main body    |
| even when the Arms are there with her magic.                             |
|                                                                          |
| I could not find use for Kimahri here.                                   |
|                                                                          |
| You must take in mind that this is a long battle. It's not that this     |
| boss has that much HP you got a lot of time to spend in removing the     |
| arms all the time, because they regenerate. Haste makes waste (unless    |
| you use the spell, which works wonders here). You need to do this slowly |
| relaxed and cool. This thing will die eventually.                        |
+--------------------------------------------------------------------------+

_______
| Boss \
+--------------------------------------------------------------------------+
| Sinspawn Gui (round 2)               | aka I'm so ugly          | BOS013 |
+--------------------------------------------------------------------------+
| Available chars: Yuna, Seymour, Auron                                    |
+--------------------------------------------------------------------------+
| Difficulty: Medium                                         | HP     6000 |
+--------------------------------------------------------------------------+
| HP Head: 1000 | HP Arms: 800                                             |
+--------------------------------------------------------------------------+
| This is the only battle in which Seymour fights at your side, and in     |
| that battle he can put up a very good one-man-show, making that you      |
| don't need Yuna and Auron at all. Yuna could still act as a healer.      |
| Auron is completely useless here, and I never believed I would ever say  |
| that.                                                                    |
|                                                                          |
| Just use Seymour's strongest attack magic on the main body all the time  |
| only attack the head when it moves suspiciously. Don't even trouble      |
| yourself with removing the arms. Seymour should take this sucker down    |
| in no time.                                                              |
+--------------------------------------------------------------------------+
Well nice to see Seymour gain about 7 sphere levels (if you are lucky, 
sometimes he doesn't even gain AP at all), but since this was Seymour only
battle as a member of your party, that's pretty useless, eh... ;)


You'll be at the beach. Seek out Gatta who is sitting at the cliffside.
If you allowed Luzzu to die, you find Gatta shouting what's going on, 
otherwise you'll discover that he's dead.
Both scenarios will cause Tidus to do something really stupid.

Well, just witness a lot of scenario now. After that you'll find yourself on
the beach.

- = Go north-west and see Auron kinda scolding Kinoc.
  = Now go west and talk to Auron
  = Go north and follow the path.
  = Exit at the end and you'll end up on the Djose Highroad.

+--------------------------------------------------------------------------+
| Djose Highroad                                                 | IDXC00J |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri                |
+--------------------------------------------------------------------------+
| Enemies: Lamashtu, Raptor, Funguar, Basilisk, Simurg, Garm, Snow  Flan,  |
|          Bunyip                                                          |
+--------------------------------------------------------------------------+
Well, just follow the road. Keep going straight ahead and you'll reach the
temple of Djose. Talk to people, you may get presents, this is the last
place in the game where that happens.


+--------------------------------------------------------------------------+
| The Temple Djose (+ Cloister of Trials)                        | IDXC00K |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri                |
+--------------------------------------------------------------------------+
- = Cross the bridge (don't mind the quake, just keep on going), you
    can talk to the Chocobo Knights if you want, but you don't have to.
  = Exit north

- = Move closer to the temple 
  = Enter the temple

  (If you allowed Gatta to die, you can see Luzzu beside the entrance angry 
  over Gatta's death).

- = Move forward and meet the summoner Isaaru.
  = Go to the stairs, and Isaaru will warn you about a rumour of summoners
    disappearing
  = Go up the stairs
  = Tell the priest you're ready to enter the Cloister of Trials
  = Enter

_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Djose         | Aeon: Ixion        | Difficulty: ***.. | XXXXXXX | COT003 |
+---------------------------------------------------------------------------+
|           i. Take both spheres from the walls and put them in the door    |
|          ii. Go into the next room                                        |
|         iii. Put the spheres on both sides of the door into the recesses  |
|              in the way east to make some lightning flow through the      |
|              peddestal on the ceiling                                     |
|          iv. Push the peddestal under that to power up the sphere in it   |
|           v. Stand on the spark to the west to warp the peddestal back to |
|              the center.                                                  |
|          vi. Remove the powered up sphere from the peddestal              |
|         vii. Put the sphere in the recess right of the door               |
|        viii. Put the spheres in the east area into the peddestal          |
|          ix. Push the peddestal north until it falls                      |
|           x. Hop over to the other side (is tricky, try it until you      |
|              make it).                                                    |
|          xi. Push the peddestal north                                     |
|         xii. Hop back to the big room                                     |
|        xiii. Stand on the spark                                           |
|         xiv. Remove the sphere beside the door and put it in the recess   |
|              left of the door                                             |
|          xv. Pick up a sphere from the peddestal                          |
|         xvi. Put it in a recess in the first room                         |
|        xvii. Pick up the other sphere from the peddestal                  |
|       xviii. Put it into the other recess in the first room               |
|         xix. Go to the second room                                        |
|          xx. Touch the glyph on the wall on the left                      |
|         xxi. Pick up the Destruction Sphere                               |
|        xxii. Stand onto the Yevon Symbol in the center of the room        |
|       xxiii. Go to the back of this room and push all peddestals          |
|        xxiv. Put the destruction sphere into the peddestal that appers    |
|         xxv. Open the treasure chest for a magic sphere (and this will    |
|              remove one of the six seals in Baaj Temple).                 |
|        xxvi. Exit west to complete the trails                             |
+---------------------------------------------------------------------------+
- = Move forward to see Yuna enter the trails (and Donna will annoy you)
  = Walk to the exit and Yuna will come out
  = Name your new Aeon (for this FAQ I'll use the name Ixion).

You'll after that be outside the temple.

- Enter the temple

- Enter the room to the left of the stairs

- = Yuna is sleeping here. Talk to the priestess and Yuna'll wake up.
  You'll automatically exit the temple

- = Walk a bit south and the party will get ready for leave.
  = Go south
  = Exit south

- = Go south (you'll meet the Chocobo Knights)
  = Continue south
  = Exit south to leave Djose

- Exit north to enter the Moonflow
+--------------------------------------------------------------------------+
| Moonflow                                                       | IDXC00L |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri                |
+--------------------------------------------------------------------------+
| Enemies: Garm, Ochu, Funguar, Gandarewa, Bunyip                          |
+--------------------------------------------------------------------------+
- First part is just the way north, with a few interuptions
  = Biran and Yenke are on the road, insulting Kimahri and telling you the
    same story Isaaru did about disappearing summoners. That cannot be
    a coincidence.
  = An optional interuption is meeting Belgemine for another Aeon fight
    (she'll summon Ixion)

  When you reached the end exit north

- = Go north until you see the Moonflow lake
  = Exit west

- Go west, exit west (Yuna and Kimarhri have a rather funny story here)


- Go west, exit west (talk to Auron for a stupid thing Jecht did before)

- You'll see the Chocobo Knights in an argument with a hypello about a ride
  on the Shoopuf with a Chocobo.
  If you want you can get some info from Maechen here about shoopufs
  Exit south

- Talk to the hypello to get on board the shoopuf

Well, a long talk later you'll meet a boss.

_______
| Boss \
+--------------------------------------------------------------------------+
| Extractor                            | aka Stupid droid         | BOS014 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka                                            |
+--------------------------------------------------------------------------+
| Difficulty: Rather easy                                    | HP     4000 |
+--------------------------------------------------------------------------+
| Since this is a battle underwater you only got Tidus and Wakka.          |
| You can win a lot to start with casting Haste over you both characters.  |
|                                                                          |
| The regular attacks are about 200+, not that much of a problem. You have |
| to watch out when it goes up. Then it's preparing a heavy attack, if     |
| keep attacking then it will come down, and then the attack won't be      |
| performed.                                                               |
+--------------------------------------------------------------------------+
After this fight you'll be at the other bank of the Moonflow

- Exit west

- Exit west

- The one sitting here is Miyu. One of the better goalies for your Blitzball
  team. A good one to recruit.
  Exit west

- = Go west
  = Talk to the girl lying here
  Well, you'll soon find out this is Rikku. She'll now officially join the
  party.
  = Go north and follow the path
  = Fight the tutorial battle about chests in battle and Rikku's "Mix" 
    overdrive
  = Follow the path and enter Guadosalam

+--------------------------------------------------------------------------+
| Guadosalam                                                     | IDXC00M |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
Upon arrival you'll meet a gentleman named Tromell. He insists in paying
Seymour a visit. Rikku will also teach you how to customize weapons, very
important information that is.

- Seymour's house is in the back, go there and enter

- Talk to all party members (the one you speak to first will influence your
  Affection score). Once you talked to all, go to the door and Tromell will
  allow you into the next room

- Once again talk to all party members, (the one you talk to first affects
  your Affection score). Once you talked to all of them Seymour will tell
  you about Zanarkand and Yunalesca. Yunalesca is a very important person.
  Seymour will also make a proposal you're not going to like.
  After that leave Seymour's house.

- = Go to the others
  = Go to the highest area of Guadosalam (hard to spot) and exit west

- Follow the way

- = Go to the others
  = Proceed to the entrance (a small interuption with Auron and Rikku)
  = Enter the Farplane

- = Go to Wakka and overhear him talking to Chappu
  = Talk to Lulu, and she'll talk about Chappu
  = Talk to Yuna
  After that you'll automatically leave the Farplane and end up back at
  Guadosalam.

- = Go to the entrance of Seymour's house
  After that you have a chat with either Lulu or Rikku (depends on your
  Affection score).
  = Go to the tunnel (south-west area) and enter it to meet Shelinda
  = After that go back to the others to inform you of what Shelinda told you.
  = After that pass through the tunnel to get to the Thunder Plains

+--------------------------------------------------------------------------+
| Thunder Plains                                                 | IDXC00O |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Kusariqqu, Melusine, Aerouge, Larva, Iron Giant                 |
+--------------------------------------------------------------------------+
Well, the game explains about dodging thunders. It doesn't hurt if you get
hit, but avoiding a certain number of them (without leaving the plains) can
get you some bonus treasures at the inn halfaway the plains.

The road is easy to follow. Just go north, until you reach the inn.
There you'll automatically take a rest.

- When at the inn talk to your party members (it affects the Affection score,
  or so I believe).
  After you talked to Rikku, Rin will come in. You can get an extra primer
  from him. When he asks if the guy with you is Auron you can confirm it
  or deny it. Denying it affects your Affection score with Auron.
  When done here go to the back

- Here you'll have a short dialog with Yuna (and you get scolded by Wakka).
  After that you'll be back in the main room.

- Speak to Rikku, and you'll automatically leave the inn.

- Well ignore that photographer. We won't see anything funny happening here
  (Like that Tidus wasn't really there or something crazy like that, like 
  what happened in FF7) :)
  Just go north and exit north.

- Just keep going north. Halfaway Yuna will announce her answer to Seymour's
  proposal. After that keep going north and exit north to enter Macalania.


+--------------------------------------------------------------------------+
| Macalania Forest                                               | IDXC00P |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Chimera, Xiphos, Iguion, Murushu, Blue Element, Wasp            |
+--------------------------------------------------------------------------+
- = Walk forward and Auron will talk to you
  = Continue going to the others
  = From the savespot take the north way

  From here it's just following the path, but due to its strange structure
  you can get lost a little, and confused. It's not out of the ordinairy to
  return to the starting point without even realizing it. So take good note
  of the situation, especially after a random encounter, and you'll be fine.

  The way may be interupted by Barthello who lost Donna.
  You may also find some crazy guy telling you about butterflies. (The
  butterfly quest can get you the best weapon for Kimahri).

  Just follow the way, and exit at the end to the next "room".

- The object is simple here too. Just following the path, but this one is
  as confusing as the previous one, so watch out not to be going back
  without even realizing it.

- After the savespot, Auron will lead you to "something you should see".

- Go forward, and you'll meet a boss.
_______
| Boss \
+--------------------------------------------------------------------------+
| Spherimorph                          | aka Gel                  | BOS015 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: A trick                                        | HP ???????? |
+--------------------------------------------------------------------------+
| Put Tidus, Lulu and Yuna in front, these three are the ones to do the    |
| job. Yuna should cast "NulBlaze", "NulFrost", "NulShock" and "NulTide".  |
| Tidus should haste everybody. Don't attack this blob until you've done   |
| all that.                                                                |
|                                                                          |
| Second DON'T and I repeat DON'T summon any Aeons. That will only work    |
| in your disadvantage in this fight.                                      |
|                                                                          |
| Once all preperations are done, let Tidus perform a normal attack, it    |
| will counter with a spell. Memorize the spell. Then let Lulu cast the    |
| most powerful spell she has in the opposite element. The blob will       |
| change its element. Have Yuna to shield against the last used element    |
| (by the boss), and start this routine right over.                        |
|                                                                          |
| Do this, again, and again, and again and it will die eventually          |
+--------------------------------------------------------------------------+
After this fight you'll find the first Jecht Sphere and Auron will get the
move "Shooting Star".
Now the "Jecht Sphere" sidequest is available. You can do it now or do it
later. If you play the PAL version I recommend to do it now, as some spheres
are blocked by Dark Aeons lateron, and I tell you, you DON'T wanna meet those.
 
  After that leave this part

- Exit north to go to Lake Macalania

+--------------------------------------------------------------------------+
| Macalania Lake                                                 | IDXC00Q |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri                |
+--------------------------------------------------------------------------+
| Enemies: Snow Wolf, Ice Flan                                             |
+--------------------------------------------------------------------------+
- You can talk to Clasko. I don't know if it matters if you see him as a 
  breeder or a knight. You can enter the inn if you want, but that's 
  completely optional.
  When you're ready go west
  On the way you'll meet Trommel. When you see Al Bhed coming exit north-east
_______
| Boss \
+--------------------------------------------------------------------------+
| Crawler                              | aka Big Cannon           | BOS016 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Medium                                         | HP    16000 |
+--------------------------------------------------------------------------+
| Because of a Negator that has been launched none of your spells will     |
| work. Summoning Aeons will also not work for that matter. That toy has   |
| 1000 HP. Wakka is the only one who can hit it, so make him concentrate   |
| on that first.                                                           |
|                                                                          |
| When that thing has gone you can use Lulu to cast Lightning on it.       |
| If you happen to have Ixion at full overdrive, there's a lot to win by   |
| summoning him and using his overdrive "Thor's Hammer". You're very       |
| likely to do 9999 damage, which is more than half of the HP of this      |
| bugger.                                                                  |
|                                                                          |
| What you have to watch out for is "Mana Beam". A countdown indicates     |
| when it's about to come. Make sure you got an Aeon summoned by the time  |
| it comes. That can save lives.                                           |
+--------------------------------------------------------------------------+
  Well, after Wakka has had his shocking discovering you'll drive towards
  the temple. The person who comes with you depends on your Affection score
  (though Wakka and Yuna will never drive with you. I personally only managed
  to get Lulu or Rikku, but it is possible to get Kimahri or Auron).

- Go through the archway

- First of all you find Linna here. If you want you can recruit her, though
  she's a bit expensive. When you talk to her you'll get 400 Gil.
  = Follow the road.
  = Enter the temple

+--------------------------------------------------------------------------+
| Macalania Temple                                               | IDXC00R |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna (joins later), Lulu, Kimahri  |
+--------------------------------------------------------------------------+
- If you speak to Trommel he'll give you a Shell Targe (for Rikku) as a
  token of his appreciation for fighting that Al Bhed droid.
  = Move forward and you'll meet Shelinda
  = Go to the stairs that lead to the Cloister of Trails (you'll hear
    something about a sphere in Yuna's belongings).
  = Enter the room to the right of the Cloister of Trails.

- Here you hear a message from Maester Jyscal.
  Leave the room

- Go up the stairs to enter the Cloister of Trials

- You don't have to take on the Trials now, as normally. (That will here
  happen on the way back).
  Just follow the road and exit at the end

- Move forward

_______
| Boss \
+--------------------------------------------------------------------------+
| Seymour                              | aka Gladjanus            | BOS017 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Rather easy                                   | HP See below |
+--------------------------------------------------------------------------+
| This fight is one of three rounds.                                       |
| In round 1 you'll fight Seymour and two of his soldiers                  |
| In round 2 he'll summon his super-aeon Anima.                            |
| In round 3 you'll fight Seymour again, but in a more aggressive form.    |
|                                                                          |
| Round 1: Seymour (HP 6000), Guado Guardian x2 (HP 2000)                  |
| Several characters can talk to him in order to increase some stats.      |
| Nice but pretty pointless. Focus on the guardians first, as they assist  |
| Seymour and that can make this fight hard. However they heal themselves  |
| whenver they get hurt regardless if it's their turn or not. they lose    |
| that ability when you steal from them.                                   |
| Seymour himself will cast Blizzara, Thundara, Watera and Fira, in that   |
| order, and he never changes that order. That makes this fight very easy  |
| as you always know what to expect. Just have Yuna to cast the spell that |
| protects against it, and Seymour can't hurt you.                         |
| You don't have to knock all his 6000 HP away, when Seymour feels         |
| threatened by losing some HP he'll summon Anima and thus start round 2.  |
|                                                                          |
| Round 2: Anima (HP 18000)                                                |
| Anima is pretty dangerous. Her attacks can hurt you bad, not to mention  |
| that her "Pain" move can cause instant kill. As Tidus suggests Yuma      |
| should call her new Aeon. She's now called "????", but all Final Fantasy |
| fans know when seeing her that this is Shiva. Have Shiva to use          |
| Heavenly Strike all the time. When she's in poor condition let her       |
| cast "Blizzara" on herself and she'll heal. When Shiva's overdrive bar   |
| is full, don't hesitate to use her "Diamond Dust" overdrive, which can   |
| deal 9999 damage. Watch out for Anima's overdive bar. When it's full     |
| the move "Oblivion" will undoubtly kill you (or your Aeon), but when     |
| well-played this scenario is not likely to happen.                       |
| When Anima is out of HP, round 3 will begin.                             |
|                                                                          |
| Round 3: Seymour (HP 6000)                                               |
| Now Seymour will do the same order of spells as he did in round 1. Only  |
| this time he'll do it on two persons in stead of one. But since you      |
| always know what will come next, nothing is easier than allowing Yuna    |
| to cast, NulBlast, NulShock etc, just for what is needed. This fight     |
| should be over in a flash.                                               |
+--------------------------------------------------------------------------+
Well, now you've done it, you killed a Maester. You're gonna catch hell for 
this. Trust me on that one. Also because of this event, the Dark Aeon 
sidequest also becomes available now (if you play the PAL version).

- Save your game, and exit this room.

- Move forward and the game will force you into the Cloister of Trials.
  Now you gotta take them on... Damn...
_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Macalania     | Aeon: Shiva        | Difficulty: ****. | IDXC00S | COT004 |
+---------------------------------------------------------------------------+
| It is already a unique thing that the Trials come here AFTER the          |
| obtaining the Aeon, in stead of before it (this is the only location in   |
| which that is so), but there's also a bug in this Cloister of Trials      |
| puzzle. It can cause you get stuck forever with loading an old savegame   |
| as only mean to get out of here (and try it again).                       |
|                                                                           |
| I'll note it when you can do that fatal action.                           |
|                                                                           |
|                                                                           |
|          i. Go down                                                       |
|         ii. Oush the peddestal to the right                               |
|        iii. Remove the Macalania sphere from the recess on the right      |
|         iv. Put it in the peddestal                                       |
|          v. Push the peddestal to the north                               |
|         vi. Follow the peddestal to the lower room                        |
|        vii. Push the peddestal to the right                               |
|       viii. Go to the upper room                                          |
|         ix. Remove the glyph sphere from the center pillar                |
|          x. Go to the lower room                                          |
|         xi. Put the sphere in the most left recess                        |
|        xii. Go to the upper room                                          |
|       xiii. Remove the Macalania sphere from the recess below the ramp    |
|        xiv. Go to the lower room                                          |
|         xv. Put the Macalania sphere in the recess in the left pillar     |
|        xvi. Go to the upper room                                          |
|       xvii. Remove the sphere beside the way down                         |
|      xviii. Put the sphere in the middle pillar                           |
|        xix. Go to the ramp up the entrance                                |
|                                                                           |
| Basically you can go out now, the rest handles the detruction sphere.     |
| but since you want that sphere for Baaj Temple, you'll want to do it      |
| now (especially since coming back here is hard due to the Dark Aeons).    |
|                                                                           |
|         xx. Step on the park and the peddestal will appear next to you    |
| !!!!!  xxi. REMOVE THE SPHERE FROM THE PEDDESTAL!!!!!                     |
|             IF YOU FORGET THAT THE BUG CAN LOCK YOU UP HERE!!!!           |
|       xxii. Push the peddestal down the ramp and the Destruction sphere   |  
|             will get into it (if the Macalania sphere was still in it     |
|             it would get replaced by the Destruction sphere, but since    |
|             you need the Macalania sphere to get out of here...)          |
|      xxiii. Go down the ramp                                              |
|       xxiv. Put the sphere in the recess to the right                     |
|        xxv. Stand on the spark on the left in this room                   |
|       xxvi. Remove the Macalania sphere from the center pillar            |
|      xxvii. Put it in the northern recess                                 |
|     xxviii. Push the peddestal to the right                               |
|       xxix. Push it north                                                 |
|        xxx. Remove the Descruction sphere from the peddestal              |
|       xxxi. Put it into the recess next to the way up                     |
|      xxxii. Open the chest to get a Luck Sphere (this will remove one     |
|             of the six seals of Baaj Temple).                             |
|     xxxiii. Go to the upper room                                          |
|      xxxiv. Get the sphere from the recess on the right                   |
|       xxxv. Go to the lower room                                          |
|      xxxvi. Put the sphere into the peddestal                             |
|     xxxvii. Push it to the right                                          |
|    xxxviii. Go to the upper room                                          |
|      xxxix. Remove the sphere from the recess next to the way down        |
|         xl. Put it in the recess in the center pillar                     |
|        xli. Go up with the ramp                                           |
|       xlii. Go through the corridor to complete the Trials                |
+---------------------------------------------------------------------------+
- Go down the stairs
  Trying to defend yourself solves nothing, SO LET'S GET OUT OF HERE!!!

+--------------------------------------------------------------------------+
| Macalania - Get out of here                                    | IDXC00T |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Guado Guardian, Mafdet, Evil Eye, Ice Flan, Snow Wolf           |
+--------------------------------------------------------------------------+
You can do business with O'aka and use his sphere to save. After that, RUN!

- Just follow the road. The Guado will run after you, and they run faster 
  than you. Every time a Guado catches you'll have to fight him, but he
  will summon fiends to aid him. You need to steal from them otherwise
  they'll keep healing themselves. Just continue this until you're out 
  of this room.

- You'll no longer be followed by Guado any more, so that makes things less
  annoying. Just follow the way south, and exit south.
_______
| Boss \
+--------------------------------------------------------------------------+
| Wendigo                              | aka Abominable Snowman   | BOS018 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Very hard                                     | HP     18000 |
+--------------------------------------------------------------------------+
| There's a lot of debate. One thing I heard was that bliding Wendigo      |
| this fight a pushover. If that is a myth for Adam and Jamie, I deem it   |
| BUSTED! Big way. It hardly hits and when it does the Guado's recover     |
| that.                                                                    |
|                                                                          |
| First thing to do is to get rid of those two Guados as they make this    |
| fight even harder than it already is. You do need to steal from them     |
| because slaying them will take forever if you don't.                     |
| They will do some protective spells on Wendigo when slain before dying   |
| if you got dispell you can dispell that, but you don't have to.          |
|                                                                          |
| After that a lot of attacks you'll hardly survive and a lot of healing   |
| You can better keep Tidus, Wakka and Auron in front and use items for    |
| healing in stead of using Yuna. She's bound to die if you use her.       |
|                                                                          |
| When near death it'll use its dukes up, countering all attacks. You can  |
| then better wait until it stops that. But while it does, Lulu can help   |
| with "Demi". But as soons as he comes into his normal position GET LULU  |
| OUT OF THE FIGHT ASAP!!!                                                 |
|                                                                          |
| There's no good formula to assure victory, but the points here should    |
| help a lot.                                                              |
+--------------------------------------------------------------------------+
After this fight you'll be at the bottom of Lake Macalania.

- = Talk to Rikku
  = Walk foward (this will result into a small chat with Yuna)
  = Talk to Auron
  = Walk to the others

After some scenario you'll wash up on Bikanel Island in Sanubia Desert.


+--------------------------------------------------------------------------+
| Sanubia Desert                                                 | IDXC00U |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Lulu, Kimahri, Rikku               |
|                  You start with Tidus only, the others will join along   |
|                  the way                                                 |
+--------------------------------------------------------------------------+
| Enemies: Zu, Sand Wolf, Mushussu, Alcyone, Mech Gunner, Mech Guard       |
|          Sandragora                                                      |
+--------------------------------------------------------------------------+
- = Get out of the water
  = Go north until you are attacked by a Zu
  = Fight the Zu. Auron and Lulu will join halfaway this fight.
  = Go north and you'll find Wakka
  = Exit west

- = Take the north-east way to find Kimahri
  = Go back and take the north-west way to find Rikku
    Rikku appears to know her way around here. 
  = Follow Rikku
  = At the end exit north

- = Go all the way north
  = At the end you may need to move west to find the path north
    (look on the map to see it well)
  = Exit north

- = Go all the way north
  = The way will be blocked by a hole with a fiend in it. Fight it.
  = Continue North
  = Exit north


+--------------------------------------------------------------------------+
| Home                                                           | IDXC00V |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Lulu, Kimahri, Rikku               |
+--------------------------------------------------------------------------+
| Enemies: Guado Guardian, Bomb, Chimera, Evil Eye, Dual Horn              |
+--------------------------------------------------------------------------+
- Go north, exit north

- = Go forward  (and you'll encounter a Guado and some fiends)
  = Exit east

- = Fight the fiends thrown against you
  = Go down the stairs
  = North-west to the savespot

    +-------- BONUS -------------------------------------------------------+
  = | Go back to the center of this room and take the north-east road      |
  = | Exit eat (door with skyblue lights)                                  |
    |                                                                      |
-   | You'll hear Rikku say "No, not that way!" Ignore that                |
  = | Kill the fiends                                                      |
  = | Open the chest, code is 5633, for a special sphere                   |
  = | Examine the east wall for a trivia game                              |
    |      Answer #1: Yes                                                  |
    |      Answer #2: Brother                                              |
    |      Answer #3: Bikanel Island                                       |
    |      Answer #4: Top answer (what is says depends on the Al Bhed      |
    |                 primers you got).                                    |
    |      You'll get a skill sphere                                       |
  = | Leave this room                                                      |
    |                                                                      |
- = | Go back to the center of the room                                    |
  = | Go south                                                             |
  = | Take the door on the left (skyblue lights)                           |
    |                                                                      |
- = | Ignore Rikku's objection and fight the fiends                        |
  = | Open the northern chest                                              |
    | You need to translate the words in proper Al Bhed. Now what the      |
    | answers are depend on the primers you found, so I'll give it a try   |
    | (I already had all primers except for one when writing this FAQ)     |
    |     Answer #1: Cunno (middle collumn, bottom answer)                 |
    |     Answer #2: Fyed  (Right collumn, middle answer)                  |
    |     Answer #3: Middle collumn, center answer                         |
    | You'll get a friend sphere                                           |
    |                                                                      |
  = | Open the other chest it asks what it contains. The answers are       |
    | in Al Bhed. What you choose is in the chest. Here goes.              |
    | Bomb                    Elixir           Hi-Potion                   |
    | Mega-Potion             Soft             Chimera                     |
    | Potion                  Remedy           Evil Eye                    |
    |                                                                      |
  = | Leave this room                                                      |
    |                                                                      |
-   | Go back to the savespot                                              |
    +----------------------------------------------------------------------+

  = Exit west

- Listen to the converstation
  = Fight the fiends
  = Go downstairs
  = Go further down the stairs
  = Exit the room through the door

- In this room listen to the conversation, as a very important thing about
  Yuna's pilgrimage will now be revealed.
  After all of this, go south-east, exit east

- Follow the way, and exit upstairs

+--------------------------------------------------------------------------+
| Cid's Airship                                                  | IDXC00W |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Lulu, Kimahri, Rikku               |
+--------------------------------------------------------------------------+
| Enemies: ?                                                               |
+--------------------------------------------------------------------------+
- Go south, exit south

- If you go north here you can meet the players of the Al Bhed Psyches and 
  recruit them (if they are fired by the Psyches).
  = Exit south

- You meet Rin here (you can recruit him as Blitzer if you want).
  = Exit south

- Take the first door on the left side (from camera view)

- = Talk to Donna.
  If you tell her it sounds good to you to quit the pilgrimige, she'll give
  up her pilgrimige. If you say "Who Cares?" Donna will be determined to
  rival Yuna. In that case you can meet her later in the game (in a sidequest
  that is). Neither option will influence the gameplay, though.
  = Exit south

- Exit through door, next to this one at the end of the corridor

- If you see Rin, you are in the correct room
  = Exit north

- Exit throug the door, Kimahri stands next to

- You'll now Auron in an argument with Cid.
  = Go to Brother (the pilot)
  = Recruit him for your Blitzball team first (You'll be grateful).
  = Talk to him, and he says he found Yuna.
  = Go south and Rin will report a Fiend invasion.
  You'll end up in the corridor

- Go south, exit south

- Go south, exit south

- Go south, exit south

- = Go up the stairs
  = Make your way to the back of this room
    (You'll see your next boss on the way).
  = Exit north

- You can do some last-minute deals with Rin, if you like
  = Stand on the elevator
  = Pres X to go up

- Go through the door

- BANZAI!!!!!
_______
| Boss \
+--------------------------------------------------------------------------+
| Evrai                                | aka Winged uglyness      | BOS019 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Lulu, Kimahri, Rikku               |
+--------------------------------------------------------------------------+
| Difficulty: Very hard                                     | HP     32000 |
+--------------------------------------------------------------------------+
| This is an air battle. The game will explain how Tidus and Rikku can     |
| command Cid to move the ship. But that will hardly help you in this      |
| battle, so we can better skip that.                                      |
|                                                                          |
| First of all, cast Haste on everybody. You are already too slow elsway   |
| and Evrai can cast Haste too. His attacks are strong, and since Yuna     |
| doesn't take part in this battle, that can give you a hard time. When it |
| inhales you may wanna see if you can outmanouvre the ship to prevent     |
| poison damage, but in 99.99999% of the cases you won't be able to, so    |
| why bother.                                                              |
|                                                                          |
| Don't slow it down. It will only counter with Haste.                     |
|                                                                          |
| This beast can also cause petrification. You can use soft to cure that   |
|                                                                          |
| Al Bhed potions are very handy here. Originally only Rikku can use       |
| those. When you were on the Expert Grid, it's has been a good idea       |
| to give "Use" to other characters too. It will make this fight a lot     |
| easier.                                                                  |
+--------------------------------------------------------------------------+

+--------------------------------------------------------------------------+
| Bevelle - STOP THAT WEDDING!                                   | IDXC00X |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Lulu, Kimahri, Rikku               |
+--------------------------------------------------------------------------+
| Enemies: Warrior Monk, YKT-63, YAT-99                                    |
+--------------------------------------------------------------------------+
- Just keep moving forward and kill all monks blocking the way until you're
  stopped by Maester Kinoc. Now watch this scene.
  You'll end up inside the temple.

- Go down the stairs
  
- Keep going down the stairs

- At the end go throug the gate Rikku opens for you

- Go the way down and exit north-east to enter the Cloister of Trials.
_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Bevelle       | Aeon: Bahamut      | Difficulty: ***** | IDXC00Y | COT005 |
+---------------------------------------------------------------------------+
| This trial is the hardest of the game, and the one that can get you       |
| really confused.                                                          |
|                                                                           |
| This is also the only Cloister of Trails you can NOT return to. NEVER!    |
|                                                                           |
| It is also the the only Trails you cannot leave without obtaining the     |
| Destruction sphere treasure.                                              |
|                                                                           |
| Well, let's get down to business.                                         |
|                                                                           |
| We have a corridor in this Trial that works like a conveyor. Some glyphs  |
| in the floor of it. There are two types. Stop glyphs and move glyphs.     |
| the stop glyph will stop you so you can chose your direction. When the    |
| right arrow lights up press X and you'll turn that way.                   |
| The move glyphs are harder to control. You move over them and you gotta   |
| press X to activate them. The lit arrow will decide your destination.     |
|                                                                           |
| The peddestal will allow you into the corridor, but only when it contains |
| at least one Bevelle sphere.                                              |
|                                                                           |
| Well, let's get going...                                                  |
|                                                                           |
|           i. Push the peddestal                                           |
|          ii. When you get on a stop glyph, just press X                   |
|         iii. Us the second glyph to turn left                             |
|          iv. Remove the Bevelle sphere from the recess                    |
|           v. Push the peddestal                                           |
|          vi. Use the first glyph to turn around                           |
|         vii. Use the first glyph to turn left                             |
|        viii. Put the sphere in the recess to create a bridge elsewhere    |
|          ix. Push the peddestal                                           |
|           x. Allow yourself to go past the end                            |
|          xi. First glyph go right                                         |
|         xii. At the stop glyph, go straight ahead                         |
|        xiii. Take the Bevelle sphere from the recess                      |
|         xiv. Put it in the peddestal                                      |
|          xx. Push the peddestal                                           |
|         xxi. At the stop glyph turn right                                 |
|        xxii. 3rd glyph to the right                                       |
|       xxiii. Put a sphere from the peddestal and put it in the recess     |
|              (A bridge will form which you need later)                    |
|        xxiv. Push the peddestal back                                      |
|         xxv. After you restart the route go straight ahead at the stop    |
|              glyph.                                                       |
|        xxvi. 2nd glyph to the right                                       |
|       xxvii. Remove the glyph sphere                                      |
|      xxviii. Push the peddestal back                                      |
|        xxix. When you get in the main corrodir, first glyph right         |
|         xxx. Cross the bridge you created here before                     |
|        xxxi. Put the glyph sphere into the recess at the end              |
|       xxxii. Get the destruction sphere                                   |
|      xxxiii. Push the pillar back                                         |
|       xxxiv. At the stop glyph, straight ahead                            |
|        xxxv. 2nd glyph right                                              |
|       xxxvi. Put the destruction sphere in the recess here                |
|      xxxvii. Push the pillar back.                                        |
|     xxxviii. Once in the main corridor, first glyph to the right          |
|       xxxix. Remove the Bevelle Sphere from the recess                    |
|          xl. Put it in the peddestal                                      |
|         xli. Push the peddestal back                                      |
|        xlii. At the stop glyph straight on                                |
|       xliii. First glyph to the right                                     |
|        xliv. Push the peddestal ahead                                     |
|         xlv. Get one Bevelle sphere from the peddestal                    |
|        xlvi. Go up the stairs                                             |
|       xlvii. Put the sphere in the recess                                 |
|      xlviii. Open the chest on the right to get a HP Sphere (and this     |
|              removes one of the six seals in Baaj Temple).                |
|        xlix. Stand on the spark that you see now                          |
|           l. Push the statue to the left to get a Knight Lance            |
|          li. Go to the right and exit to complete the trials              |
+---------------------------------------------------------------------------+
After all this you can name your Aeon. I use the default name "Bahamut".
After that you're arrested. As a punishment for disturbing Yevon you'll be
thrown into the Via Purifico.

+--------------------------------------------------------------------------+
| Bevelle - Via Purifico (Yuna)                                  | IDXC00Z |
+--------------------------------------------------------------------------+
| Available Chars: Yuna, Auron, Kimahri, Lulu                              |
|                  You start with Yuna, the others join later.             |
+--------------------------------------------------------------------------+
| Enemies: Bat Eye, Swamp Mafdet, Sahagin, Cave Iguion, Aqua Flan          |
+--------------------------------------------------------------------------+
Yuna is pretty weak. Your summons can save you, but you'd best not to seek
fights here. Let's seek out all others first.

- = Go forward
  = In the hall with the savespot, take the way to the east
  = Around the corner north
  = Around the corner east
  = At the end north
  = Talk to Kimahri and he'll join you
  = Continue north
  = Around the corner west
  = Around the corner south then west
  = Talk to Auron and he'll join you
  = Continue west
  = Around the corner north then west
  = First way south
  = Second way east
  = Talk to Lulu and she'll join you
  = Open the chest for a white magic sphere
  = Go back west
  = North
  = At the end turn east
  = Around the corner south then east
  = Now is a good point to boost all your Aeons to full overdrive
  = When you're ready save the game and proceed north until you meet an old
    friend.
_______
| Boss \
+--------------------------------------------------------------------------+
| Isaaru                               | aka Mr. Naive            | BOS020 |
+--------------------------------------------------------------------------+
| Available chars: Yuna                                                    |
+--------------------------------------------------------------------------+
| Difficulty: Not that hard                                 | HP       N/A |
+--------------------------------------------------------------------------+
| Isaaru will summon three Aeons and you get to beat them all.             |
| This is a fight in three rounds, and you can only use your Aeons to do   |
| this fight. Beating all three Aeons will beat Isaaru.                    |
|                                                                          |
| Round #1: Grothia a.k.a. Ifrit                                           |
| I had a full overdrive Shiva at the start, so I summoned her and did     |
| diamond dust. That really did the trick here.                            |
|                                                                          |
| Round #2: Pterya a.k.a. Valefor                                          |
| I had a full overdrive Bahamut, so I summoned him and did Mega Flare     |
|                                                                          |
| Round #3: Spathi a.k.a. Bahamut                                          |
| Spathi has a countdown starting at five. When it reaches zero you'll     |
| be struck by Mega Flare that mostly kills your Aeon. However as long as  |
| you go other Aeons you're still in the game. I did a grand summon        |
| Valefor and did Enery Blast twice. That did the trick for me.            |
+--------------------------------------------------------------------------+

+--------------------------------------------------------------------------+
| Bevelle - Via Purifico (Tidus)                                 | IDXC010 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku                                     |
+--------------------------------------------------------------------------+
| Enemies: Phlegyas, Remora                                                |
+--------------------------------------------------------------------------+
- Well follow the way until you meet the boss.
_______
| Boss \
+--------------------------------------------------------------------------+
| Evrai Altana                       | aka Undead Winged Uglyness | BOS021 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku                                     |
+--------------------------------------------------------------------------+
| Difficulty: Very extremely easy                           | HP       N/A |
+--------------------------------------------------------------------------+
| Use two Phoenix Downs on it, and you win                                 |
+--------------------------------------------------------------------------+
Just continue the way until you reach the exit.

+--------------------------------------------------------------------------+
| Bevelle - Seymour                                              | IDXC011 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri*, Rikku        |
|                  Kimahri is only available during the boss fight         |
+--------------------------------------------------------------------------+
| Enemies: YAT-99, YKT-63, Warrior Monk                                    |
+--------------------------------------------------------------------------+
Just go to Seymour and destroy everything that gets in your way.
And then face that @)$*&@)$*@$ and teach him a lesson.
_______
| Boss \
+--------------------------------------------------------------------------+
| Seymour Natus                      | aka What's your problem??? | BOS022 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Very extremely hard                           | HP     36000 |
+--------------------------------------------------------------------------+
| Nearly everything that makes a boss impossible is brought in this fight  |
| His attacks are murder, not to mention his sidekick Mortibody. That will |
| annoy the hell out of you. He can petrify you, and has even some attacks |
| that do more damage than you'll currently have in HP (unless you abused  |
| the sphere grid big time).                                               |
|                                                                          |
| Fortunately there's a cheesy method to win this fight.                   |
| If you have all Aeons with full overdrive at the start of this battle    |
| summon them, and do their overdrive. Seymour will kill the Aeon, but     |
| who cares, you got more Aeons than you need here.                        |
| This technique will also kill the sidekick causing it to use             |
| mortibsorption to drain HP from Seymour to heal itself. That will make   |
| this battle also go faster.                                              |
| This way should get rid of him quickly.                                  |
+--------------------------------------------------------------------------+

+--------------------------------------------------------------------------+
| Macalania Forest - We're Clear!                                | IDXC012 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
- Exit south

- Exit south

- Go to Yuna
  Now you have a long talk about the pilgrimige (and more I suppose).
  After that talk leave this spot

After all this you'll be at a crossroads.

- Go east, exit east

- Go east, exit north-east to enter the Calm Lands

+--------------------------------------------------------------------------+
| Calm Lands                                                     | IDXC013 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Skoll, Flame Flan, Mech Scouter, Nebiros, Shred, Anacondaur     |
|          Ogre, Marlboro                                                  |
+--------------------------------------------------------------------------+
Well, when you move forward you get some info. After that let's roll.
(BTW, you can now play Blitzball again).

First of all go west to get on the open field. Now you need to leave it
north-west. And that's all there's to it.

There are a few notable things.

= The shop, halfaway where you have a little chat, and where you can recruit
  Naida for your Blitzball team.
= Belgemine is here too for another Aeon challenge. You dare to take her on?
= The crusaders Arena. See the Arena section for more information.

At the north east, exit north-east

- = Cross the bridge and you'll be attacked by a boss.
_______
| Boss \
+--------------------------------------------------------------------------+
| Defender X                         | aka Killer droid           | BOS023 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Very extremely hard                           | HP     64000 |
+--------------------------------------------------------------------------+
| This clunker attacks and you are very likely to be dead, unless you've   |
| been abusing the Sphere Grid in stead of using it. Well, maybe not       |
| entirely true, as there are attacks that you may survive, but barely.    |
|                                                                          |
| This piece of junk has no weaknesses, and powerdowns do seem ineffective |
| Using all Aeons in overdrive can cover up a little here, but is pretty   |
| dangerous. Yuna may not always get a turn and counting on it that she'll |
| survive anything, is pretty unrealistic.                                 |
| I covered that problem up by casting Hastega, so that Yuna becomes       |
| pretty fast, and if that's not enough the other are there to back it up  |
| a little. That can do the trick (at least, it did for me).               |
+--------------------------------------------------------------------------+
Defeating this very boss enables the "Cavern of the Stolen Fayth" sidequest.
It can be reached if you go down under the bridge from here, and you'll find
the cavern quite easily. You can hardly miss it.
When you cross the bridge and go on you'll get onto Mt. Gagazet. Your next
and final obstacle before you reach Zanarkand.

+--------------------------------------------------------------------------+
| Mt. Gagazet - Ronso Home                                       | IDXC014 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
- = Just move forward and you'll be stopped by the Ronso.
    After your chat you can talk to some people,
  = When you are done, move forward and two Ronsos will still have to deal
    with you.
_______
| Boss \
+--------------------------------------------------------------------------+
| Biran & Yenke Ronso                | aka Ah maaan.....          | BOS024 |
+--------------------------------------------------------------------------+
| Available chars: Kimahri                                                 |
+--------------------------------------------------------------------------+
| Difficulty: Pretty Easy                                   | HP ????????? |
+--------------------------------------------------------------------------+
| The statistics of these two depend of Kimahri's level, so it doesn't     |
| really matter how much you trained Kimahri.                              |
|                                                                          |
| If Kimahri has steal then you can steal Lv 3 key spheres from these two. |
| These are the hardest keys to find, and when you reached the end of      |
| the routes on your sphere grid (as well the standard as expert) the most |
| important to have.                                                       |
|                                                                          |
| Another nice thing to do is keep on using Lancet. A lot of overdrives    |
| you missed before may be drained from these two.                         |
|                                                                          |
| Lastly a good technique. Just hit and heal when you need. You can cast   |
| Doom on them. It will then take them 20 turns to get killed.             |
| When they are close to each other they will protect each other from      |
| physical harm. Not a true problem though                                 |
+--------------------------------------------------------------------------+
- After that proceed and the Ronso will sing the Hymn of the Fayth for you.
  After that you can start on the pass of Mt. Gagazet.


+--------------------------------------------------------------------------+
| Mt. Gagazet - Mountain Pass                                    | IDXC015 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Grenade, Imp, Mech Leader, Nidhogg, Bandersnatch, Grat,         |
|          Bashura                                                         |
+--------------------------------------------------------------------------+
- Well the pass ain't that much of a problem, as it's just a road to follow,
  but the road is twisted and the camera doesn't help either by turning
  around like that. Using the map can help you prevent such confusion.
  There are on the way two things to take note of.
  = First of all, Braska's sphere is here. If you find it (and found all
    other spheres as well), you'll obtain Tornado. Auron's final overdrive
    move.
  = Another thing is that you can encounter Wantz here. The brother of that
    arrogant merchant extraordinaire.
  Now with that taken in mind follow the road, until you get at the savespot
  Once you used that savespot (you want to trust me), make sure all your 
  Aeons are full overdrive and proceed to the next room.

- Move forward until you meet the boss
_______
| Boss \
+--------------------------------------------------------------------------+
| Seymour Flux                       | aka You again???           | BOS025 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Very extremely hard                           | HP     70000 |
+--------------------------------------------------------------------------+
| This is the most impossible to beat version of Seymour in the game.      |
| This time too you can talk to Seymour in order to increase your stats,   |
| but it will only make Seymour's chances to victory bigger than they      |
| already are.                                                             |
|                                                                          |
| His attacks, his zombie attack combined with healing to kill you. The    |
| whole combination of attacks is just plain murder and overkill in this   |
| fight.                                                                   |
|                                                                          |
| As before he has a sidekick. Mortiorchis. This time too it will drain    |
| HP from Seymour to stay alive when you knock out all of its HP.          |
|                                                                          |
| There are however two cheesy methods that can win this fight a bit       |
| easier                                                                   |
|                                                                          |
| The first method, and the most famous one, is to let Rikku concuct       |
| some attack that will poison Seymour along with silence and other shit.  |
| The downfall is that Rikku must be in overdrive to do this, and Seymour  |
| has a few other tricks upon his sleeve that might kill you. But this     |
| method DOES work.                                                        |
|                                                                          |
| Another one is the sacrificing Aeon method. Summon all Aeons (they must  |
| have a full overdrive), summon them and use their overdrive move. Leave  |
| Yojimbo out of this matter, though.                                      |
|                                                                          |
| Well, speaking of Yojimbo, Zanmato will probably work here, but it's     |
| not worth the money that requires, so forget about that one.             |
| (see the Aeon section for full detail on this).                          |
+--------------------------------------------------------------------------+
  After this fight, just continue the way (no need to go back to save the
  game. There's a savespot up head, and there are no random encounters on
  this spot). Go to the next room.

- When you walk here, you'll find a large number of Fayth. Tidus will pass
  out into a dream. Now take good note of all information you get in this
  dream, as this is the most important information you'll get.
  - = First of all, you stand before Tidus' house (or a dream version of it).
      Go to it and enter it.
  - = Go to the center of the room and Bahamut's Fayth will appear to explain
      the truth about Tidus' existance.
    = When the Fayth runs away, follow him outside
  - = Go to the upper area
    = Talk to the Fayth and learn about the history of Zanarkand.
  After that you'll wake up. Now just keep following the path, until you
  get inside the cavern of Mount Gagazet.

+--------------------------------------------------------------------------+
| Mt. Gagazet - Cavern                                           | IDXC016 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies Land:  Bashura, Grendel, Ahriman, Mandragora, Behemoth           |
|                Black Flan, Bandersnatch, Nidhogg, Mech Leader, Mech Def. |
| Enemies Water: Maelspike, Achelous, Splasher                             |
+--------------------------------------------------------------------------+
- = Move forward until you reach the savespot (use it if you want)
  = From the savespot go west
  = Follow the corridor and go into the water at the end
    (In case you forgot, in the underwater parts you can only play with
    Tidus, Wakka and Rikku).
  = Swim north
  = Exit north-east

- = Swim north
  = Get out of the water
  = Go north for the first trial of Gagazet

  The trial is to hit the light in the center. Don't wait for the opening
  before throwing. Time it right to make the ball come through. Analyse 
  when the light is fully in sight with no obtacles.

  = Go back into the water
  = Swim south
  = Exit south

- = Get out of the water (party will reunite without giving any notice).
  = Follow the corridor back to the savespot
  = Now a small stairway has formed. Go up it and take the left road
  = At the end get into the water
  = Swim and exit north

- = Swim north and follow the way
  = At the end the second trial of Gagazet
  = Let Rikku swim to the green light
  = Let Tidus swim to the blue light
  = Let Wakka swim to the red light
  = Now swim back and exit south

- = Swim south
  = Get out of the water
  = Go south
  = Take the way west (on the east in the water is some treasure if you
    want to take that first) onto the catwalk. (Or whatever you call that).
  = Yuna will now have a small chat with Auron. After that go on.
  = USE THAT SAVESPOT! I'M SERIOUS HERE!
  = Go on, and exit west

- CHAAAAAAAAAAAAAAAAAAAAAARGE!!!
_______
| Boss \
+--------------------------------------------------------------------------+
| Sanctuary Keeper                   | aka Winged misery          | BOS026 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Difficulty: Very extremely hard                           | HP     40000 |
+--------------------------------------------------------------------------+
| When we don't count the Arena fights and the Dark Aeons, this is         |
| by far one of the hardest bosses in the game. There's is no 100% working |
| strategy here, as luck is a very important factor here.                  |
|                                                                          |
| When you don't succeed, getting a few more moves on the sphere grid and  |
| try it again, is totally not a shame to do here.                         |
|                                                                          |
| The most important bugger is the "Photon Wings" move which will not only |
| hurt you bad. It also causes blindess, and it blocks your overdrives     |
| moves. It can even block overdrives of your Aeons (which you basically   |
| shouldn't summon in this fight). It can also put you to sleep. Cut short |
| that move is trouble.                                                    |
|                                                                          |
| Next thing is the fact that it uses Curaga every time its HP is getting  |
| close to a critical condition. That can make this fight last forever.    |
| Using a "Magic Break" will significantly power that spell down, but it   |
| remains a bummer nevertheless.                                           |
| You can kill two birds with the same stone by casting "Reflect" on it.   |
| that way it can no longer heal itself, and as an extra bonus one of you  |
| will be healed.                                                          |
|                                                                          |
| When you cast "Haste", it can be used against you. When it uses Tail     |
| sweep, not only your Haste will be undone, but it will gain an extra     |
| turn as well.                                                            |
|                                                                          |
| Keep a good eye on your HP. The reflect spell on him can make this fight |
| easier. And those are the best advices I can give.                       |
| If it casts "Reflect" on you. Dispell it immediately                     |
+--------------------------------------------------------------------------+
  After this you will have a chat. After that chat the road to Zanarkand is
  pretty easy. Just follow the road and you'll see Zanarkand in the distance.
  Yuna will drop a sphere here. Pick it up.

  After that continue the road, and you'll finally reach Zanarkand.

  Just keep going until we see that same movie the game started with :)

+--------------------------------------------------------------------------+
| Zanarkand Ruins                                                | IDXC017 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies outside: Mandragora, Behemoth, Dark Flan, Ahriman, Grendel       |
|                  Bashura                                                 |
| Enemies dome:    YKT-11, Fallen Monk, Defender Z                         |
+--------------------------------------------------------------------------+
- From the savespot, exit north-west

- Follow the road (you'll have a few interuptions along the way), exit north

- Proceed toward the buidling. Here you'll be welcomed by an undead spirit.
  After that enter the dome.

- The dome is just following the way. A few sideways with treasure, and
  that's it. You may see a few memories here and there. Though the 
  architecture is complex the dome is not hard to navigate through.
  Go through. The way may be interupted by some records of what happened
  here earlier.
  At the very end you'll see the image of Braska, Jecht and Auron.
  Follow them and exit north

- = Follow the memory spirits of Braska, Jecht and Auron
  = At the end exit north
_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Zanarkand     | Aeon: ????         | Difficulty: *.... | IDXC018 | COT006 |
+---------------------------------------------------------------------------+
| This Cloister of Trials puzzle is totally different from the other ones.  |
| First of all, this is the only one that contains a boss. More about that  |
| when we meet it. Second, you cannot get the Destruction Sphere yet.       |
| you'll have to come back for that later. (See the sidequest section).     |
|                                                                           |
| This puzzle contains two rooms an both are divided in tiles.              |
| __________                                                                |
| | Room #1 \                                                               |
| +---+---+---+---+---+---+---+---+                                         |
| |   | A | B | C | D | E | F | G |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 1 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 2 |   |   |   |   |   | * |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 3 |   | * |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 4 | * |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 5 |   |   |   |   |   |   | * |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 6 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 7 | * |   |   |   |   | * |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 8 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 9 |   |   |   |   |   |   | * |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| |10 |   |   |   | * |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| __________                                                                |
| | Room #2 \                                                               |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| |    | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 01 |   |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 02 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | * |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 03 |   |   |   |   |   | * |   |   |   |   | * |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 04 |   |   |   |   |   |   |   |   |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 05 | * |   |   |   |   |   | * |   |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 06 |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 07 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 08 |   |   |   | * |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 09 |   |   |   |   |                               |   |   | * |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 10 |   |   | * |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 11 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 12 |   |   |   |   |                               |   | * |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 13 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 14 |   |   |   |   |                               |   |   | * |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 15 | * |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 16 |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 17 |   |   |   |   |   |   |   | * |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
|                                                                           |
| With these two rooms brought to you in a map, let's get this show on the  |
| road, shall we?                                                           |
|                                                                           |
|               You start in room #1                                        |
|            i. Step on the green tile below D10                            |
|           ii. Step on D10, G9, F7, G5 and B3                              |
|          iii. Push the north-west peddestal                               |
|           iv. Go to room #2                                               |
|            v. Stand on F16, N17 F3, A5, N12 and D8                        |
|           vi. Go back to room #1                                          |
|          vii. Push the north-east peddestal                               |
|         viii. Go to room #2                                               |
|           ix. Stand on G1, K3, N5, N17, G16, N14, D8, F3 and O2           |
|            x. Go to room #1                                               |
|           xi. Push the south-west peddestal                               |
|          xii. Go to room #2                                               |
|         xiii. G1, K3, A15, P2, N5, H17 and F6                             |
|          xiv. Go to room #1                                               |
|           xv. Push the south-east peddestal                               |
|          xvi. Go to room #2                                               |
|         xvii. G1, K3, P2, N5, O15, H17 and A5                             |
|        xviii. Take the Kilika Sphere from the recess left of the monitor  |
|          xix. Go to room #1                                               |
|           xx. Put the sphere in the west peddestal                        |
|          xxi. Go to room #2                                               |
|         xxii. Take the Besaid sphere from the recess right of the monitor |
|        xxiii. Put the sphere in the peddestal on the east                 |
|         xxiv. Save the game if you want and go to room #2                 |
|          xxv. Fight the boss to complete the Trials                       |
|______                                                                     |
| Boss \                                                                    |
+---------------------------------------------------------------------------+
| Spectral Keeper                    | aka Glyph Fight             | BOS027 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Very extremely hard                            | HP     52000 |
+---------------------------------------------------------------------------+
| It's up to you if this is the hardest fight or not, but for sure this     |
| is the strangest. The boss is surrounded by glyphs. Any attack you do     |
| will make it counter attack hurting all people on a glyph in front of it. |
| That makes three glyphs it can attack that way.                           |
|                                                                           |
| To prevent much damage make sure there's always one glyph space between   |
| two characters. With the "trigger command" you can move between two       |
| glyphs.                                                                   |
|                                                                           |
| Ocasionally it will leave some glyph mines. When it does that go away     |
| ASAP from that glyph if a mine is under it. When it detonates it causes   |
| instant death.                                                            |
|                                                                           |
| To mess up your strategy it'll try to turn you beserk. Cure that as soon  |
| as you can.                                                               |
|                                                                           |
| And that's the best advice I can give.                                    |
+---------------------------------------------------------------------------+

+--------------------------------------------------------------------------+
| Zanarkand Ruins - The final Aeon?                              | IDXC019 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
- = Save the game and move forward
  = After the chat exit north

- Here you'll learn how to obtain the Final Aeon. After all that, exit north

- Well, now we got an important talk. Now you will find out why Jecht became
  Sin (but I suppose you already figured that one out by now). Well, now more
  talk, and in the end.... FIGHT!!!!
_______
| Boss \
+---------------------------------------------------------------------------+
| Lady Yunalesca                     | aka Ugly Bitch              | BOS028 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Rather hard                                    | HP See Below |
+---------------------------------------------------------------------------+
| This fight contains three rounds. With each round Yunalesca will get      |
| uglier, and stronger.                                                     |
| Yunalesca can be impossible to beat, if you don't know what you're doing  |
| so read well                                                              |
|                                                                           |
| Round #1: Yunalesca (HP 24000)                                            |
| The first round is not hard. Nothing special to expect from the Lady, but |
| it is quite annoying that she blinds you after every attack. But that's   |
| all.                                                                      |
|                                                                           |
| Round #2: Yunalesca (HP 48000)                                            |      |
| Now the hard work begins. She'll zombie all of you, and you'd better not  |
| cure that, and in round 3 you may discover why.                           |
| This will work in your disadvatange, as Yunalesca will cure you (and      |
| which will hurt you because of this status) and even regen you (even      |
| worse). She'll no longer try to blind you, so that's one problem less.    |
|                                                                           |
| Round #3: Yunalesca (HP 60000)                                            |
| She'll always open the fight with Mega Death. It kills you all and never  |
| misses, which means the game will ALWAYS be over, UNLESS you are under    |
| Zombie-Status, which will make you immune to that.                        |
| I personally chose to summon my Aeons make them use their overdrive then  |
| dismiss them. That should mostly do the trick.                            |
+---------------------------------------------------------------------------+
  Before you leave get the Sun Crest first (this room will later be the home
  of Dark Bahamut, and you don't want to fight him for it).
  After that exit south

- = Now go south and Auron will reveal a secret to you.
  = Continue south
  = Exit south

- = Go south
  = Save if you desire
  = Use the elevator to go up

- You're back in the Cloister of Trials. Go to room #1

- Exit south

- Go south, exit south

Now you'll be outside the dome, back in the ruins where the Al Bhed will pick
you up with their Airship.


+--------------------------------------------------------------------------+
| Cid's Airship - Brainstorming                                  | IDXC01A |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
- Leave the bridge

- Go to the room below the outside deck

- Yuna and Kimahri are here. Talk to them.
  Go back to the bridge

- Well, they seem to have an idea. YEAH!

Okay, now you can fly all over Spira with Cid's help. You're first destination
is "HighBridge", but there are also some sidequests available now, so you may
want to seek those out as well.

+--------------------------------------------------------------------------+
| Bevelle - Highbridge                                           | IDXC01B |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
Just go north until you get that "infedel" shit, and so on.
From that point the rest of this part is automated.
After speaking with Mika, you'll speak with Bahamut's fayth.

When he asks if you found a way to truly defeat Sin answer "I think so"
Then he asks "Well?". Say "Defeat Yu Yevon".

After that the Fayth will tell you a thing or two about Yu Yevon.
After all that you'll be back at the Airship.

Now you can challenge Sin. Just give Cid the order to go there.


+--------------------------------------------------------------------------+
| Challening Sin                                                 | IDXC01C |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
Well, once you gave Cid the order to go to Sin, go to the ship's deck.
There sin is waiting for you.
_______
| Boss \
+---------------------------------------------------------------------------+
| Sin - From Aside                   | aka Byebye Arms             | BOS029 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Very extremly easy                             | HP 2 x 65000 |
+---------------------------------------------------------------------------+
| This fight has two rounds, and is basically the same both rounds.         |
|                                                                           |
| And this fight is just pathetic. Just don't get close it it and Sin will  |
| only attack you on rare acasions. Of course this means that only magic    |
| and Wakka's ball can hit it, and that can make this fight long and boring |
| but very extremely easy. Truly this is the easiest fight in the game.     |
|                                                                           |
| If that is too long for you, you can always order Cid to get closer       |
| (only Tidus and Rikku can do that), makes the fight a lot harder as Sin   |
| will attack more and use its Gravija, which is truly a killer.            |
+---------------------------------------------------------------------------+
_______
| Boss \
+---------------------------------------------------------------------------+
| Sin - From on top of it            | aka YYYYYYUCK!!             | BOS030 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Medium                                         | HP See below |
+---------------------------------------------------------------------------+
| You got two targets here. A Sinspawn (Genais) with 20000 HP, and Sin      |
| itself with 36000.                                                        |
|                                                                           |
| As long as Sinspawn Genais lives, only Wakka (or magic) can hit Sin       |
| itself. That this is rather annoying than hard to beat, but its poison    |
| attacks can make it a threat.                                             |
|                                                                           |
| Sin itself is not that hard, but its Gravija attacks can take their toll. |
| However Sin need to charge up for that, and that makes this fight a lot   |
| easier. I don't expect you to have any trouble with this                  |
+---------------------------------------------------------------------------+
After this fight you'll be on the bridge. Go to the deck where you can talk
with Yuna in which you'll analyze the situation, and where Tidus solves the
entire puzzle of the story of this game. Do you see it too?

Well after that you'll be in the ship's corridor. Go to the bridge for the
frontal confrontation with Sin.
_______
| Boss \
+---------------------------------------------------------------------------+
| Sin - Frontal Attack               | aka Face 2 Face this time   | BOS031 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Just be well-trained                           | HP    140000 |
+---------------------------------------------------------------------------+
| Sin is hardly hard, but impossible when you are too weak.                 |
| This battle is kind of a timed battle. Each turn that Sin get will        |
| increase his overdrive bar. When its full and Sin gets another turn the   |
| game, no matter how strong you are or what kinds of protective stuff      |
| you put on your characters. Just game over.                               |
|                                                                           |
| So the object is to beat Sin before that happens. Of course a lot is      |
| won by casting Hastega. That gives you more time to do the job.           |
|                                                                           |
| In the first turns of this battle only Wakka can hit it, and Sin will     |
| only move closer. When it got close enough all party members can attack   |
| it. Now Sin will skip a few turns, and when it attacks the damage is not  |
| impressive. The attack hits all party members and causes status changes,  |
| that, and the turn limit can cost you your victory. Overdrives can help   |
| you here. Summons are not really the solution.                            |
|                                                                           |
| (Oh yeah, if you got an Aeon summoned at the time the fatal attack is     |
| done, it'll also be Game Over).                                           |
+---------------------------------------------------------------------------+

+--------------------------------------------------------------------------+
| Inside Sin                                                     | IDXC01D |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Enemies: Exoray, Ahriman, Gemini, Adamantoise, Behemoth King             |
|          Wraith, Barbatos, Great Marlboro                                |
+--------------------------------------------------------------------------+
Sin has three areas. Let's take them one by one:

SEA OF SORROW:
This area is hard to navigate through as you hardly see a thing. I'll try my
best to cover it in this FAQ.
- From the Airship exit south

- = Go northwest
  = Around the corner northeast
  = Keep going until you step on a Yevon-logo
  = From there take the north path (the one with that energy spiral around it)
  = Around the corner west
  = When you reach the Yevon-logo go north
  = At the end west (east of you is a waterfall blocking the way)
  = At the next Yevon logo north
  = You see another Yevon logo in the distance from here. Walk to it
  = From there north-east
  = Around the corner south
  = At the Yevon logo east
  = At the next Yevon logo north
  = Follow the road as it will lead to the stairway
  = Save before the stairway
  = Exit upstairs

- Move forward for finally get rid of an annoying piece of trash at last.
_______
| Boss \
+---------------------------------------------------------------------------+
| Seymour Omnis                      | aka Discman                 | BOS032 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Tricky                                         | HP    800000 |
+---------------------------------------------------------------------------+
| This is a pretty odd fight. Seymour is surrounded by four discs. The      |
| colors of them represents one of the four elements FFX works with. By     |
| turning those discs Seymour chooses one element (at first always fire)    |
| and then he will for several turns cast a strong spell on all three       |
| party members, and after that one fourth spell on a random character.     |
| after doing that for several turns he will cast Dispell, in order to make |
| sure that his Ultima spell he'll cast next will kill you all. If you      |
| survive that (there are several tricks to do that, like guarding,         |
| summoning an Aeon, and more tricks like that), he'll choose another       |
| element and start the sequence over. Spells like NulBlaze and such can    |
| be handy. If you got Anima and the Magus Sisters both in overdrive this   |
| fight can be over in one maybe two turns.                                 |
+---------------------------------------------------------------------------+

THE CITY OF THE DYING DREAMS
(Points marked with a "B" are only bonus).
- = Go north
  = Around the corner north-west
  = Keep going north east
B = At the end you can push the wall west to obtain treasure
  = Go north
  = Walk around the gap
B = You can use the ramp, there is treasure and a (funny) elevator to another
    treasure
  = In the east part of this room go north, around the corner east
  = First way south
  = Go into the doorway in that small building thing here
  = You'll slide all the way down
  = Go here southeast
  = Press X to climb up
  = Press X again to climb up
  = North
  = Press X to climb up
  = Press X again to climb up
  = And again
  = Go up the ramp
  = Exit north

- Okay, in this room is the final save spot of the game, beyond this point
  you cannot save anymore. Beyond this point you can also not go back anymore,
  so when you press on you'll have no choice but to proceed to the final part
  of Sin, and into the Grand Finale part. So if you got anything left to do
  you'll have to go back for it now. Since this is also the last possibility
  to save I also suggest you to do so.
  When you are ready proceed north and enter the Tower of the Dead.

THE NUCLEUS
This is perhaps the most confusing part of the game. Though it's not hard to
understand how it works.
You need to collect 10 spheres here. At the left bottom of the screen you'll
see how many you got. Each time you get a sphere the counter will go up and
you get a treasure. However the spheres appear and disappear at random, so
if you see one, you gotta act quickly.
You have to avoid the icicles that pop out of the ground. You'll see the
floor lighting up before one comes out. If you get touched by one you'll get
a fight (of which you can run away if you desire).

When you found all 10 spheres you'll be teleported into the final part of the
game!

+--------------------------------------------------------------------------+
| The Grand Finale                                               | IDXC01E |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
He's there. The man you've been looking for all along.
Go to him. And after a long talk the time has come to start the coolest
looking part of the game. This game really has a finale to look forward to.
_______
| Boss \
+---------------------------------------------------------------------------+
| Braska's Final Aeon                | aka You look very cool!     | BOS033 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Depends how strong you are                     | HP See below |
+---------------------------------------------------------------------------+
| Well, can't say enough how cool this fight looks.                         |
| Cool music too....                                                        |
| Ah to business.                                                           |
|                                                                           |
| This fight has two rounds. Aside from that there are two sidekicks.       |
| All the sidekicks do is increasing the overdrive bar of Aeon itself.      |
| You can try to kill them, but they'll always regenerate after a very      |
| short while, so it's pretty pointless.                                    |
|                                                                           |
| The difficulty in overal is pretty pending. If you want straight through  |
| the game, it can be hard. If you took on sidequests or even went to beat  |
| the Arena bosses or the Dark Aeons, this fight will be a pushover.        |
|                                                                           |
| The attacks are not your worst problem. The overdrives are the            |
| problem, though when Tidus talks to the Aeon, it will calm down and loses |
| his overdrive, though this only works twice, and the overdrives in the    |
| second round are more dangerous than in the first, so I recommend to save |
| it for the second round.                                                  |
|                                                                           |
| If you keep all that in mind watch your HP, and maybe haste yourself      |
| you should get through this fight pretty well                             |
|                                                                           |
| Round #1: Braska's Final Aeon (HP  60000)                                 |
| Round #2: Braska's Final Aeon (HP 120000)                                 |
+---------------------------------------------------------------------------+
_______
| Boss \
+---------------------------------------------------------------------------+
| The Aeons                          | aka Oh, must we?            | BOS034 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Depends on the power of your Aeons             | HP --------- |
+---------------------------------------------------------------------------+
| Now Yuna has to summon all her Aeons. Yu Yevon will take posession of     |
| them in an attempt to turn them into a new Sin. You have to kill it and   |
| pass onto the next Aeon, until there are no Aeons left.                   |
|                                                                           |
| You can use an Aeon you didn't get possessed yet against the possessed    |
| Aeons, but the ones you defeated are out of the game (forever).           |
|                                                                           |
| The fight is impossible to lose, since all your party members will be     |
| on the auto-life status, and it lasts no matter how often you die.        |
| Still the Aeons can still offer quite some resistance and they dodge      |
| easily. The HP of your Aeons will decide how much HP they'll have now.    |
|                                                                           |
| The sidekicks from the previous fight are also there charging the Aeon's  |
| overdrive bar. No point killing this time either.                         |
+---------------------------------------------------------------------------+
_______
| Boss \
+---------------------------------------------------------------------------+
| Yu Yevon                           | aka Mr. Parasite            | BOS035 |
+---------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku          |
+---------------------------------------------------------------------------+
| Difficulty: Pushover!                                      | HP     99999 |
+---------------------------------------------------------------------------+
| There seem to be three ways to win this.                                  |
|                                                                           |
| The worst way is by casting reflect on Yu Yevon so that his healing       |
| spells will end over you. That one can take very long though, and I never |
| really tried is. So not recommended.                                      |
|                                                                           |
| Method number 2 is by letting Kimahri cast "Doom" on it. Of course this   |
| only works if Kimahri has full overdrive.                                 |
|                                                                           |
| My favorite method is by using Zombie Strike on it, followed by casting   |
| life on it (or a Phoenix Down).                                           |
|                                                                           |
| Choose your method....                                                    |
+---------------------------------------------------------------------------+
Now the game is over, enjoy the somewhat ending (though it is one of the
best ways to end a story I've seen in RPGs).

CONGRATULATIONS! YOU COMPLETED FINAL FANTASY X!
+--------------------------------------------------------------------------+
| Side quests                                                    | IDXD000 |
+--------------------------------------------------------------------------+
The game has many sidequests. They are all optional, if you wanna take them
on is entirely up to you.

+--------------------------------------------------------------------------+
| The spheres of Jecht's journey                                 | IDXD001 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: When you defeated Spherimorph in Macalania Forest             |
+--------------------------------------------------------------------------+
| Reward: Overdrive moves for Auron                                        |
+--------------------------------------------------------------------------+
Jecht left spheres all over Spira with records of his journey with Braska
and Auron. Once you beat Spherimorph you can seek them out. When you play
the PAL version I advise you to do this immediately after beating this boss,
because the Dark Aeons will block some spheres afterwards, and the Dark Aeons
are next to impossible to beat.

When you find two spheres you'll learn Banishing Blade. When you learn them
all you'll learn Tornado.
And aside from that, it contains a lot of background info on Braska, Jecht
and Auron, which is pretty nice to know.

Here is a list of all spheres. When I speak of blocked by Dark Aeon then it
only applies in the PAL version after you completed the Cloister of Trials
in Macalania.

- Jecht's sphere
  Location:                Macalania Forest. Where Lucille and Elma are
                           standing (if you haven't been in the temple yet)
                           near the road to Bevelle.
  Content:                 How Jecht became Braska's guardian

- Jecht's sphere
  Location:                Thunder plains, south area. When you come from
                           the agency, walk back to Guadosalam on the most
                           east side of the plains to find it.
  Content:                 Jecht showing off in the thunder plains

- Jecht's sphere
  Location:                Moonflow, south bank, next to the tent on the
                           west
  Content:                 Jecht regretting attacking that shoopuf

- Auron's sphere
  Location:                At the top of Mushroom Rock Road, near the elevator
  Content:                 Auron saying goodbye to an old friend
  Blocked by Dark Aeon:    The Dark Magus Sisters

- Jecht's sphere
  Location:                Luca, near locker room Goers
  Content:                 Jecht talking about Tidus' ambition on Blitzball

- Jecht's sphere
  Location:                At the end of Old Road
  Content:                 Discussion fighting a fiend

- Jecht's sphere
  Location:                Bridge on boat from Kilika to Besaid
  Content:                 Talk about journey

- Jecht's sphere
  Location:                Besaid, beside the temple
  Content:                 Braska, Jecht and Auron visiting Besaid
  Blocked by Dark Aeon:    Dark Valefor

- Braska's sphere
  Location:                In the snow of Mt. Gagazet
  Content:                 Goodbye letter to Yuna


+--------------------------------------------------------------------------+
| Cavern of the Stolen Fayth                                     | IDXD002 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After defeating Defender X on the Calm Lands                  |
+--------------------------------------------------------------------------+
| Reward: The Aeon Yojimbo                                                 |
+--------------------------------------------------------------------------+
| Enemies: Epaaj, Valaha, Thorn, Nidhogg, Dark Element, Ghost              |
|          Mech Hunter, Imp, Magic Urn                                     |
+--------------------------------------------------------------------------+
| To get here, you should go down at the bridges that connect the Calm     |
| lands to Mt. Gagazet. There is a cave. You cannot miss it.               |
+--------------------------------------------------------------------------+
First of all, if you play the PAL version, you gotta take note that you can
meet Dark Yojimbo here. That guy is next to impossible to beat, but I'll
tell you how to avoid that fight when the time comes.

- = Go north
  = In the first "room" go into the corridor to the east
  = Follow the corridor as it will bend to the north
  = First way east
  = Open the chest for a Mega-Elixer
  = Go back into the corridor
  = Go north
  There'll be a small chat about the Fayth.
  = Continue North
  = At the end go west
  = Follow the corridor as it bends to the north
  = First way west (north way is a Fortune Sphere, btw)
  = Follow the corridor to the north
  = At the end east
  = Save your game if you want
  = Follow the way as it bends north and meet a boss
_______
| Boss \
+--------------------------------------------------------------------------+
| Lady Ginnem                         | aka Belgemine-look-a-like | BOSB01 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku, Lulu, Yuna, Kimahri, Auron         |
+--------------------------------------------------------------------------+
| Difficulty: Rather easy                                    | HP ???????? |
+--------------------------------------------------------------------------+
| Lady Ginnem will summon the Aeon Yojimbo. Beating that Aeon will win you |
| this fight. Yojimbo has a few nasty attacks, but nothing serious, and    |
| you can heal it easily. His overdrive can hurt you bad, but even that is |
| nothing to worry about.                                                  |
|                                                                          |
| For those who know about the Zanmato move. Don't worry, it won't be used |
| in this fight. At least, it never happened to me.                        |
|                                                                          |
| Too bad this fight won't earn you any AP                                 |
+--------------------------------------------------------------------------+
  = Stand on the emblem
  = Left and right leads to treasure. Face north and press X to procees
    to the next room

- You'll meet the Fayth. He'll only become your Aeon if you give him money.
  He'll ask around 300,000 Gil.
  Now you have to make him an offer.
  Anything below 250,000 Gil will most likely be rejected (and be called
  "Chicken Feed").
  When you offer above that, he may try to get the offer higher, so offer
  a bit more then. When you gave him enough, you'll get your Aeon.
  I keep it to its default name "Yojimbo".
  You'll automatically leave the chamber.

- Okay, if you go on mindlessly you'll get killed by Dark Yojimbo, so don't
  do that.
  = Stand on the emblem facing south and press X to be warped back to the
    entrance
  = Go south
  = Exit south to exit this sidequest

+--------------------------------------------------------------------------+
| Zanarkand Ruins - Cloister of Trials - Destruction Sphere      | IDXD003 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After being at Cid's ship, after completeling Zanarkand       |
+--------------------------------------------------------------------------+
| Reward: Magistal rod, and a seal of Baaj Temple broken                   |
+--------------------------------------------------------------------------+
Just head all the way back to the Cloister of Trials.
(If you encouraged Donna's Rivally at Cid's ship before you'll find her
here. Never expected her to make it, did ya?)
_____________________
| Cloister of Trials \
+---------------------------------------------------------------------------+
| Zanarkand II  | Aeon: None         | Difficulty: *.... | XXXXXXX | COT007 |
+---------------------------------------------------------------------------+
| No more Aeons, just getting that destruction sphere you couldn't get      |
| before.                                                                   |
| To make this game a little easier, lemme show you the maps again:         |
| __________                                                                |
| | Room #1 \                                                               |
| +---+---+---+---+---+---+---+---+                                         |
| |   | A | B | C | D | E | F | G |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 1 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 2 |   |   |   |   |   | * |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 3 |   | * |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 4 | * |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 5 |   |   |   | * |   |   | * |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 6 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 7 | * |   |   |   |   | * |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 8 |   |   |   |   |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| | 9 |   |   |   |   |   |   | * |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| |10 |   |   |   | * |   |   |   |                                         |
| +---+---+---+---+---+---+---+---+                                         |
| __________                                                                |
| | Room #2 \                                                               |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| |    | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 01 |   |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 02 |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | * |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 03 |   |   |   |   |   | * |   |   |   |   | * |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 04 |   |   |   |   |   |   |   |   |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 05 | * |   |   |   |   |   | * |   |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 06 |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 07 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 08 |   |   |   | * |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 09 |   |   |   |   |                               |   |   | * |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 10 |   |   | * |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 11 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 12 |   |   |   |   |                               |   | * |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 13 |   |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 14 |   |   |   |   |                               |   |   | * |   |    |
| +----+---+---+---+---+                               +---+---+---+---+    |
| | 15 | * |   |   |   |                               |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 16 |   |   |   |   |   | * |   |   |   |   |   |   |   |   |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
| | 17 |   |   |   |   |   |   |   | * |   |   |   |   |   | * |   |   |    |
| +----+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+    |
|                                                                           |
| Okay, the object is to find all white squares.                            |
|         i. In room #1, stand on D5, F2 and A7                             |
|        ii. Go to room #2                                                  |
|       iii. Stand on N4, G5, C10 and O8                                    |
|        iv. Go to room #1                                                  |
|         v. Remove the destruction sphere from the north peddestal         |
|        vi. Go to room #2                                                  |
|       vii. Put the destruction sphere in the recess right of the monitor  |
|      viii. Open the chest for the magistral rod and to remove one (and    |
|            probably the last) of the six seals of Baaj Temple             |
|            That ends the trail, and this sidequest.                       |
+---------------------------------------------------------------------------+


+--------------------------------------------------------------------------+
| Daddy lost his son                                             | IDXD004 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After completing Zanarkand                                    |
+--------------------------------------------------------------------------+
| Reward: The ability to obtain and upgrade celestial weapons              |
+--------------------------------------------------------------------------+
At first go to the entrance of Macalania forest (from Thunder Plains)

- = Go to the woman with the kid and talk to them both
  = Go into the north-east way
  = Exit north-east

- Exit north-east

- Exit north

- You see two Guado women and a human man.
  (Those two Guado women can tall you why the fiends were there during the
  Blitzball tournament)
  = Talk to the man
  = Say "They were waiting over there"
  = Exit south

- Exit west

- Exit southwest

- Now you see the man and the woman, but the kid's missing.
  = Talk to both, repeat that until they mention their missing son
  = Go up the glinsterpath or whachamacallit
  = Exit north

- = Follow the path and go into the sideway
  = There is the kid, talk to him

That completes this sidequest. If you haven't found the Cloudy/Celestial
Mirror and any of the Celestial weapons there's nothing you can do here, so
you need to seek that out first. Once you got the Cloudy Mirror you can
upgrade it at the spot where the kid stood to the Celestial Mirror, and once
you found the weapons with their respective Crest and Sigil, you can upgrade
them here to their full potential.

+--------------------------------------------------------------------------+
| Baaj Temple                                                    | IDXD005 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After completing Zanarkand                                    |
+--------------------------------------------------------------------------+
| Requirement: Having opened all destruction sphere treasure chests        |
+--------------------------------------------------------------------------+
| Reward: The Aeon Anima                                                   |
+--------------------------------------------------------------------------+
Baaj Temple can only be reached by Cid's airship, however it's not in his
list. Talk to Cid, and choose "Search".
Search close to coordinates (16.833,59.474), somewhere there you'll find
Baaj Temple. Now fly there as you normally would.

Remember this place?
You've been here before.
Exactly, this is where you arrived in Spira, after Sin took you out of
Zanarkand.

- = Go north
  = At the end dive into the water

- First of all, Lulu's celestial weapon is hidden here, but you can only take
  it if you got the Celestial Mirror.
  Not important for this sidequest, but nice to know.
  = Dive underwater
  = Swim to the temple entrance (green spot on the map)
_______
| Boss \
+--------------------------------------------------------------------------+
| Geosgaeno                           | aka You're still ugly     | BOSB02 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku                                     |
+--------------------------------------------------------------------------+
| Difficulty: Can be hard, but normally easy                 | HP ???????? |
+--------------------------------------------------------------------------+
| The most important factor to win this fight, is luck. When it's not on   |
| your side you'll always loose, no matter how strong you are.             |
|                                                                          |
| Of course you can influence your luck, and that's all you can do.        |
| What helps a lot is having the "Stone Ward" or even better "Stoneproof"  |
| on the armor of all three characters                                     |
|                                                                          |
| Well, the fact that this is an underwater battle, which means you only   |
| got Tidus, Wakka and Rikku at your disposal, doesn't really help.        |
|                                                                          |
| Well, it can petrify you, and that is your biggest problem. When you     |
| are protected against that, you still need luck, but the odds are more   |
| in your advantage.                                                       |
|                                                                          |
| Having both Tidus and Wakka in full overdrive and letting them both      |
| use an overdrive (Blitz Ace and Attack Reels are best here), it should   |
| be dead rather quicky                                                    |
+--------------------------------------------------------------------------+
  = Swim to the temple
  = Enter it

- = Swim forward
  = Get out of the water here
  = Exit north

- = Activate all statues (they are linked to Cloister Of Trials Puzzles and
    they can only be activated if you opened their respective Destruction
    Sphere treasure chest)
  = The seal opens
  = Exit north

- Hear the fayth and name your Aeon.
  For the good of this FAQ I'll use its default name "Anima".
  Exit south

- Go south, exit south

- = Go into the water
  = Swim to the south
  = Exit south

- Press square to get back on the surface

- = Go south
  = Use the savespot to go back to Cid's ship and complete this sidequest


+--------------------------------------------------------------------------+
| Remiem Temple                                                  | IDXD006 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After completing Zanarkand                                    |
+--------------------------------------------------------------------------+
| Requirement: See below                                                   |
+--------------------------------------------------------------------------+
| Reward: The Moon Sigil - Required for Yuna's celestial weapon            |
|         The Magus Sisters                                                |
|         The Cloudy Mirror - Needed to get the Celestial Mirror           |
+--------------------------------------------------------------------------+
Remiem Temple is a collection of quests melted into one big combination.

Once you completed Zanarkand you can enter it, whenever you want, however,
in order to obtain the Magus Sisters and the Moon Sigil you must have all
other Aeons. Which includes the bonus Aeons Yojimbo (Cavern the Stolen Fayth)
and Anima (Baaj Temple).
You also must have captured all fiends from the Calm Lands to start the Arena
and after that all fiends of Mt. Gagazet. If you did that both, the Arena
Master will give you a blossom crown, which you need during this quest.

Now how to get into the temple.
You need a chocobo for this. On the spot you enter the Calm Lands (doesn't
matter which one), is mostly a person who gives you one for free.
When you go right from the entrace from Macalania Forest you see a chocobo
feather. At that spot you can make your chocobo jump to a spot you cannot
get on foot. From there exit east to get at the temple.

Cross the bridge to reach the entrance. But before you enter I'll lead you
first to the Cloudy Mirror.
= Take the road to the left from the entrance
= You'll see a chocobo. Behind it is a sphere examine it to learn the rules
  of chocobo racing.
= Now go to the right side of the temple
= Mount the chocobo and use it to race
= Don't bother anything along the way, just take the shortest way to the
  bottom center to win the race. (It's quite easy to win)
Now you get the Cloudy Mirror. Read the Celestial Weapon section to learn
how to use it.

Now you can enter the temple.

Here you'll meet Belgemine. She'll challenge you. Accept her challenge.
Now you will fight Valefor in an Aeon fight. After you beat Valefor, you
can beat Ifrit and then Ixion, and so forth. Once you beat Bahamut you'll
get a Flower Sceptre.

Now go to the back of the chamber, and use the Flower Sceptre and the
Blossom Crown to remove the seal on the door to the Chamber of the Fayth.
You should know though that the door only opens when you got all other
Aeons. Once you opened the door you'll obtain the Magus Sisters. Please
name them (I use the default names "Cindy", "Sandy" and "Mindy", though
I also like to call them "Trientje", "Truusje" en "Trutje", but I guess
only Dutch guys can see the humor behind that one).
(if you've been speaking to the Fayth about Yu Yevon in Bevelle, you should
be able to enter the chamber again to obtain a Defence Sphere).

Well, now the last part of the sidequest, have Belgemine to summon Yojimbo,
Anima and the Magus Sisters, and defeat them all.
Once you've done that, allow Yuna to send Belgemine. After the sending you'll
get the Moon Sigil, and that concludes this sidequest.

+--------------------------------------------------------------------------+
| Revisiting the Fayth                                           | IDXD007 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: I think after speaking to the Fayth of Bahamut about Yu Yevon |
+--------------------------------------------------------------------------+
You can revisit the Fayths of Valefor, Ifrit, Ixion, Shiva, and the Magus
Sisters.

All you have to do is go to their respective temples, solve the Cloister
of Trials again (except for the Magus Sisters), and enter their chaimber.
They'll reward you with treasure. Most chambers also contain treasure
chests with stuff for you to take.

I gotta warn PAL users. Two Fayths cannot be reached unless you defeat a
Dark Aeon.

Let's get on with this, shall we..

*** Valefor ***
Location:             Besaid
Dark Aeon Block:      Dark Valefor
Treasure from Fayth:  Evasion Sphere
Treasure from chests: Potion x2, Elixir, White Magic Sphere, Hi-Potion

*** Ifrit ***
Location:             Kilika
Dark Aeon Block:      None
Treasure from Fayth:  Luck Sphere
Treasure from chests: Aglility Sphere, Defence Sphere, Accuracy Sphere

*** Ixion ***
Location:             Djose
Dark Aeon Block:      None
Treasure from Fayth:  Luck Sphere
Treasure from chests: Agility Sphere, Magic Def Sphere

*** Shiva ***
Location:             Macalania
Dark Aeon Block:      Dark Shiva
                      (After defeating her, you cannot yet enter the temple.
                      Leave (with Guados following you), to another screen and
                      come back
Treasure from Fayth:  Magic Sphere
Treasure from chests: Magic Defense Sphere, Accuracy Sphere

*** The Magus Sisters ***
Location:             Remiem Temple
Dark Aeon Block:      None
Treasure from Fayth:  Defence Sphere
Treasure from chests: None


+--------------------------------------------------------------------------+
| The Dark Aeons                                                 | IDXD008 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After escaping Bevelle                                        |
+--------------------------------------------------------------------------+
The Dark Aeons were never meant to be in the game.
I don't know which clown came up with that, but it rather spoils the game
than improving it.

The Dark Aeons were only included in the PAL version of the game.
In case you are not sure, if the game asked you at the start to choose between
a standard or an expert sphere grid, then your version contains the Dark Aeons.
(Doesn't matter if you choose the standard or expert grid though. If the
question was aksed, the Dark Aeons are there).

How can you beat these Aeons. Well, I suppose you can't. Unless you pushed
things beyond the limit, and even then you're facing a task that is next
to impossible. Even with all your stats maxed out (255 is the max for stats
999 the max for MP, 9999 the max for HP if you have a property to break
through that 99999) you're still no match for the Dark Aeons.
There is a cheesy method, though: Zanmato.
Zanmato will kill anything, including the Dark Aeons.
It requires a lot of money (1,600,000 is the minimum to think of) since
Yojimbo won't do that one for free, and most FF fans consider that also
cheating.

If you want to go for the Zanmato method or the more challenging method is
up to you, but either way, this is gonna require an extreme lot of patience
because whatever method you choose, it's gonna take time, a lot of time, to
ready yourself against the Dark Aeons.

I must note that the Dark Aeons do not count as Aeon fight. Which means that
Yuna has full freedom on which Aeon to set agaist it. So she can use
Valefor to defeat Dark Valefor.

Now to find the Dark Aeons

*** Dark Valefor ***
Just go back to Besaid. As soon as you reach the village a monk will come out
and send Valefor after you.
Dark Valefor might be possible when you got the property to have more than
9999 HP, since that's exactly the ammount of damage she always does.

*** Dark Ifrit ***
Return to the place where Home used to be.
There is an Al Bhed there who claims that his child is lost in the ruins of
Home. Accept to look for that child and go enter the ruins and Dark Ifrit
will attack you.

*** Dark Ixion ***
There's a warrior monk on the Thunder plains. When you speak to him you'll
be attacked by Dark Ixion. You can safely walk through the plains, as long
as you don't speak to that monk, Dark Ixion won't appear.
There is a second version of Dark Ixion, but I still gotta find out more
about that.

*** Dark Shiva ***
She'll attack you as soon as you reach the entrance of Macalania Temple.
She's damn fast and may have killed you before you are even allowed to enter
a move. If you got "First Strike" at least you may go first. That can help
here.
After Dark Shiva has been defeated, you gotta outrun some Guados and the
fiends they summon. Nothing to fear since they are the same as the ones
as you got here before. If you got it in you to defeat a Dark Aeon, those
sissies must be easy to deal with, right?
Just leave this screen and come back and they are gone.

*** Dark Bahamut ***
Can be found in Zanarkand, in the room where you fought Lady Yunalesca.
It'll be there when you return to it.

*** Dark Yojimbo ***
There's a monk running around in the Cavern of the Stolen Fayth after you
obtain Yojimbo. When you follow him you'll get into the fight.
The first time you meet Dark Yojimbo you'll always be ambushed.
After that you have to fight him 4 more times before you're completely
rid of him. Saving is senseless, as the number of times you beat him won't
be saved. If you leave the cavern the counter will be reset so you'll have
to start over.

*** Dark Anima ***
Dark Anima can be found on Mt. Gagazet. It has something to do with Wakka's
ball puzzle, that much I know. I will update once I found it out truly.

*** Dark Magus Sisters ***
When you get on Mushroom Rockroad from Mi'hen Highroad, some priests will
run after you. When they catch you the fight begins. Each priest represents
one sister. Which sisters you get depens on which one caught you. If two
catch you, you get two sisters, if all three catch you you get all three
sisters at once.
If you go for beating with your own strength, it can be recommendable to take
them on one by one. Especially since they cannot use their overdrive that way.
If you want to go for the Zanmato method, you can best meet them all three
at once, as Zanmato will kill all three at once.

*** Penance ***
Once you beat all Dark Aeons, you can meet Penance by seeking him out with
Cid's ship. It should be a destination in Cid's list then.

+--------------------------------------------------------------------------+
| Omega Ruins                                                    | IDXD009 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Auron, Yuna, Lulu, Kimahri, Rikku         |
+--------------------------------------------------------------------------+
| Available: After being at Cid's ship, after completeling Zanarkand       |
+--------------------------------------------------------------------------+
| Reward: Lv 4 Sphere Key, Winning Streak. Not much, it's more the idea    |
|         that you beat a very hard boss that counts I suppose             |
+--------------------------------------------------------------------------+
| Enemies: Master Tonberry, Zaurus, Machea, Varuna, Floating Death         |
|          Puroboros, Master Coeurl, Halma, Wraith, Black Elemenent,       |
|          Spirit, Adamantoise, Gemini, Great Marlboro
+--------------------------------------------------------------------------+
To find the Omega Ruins, use the search feature in Cid's menu and search at
(73.562,33.659). Somewhere around there, you'll find it.

The dungeon starts with a savespot. It's the only savespot in this long
long dungeon, so make sure you are first of all prepared, and second that
you can spare the time to take this dungeon on, as it's long with pretty
hard fiends.
You won't have to worry about the way back as you will be teleported back to
the entrance once the boss is defeated.

- = Go forward
  = First way west
  = Follow the corridor
  = Take the way to the right (just before the room with the treasures chests)
  = Follow the corridor
  = At the fork take the way to the right
  = Ignore the glyph and take the road down beside it
  = From the hall with the treasure chests take the north-west road
  = Follow the corridor
  = When you see a pad stand on it and it will act like an elevator
  = Go into the corridor and follow it
  = Fight the boss at the end of the corridor
_______
| Boss \
+--------------------------------------------------------------------------+
| Ultima Weapon                       | aka Big thing             | BOSB03 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku, Lulu, Yuna, Kimahri, Auron         |
+--------------------------------------------------------------------------+
| Difficulty: Easy                                           | HP ???????? |
+--------------------------------------------------------------------------+
| It has strong attacks, but little HP. Should be beaten in a few turns.   |
+--------------------------------------------------------------------------+
  = Step on the path to teleport out to the next part of this dungeon

- = Go north east
  = Go from platform to platform killing all fiends that appear
    (You can run away if you desire, even though these aren't random
    encounters).
  = When you reach the end.... ATTACK!!!
_______
| Boss \
+--------------------------------------------------------------------------+
| Omega Weapon                        | aka Very big thing        | BOSB04 |
+--------------------------------------------------------------------------+
| Available chars: Tidus, Wakka, Rikku, Lulu, Yuna, Kimahri, Auron         |
+--------------------------------------------------------------------------+
| Difficulty: Pretty hard                                    | HP ???????? |
+--------------------------------------------------------------------------+
| Omega Weapom has very much HP, so prepare for a long fight. Another      |
| problem is that Omega has very powerful attacks, and when underleveled   |
| he will be able to wipe out the party at once.                           |
| On top of that he can petrify you.                                       |
|                                                                          |
| Basically this boss is rather a test to see how much you've been working |
| your characters out. The more you've been working things out, the easier |
| this boss becomes. And you don't have to put it into the extreme.        |
| Aeons like the Magus Sisters can speed things up here a little.          |
|                                                                          |
| His worst trump card is Nova. All you can do against that is make sure   |
| you activated a lot of HP nodes on the sphere grid and keep you chars    |
| fully healed all the time. He also has Ultima. That one will hardly be   |
| survived, he seldom uses that one, but if he does you're as good as dead |
+--------------------------------------------------------------------------+
After this fight the sidequest is concluded and you'll end up at the
entrance.
+---------------------------------------------------------------------------+
| Blitzball                                                       | IDXE000 |
+---------------------------------------------------------------------------+
As soon as you get in Luca you can play Blitz. After you leave Blitzball,
Wakka retires as the captain of the Besaid Aurochs and from that moment on
Tidus will be the new captain. That makes that you can set up your own
Blitzball team, and push yourself into victory. Many good prizes can be won
when you get the hang of Blitzball.

+---------------------------------------------------------------------------+
| Overview                                                        | IDXE001 |
+---------------------------------------------------------------------------+
The tutorial on Blitzball is pretty expanded. When you read everything
clearly, you should have no trouble understanding the rules.

But to name the most important parts

Player stats
Best to divide them in three pairs.
PA - Pass rate. The higher the number the longer the pass, and the more
     difficult to block a pass.
BL - Block rate. The higher the number the easier it is to block a pass.

Easy huh...
Then these ones
AT - Attack rate. The higher the number the more succesful a tackle will be.
EN - Endurance. The higher the number the less succesful an enemy tackle will
     be.

Then the last ones
SH - Shoot rate. The higher the number the more succesful a shot on the goal
     can be. It also determines from how far away you can shoot.
CA - Catch rate. The higher the chance the goalie will catch the ball.

Now the trick is easy. Blitzball is nothing than comparing these pairs of
stats. If your stat is better than your opponent then you have a success,
otherwise a fail. That's the general picture (there is a little random margin
so it does not always count, but mostly it works this way).

As long as you can compare two numbers, you can play Blitzball.

There are two more stats to take in order
HP - this is some kind of stamina. All actions costs HP, when it's used up
     you can still act, but it may go wrong easily.
SP - This is the speed. The higher the number, the faster you swim.


Then the last thing to take in order is the TECHCOPY.
You can use Techs to become stronger or to add special effects to your action.
(See Techs section for more info). When you mark a player you can try to
copy his Tech whenever he/she performs it. When he/she does the word TECHCOPY
will appear on the screen. When that happens press X. When everything is
right you learn the Tech. This does not always work for 2 reasons.
A. Random Factor
B. Some moves require a certain experience level first.

Some Techs can not be copied at all. When you mark on a player, take note if
the desired Tech is in blue. If so you can copy it.

If you learn a Key Technique, you'll be able to learn more techs. Keep note
of your Key Techs and go for them, if an opponent has them.

And that settles it.
See for more detailed info the tutorial in the game.


+---------------------------------------------------------------------------+
| The Teams                                                       | IDXE002 |
+---------------------------------------------------------------------------+

There are 6 Blitzball Teams
Here I note them with a brief description, how hard they are, and with their
basic players. (What I say goes mostly about the team in their original
setup).

The Besaid Aurochs.
That's your team. How good or bad they are depends on you!
They suck all (except for Tidus), so you'll want to change your team quickly.
- Tidus
- Letty
- Datto
- Jassu
- Botta
- Keepa

The Kilika Beasts
That team is a joke, they are not fast, and don't have much power. The best
players are the ladies defending the goal. Their goalie is a laugh.
Still they can put up some competition, so don't go into the game lightly.
- Larbeight
- Isken
- Vuroja
- Kulukan
- Deim
- Nizarut


The Ronso Fangs
Brute power, but slow, and that's your advantage. With the right team on your
side you'll kick them into oblivion.
(My personal record is to beat them with 15-0)


The Guado Glories
A weak team with only one param pretty high, but they are fast, and their
speed is annoying.


The Luca Goers
An average team. More arrogant than really good. When you got the right team
opposing them you can beat them. They have a few powerhouses though, Graav
in particular. When the game goes on they don't get much param boosts, making
them quite easy in the end
- Bickson
- Abus
- Graav
- Doram
- Balgerda
- Raudy


The Al-Bhed Psyches
The best team there is. They got power, speed, teamwork, good shooters and
the best goalie of the game. You need a well-trained team to stand a chance
against them. If they ever release their goalie Nimrook, recruit him!!!
- Blappa
- Eigaar
- Berrick
- Lakkam
- Judda
- Nimrook

+---------------------------------------------------------------------------+
| The Players                                                     | IDXE002 |
+---------------------------------------------------------------------------+
Here's an overview of all players I know, in alphabetical order...

*** Abus ***
Default Team:       Luca Goers (16 games)
Default Position:   Front
Salary:             120 gil
Found:              Luca, at the docks
Description:        Maybe dangerous in the first match, a laugh lateron

*** Argai Ronso ***
Default Team:       Ronso Fangs (32 games)
Default Position:   Front
Salary:             200 Gil
Description:        SLOW!

*** Auda Guado ***
Default Team:       Guado Glories
Default Position:   Back
Salary:             ?
Found:              Guadosalam
Description:        He can block passes well, and pass well himself.
                    If you encounter him as opponent, just break. He's not
                    well in that. His endurance is even worse

*** Balgerda ***
Default team:       Luca Goers (18 games)
Default position:   Back
Salary:             110 gil
Found:              Luca, at the docs
Description:        A pretty good blocker, but nothing really special

*** Basik Ronso ***
Default Team:       Ronso Fangs (30 games)
Default Position:   Center
Salary:             3500 Gil
Found:              Luca, Docks
Description:        An slow but strong player. Too expensive to have on your
                    team. No player is worth that much.

*** Berrik ***
Default team:       Al Bhed Psyches
Default position:   Center
Salary:             30 Gil
Found:              Cid's ship, basement
Description:        He cannot score, and you shouldn't put him in the goal
                    for the rest, this guy is lethal.

*** Bickson ***
Default team:       Luca Goers (9 games)
Default position:   Front
Salary:             70 Gil
Found:              Luca, at the docks
Description:        Cannot pass well, and tackeling is not his forte.
                    His EN is good, and he can shoot quite well, so he's
                    dangerous when he can get the ball.

*** Biggs ***
Default team:       None
Default position:   ?
Salary:             100 Gil
Found:              Luca, guarding the audience place
Description:        Good endurance, average shoot. He sucks.

*** Blappa ***
Default team:       Al Bhed Psyches
Default position:   Front
Salary:             130 Gil
Found:              Cid's ship, basement
Description:        A good blocker and great for scoring goals, he can also
                    pass well. His attack sucks but that hardly matters.
                    Watch out for him

*** Brother ***
Default team:       None
Default position:   Unknown, but I put him in front
Salary:             210 Gil
Found:              He's the pilot of Cid's Airship
Description:        Brother's problem is that his stats start low because of
                    him starting at level 1, but once you get his levels up
                    some players say that Blitzball becomes pretty boring
                    with him in your team. That is not exactly a lie.
                    Brother can support your team greatly. I do recommend you
                    to recruit him. I don't want to say that Blitzball becomes
                    boring with him in your team, but things can certainly
                    become a little easier.

*** Botta ***
Default Team:       Besaid Aurochs (7 games)
Default Position:   Back
Salary:             60 Gil
Found:              Luca, Locker room
Description:        A true tackle king, but he loses the ball just as easy as
                    he tackled it out of the opponent.

*** Datto ***
Default team:       Besaid Aurochs (15 games)
Default position:   Front
Salary:             30 Gil
Found:              Luca, in the locker room
Description:        BLEEEEEEECH!!!!

*** Deim ***
Default team:       Kilia Beasts
Default position:   Back
Salary:             ?
Found:              Kilika
Description:        Annoying defender since she's quick, but impressive she's
                    not.


*** Doram ***
Default Team:       Luca Goers (17 games)
Default Position:   Back
Salary:             100 Gil
Found:              Luca, at the docks
Description:        Pretty good defender. She can do well in your team as
                    long as you can't find someone better.

*** Eigaar ***
Default team:       Al Bhed Psyches
Default position:   Front
Salary:             180 Gil
Found:              Cid's ship, basement
Description:        A good blocker and great for scoring goals, he can also
                    pass well. His attack sucks but that hardly matters.
                    Watch out for him

*** Gazna Ronso ***
Default Team:       Ronso Fangs
Default Position:   Front
Salary:             150
Found:              Luca, Docks
Description:        Strong and slow.

*** Giera Guado ***
Default Team:       Guado Glories
Default Position:   Front
Salary:             ?
Found:              Guadosalam
Description:        You don't have to be afraid that he intercepts a ball,
                    since he sucks in that aspect. Once he gets the ball
                    passed by another player he's dangerous.

*** Graav ***
Default team:       Luca Goers (19 games)
Default position:   Center
Salary:             200 Gil
Found:              Luca, at the docks
Description:        The best player of the Goers. All stats pretty high.
                    You gotta watch out for him.

*** Irga Ronso ***
Default team:       Ronso Fangs (39 games)
Default position:   Back
Salary:             450 Gil
Found:              Luca, Docks
Description:        She's hard to get past. Shooting at distance can help or
                    using the Jecht shot.

*** Isken ***
Default team:       Kilika Beasts
Default position:   Front
Salary:             120 Gil
Found:              Kilika
Description:        Average endurance and shot. His Tackle Slip is handy to
                    copy for Tidus.

*** Jassu ***
Default team:       Besaid Aurochs (8 games)
Default position:   Back
Salary:             10 Gil
Found:              Luca, Locker Room
Description:        The only Auroch I kept on my team for awhile. Good
                    stats, but lacks Techs. If you can find someone better,
                    don't hesitate to dump him.

*** Judda ***
Default team:       Al Bhed Psyches
Default position:   Back
Salary:             50 Gil
Found:              Cid's ship, basement
Description:        Because of Judda, scoring is very difficult for her
                    opponent. She's one of the reasons the Psyches are so
                    hard to win from. If the Psyches ever dismiss her, you
                    gotta recruit her. She'll serve you greatly.

*** Jumal ***
Default team:       None
Default position:   Goal
Salary:             200 Gil
Found:              On a bench in Luca
Description:        A good goalie to serve in your first matches. A high CA
                    at level 1, however he hardly improves, so you'll want
                    to replace him by Miyu as soon as you can.

*** Keepa ***
Default team:       Besaid Aurochs
Default position:   Goal
Salary:             60 Gil
Found:              Luca, locker room
Description:        Keepa is the goalie you must have, if you want your
                    opponents to win.

*** Kiyuri ***
Default Team:       None
Default Position:   Center
Salary:             Unknown
Found:              Unknown
Description:        Fast, good attack, pass and endurace. She cannot block
                    a ball, and don't expect her to shoot a goal.

*** Kulukan ***
Default team:       Kilika Beasts
Default position:   Back
Salary:             50 Gil
Found:              Kilika, clerk in bar
Description:        Nice defender, but not impressive, still annoying since
                    she is pretty fast

*** Kyou ***
Default team:       None
Default position:   ?
Salary:             ?
Found:              Bridge at Djose Temple
Description:        Good, but there's better. Recruiting him till you find
                    better, doesn't hurt though. He's very nasty when in
                    your opponent's team. He can tackle as well as serve as
                    a goalie. Decide where to use him.

*** Lakkam ***
Default team:       Al Bhed Psyches
Default position:   Back
Salary:             20 Gil
Found:              Cid's ship, stairs to basement
Description:        A good defender, but with a poor endurance. You could
                    recruit her in your team, but I'd aim for Judda who's
                    much better.

*** Larbeight ***
Default team:       Kilika Beasts
Default position:   Front
Salary:             70 Gil
Found:              Kilika - Fixing the pier
Description:        His endurance and shot is average, the rest sucks

*** Letty ***
Default team:       Besaid Aurochs (10 games)
Default position:   Center
Salary:             40 Gil
Found:              Luca, Locker room
Description:        I gotta puke

*** Linna ***
Default team:       None
Default position:   Center
Salary:             900 Gil
Found:              At the road to Macalania Temple, just past the last
                    archway before that. Though I only found her there
                    during the first visit.
                    Lateron she sits at the steps at the entrace of the
                    temple. (See remark below)
Description:        On her own not the most dangerous player, but Linna is
                    pretty fast, and combines her powers with other players
                    easily, and her statistics are high enough to mess a lot
                    up for her opponents. It's all average, but it's the
                    combination with her team mates that makes her so
                    annoying as opponent. Downside is too is that 900 Gil
                    is very expensive. That's why I mostly don't accept her
                    services. (She doesn't fit in my playing style anyway).
                    (And I don't know why, but she looks cute to me.
                    I don't have a strange taste for women, do I?).
Remark:             If you don't recruit her right away, but decide to come
                    back for her later, you'll find Dark Shiva on way.
                    I guess you already know, but she ain't worth it to
                    take on a Dark Aeon for.

*** Mep ***
Default team:       None
Default position:   Center
Salary:             150 Gil
Found:              In a sub-room at Kilika Temple
Description:        Never trust a Yevon Priest. He's too good to have in the
                    team of your opponent, but too bad to have in your own.
                    He's truly annoying.

*** Mifurey ***
Default team:       None
Default position:   ?
Salary:             600 gil
Found:              Inn at Thunder Plains
Description:        Mifurey is so slow that she'll hardly be able to be where
                    the ball is. Especially when she got quick opponents. And
                    when she's got the ball, a lot of players will be there
                    to steal it from her. Best to leave her be.

*** Miyu ***
Default team:       None
Default position:   Goal
Salary:             200 gil
Found:              Moonflow, south bank
Description:        As long as Nimrook is playing for the Al Bhed psyches
                    Miyu is the best to have. She may not start out as good
                    as Jumal, but Jumal doesn't improve, and Miyu does.
                    You need to train her up a little, but if you do, you'll
                    be grateful that you recruited her.

*** Nav Guado ***
Default Team:       Guado Glories
Default Position:   Center
Salary:             ?
Found:              Guadosalam
Description:        He cannot tackle, and he's easily tackled.
                    He's a great passer, and a great pass blocker
                    Shooting a goal is something he's unlikely to do

*** Nimrook ***
Default team:       Al Bhed Psyches
Default position:   Goal
Salary:             100 Gil
Found:              Cid's ship, basement
Description:        The best goalie in the game. And he only gets better.
                    He's the main reason the Psyches are so hard to beat.
                    If he loses his job at the Psyches recruit him and you
                    are on the way to become undefeatable.

*** Nizarut ***
Default team:       Kilika Beasts
Default position:   Goal
Salary:             ?
Found:              Kilika
Description:        One of the most miserable excuses for a goalie in the game

*** Noy Guado
Default Team:       Guado Glories
Default Position:   Goal
Salary:             ?
Found:              Guadosalam
Description:        Avarage goalie. You need a good shooter to get past him,
                    but not an extreme shooter.

*** Nuvy Ronso ***
Default team:       Ronso Fangs (28 games)
Default position:   Back
Salary:             650 Gil
Found:              Luca, Docks
Description:        She's hard to get past. Shooting at distance can help or
                    using the Jecht shot.

*** Pah Guado ***
Default Team:       Guado Glories
Default Position:   Back
Salary:             ?
Found:              Guadosalam
Description:        This is the most dangerous player of the glories.
                    Can tackle very good. Average blocker, and his passes are
                    good. His endurance sucks and that is his weakness

*** Raudy ***
Default team:       Luca Goers (21 games)
Default position:   Goal
Salary:             10 Gil
Found:              Luca, at the docks
Description:        A goalie who can catch some balls in the beginning, but
                    who gets lame as the game goes on.

*** Ropp ***
Default Team:       None
Default Position:   Back
Salary:             200 Gil
Found:              Rin's shop at Mi'ihen Highroad
Description:        Ropp is bound to intercept a lot of balls before they can
                    reach the goalie.  Recruiting him can save you from a lot
                    of defeats. He has high attack, a good pass rate, and
                    a good endurance. Also good Techs to make him even
                    stronger. A true asset to your team.

*** Rin ***
Default team:       None
Default position:   Center
Salary:             100 gil
Found:              In corridor of Cid's Airship
Description:        You'd never expect him to be a blitzer, eh?
                    His stats are not impressive, only a strong pass.
                    However his "Good Morning" tech can be dangerous if he
                    ever falls asleep. You may never forget that.

*** Shaami ***
Default team:       None
Default position:   Front(?)
Salary:             190 Gil
Found:              Luca. She's there as a reporter
Description:        Better, than any Auroch, so good as a temporary
                    replacement. But as soon as you find someone better, go
                    for it.

*** Shuu ***
Default team:       None
Default position:   ?
Salary:             80 Gil
Found:              The bar in Luca (where you first met Biran and Yenke)
Description:        Sucks. Endurance is good, shoot must be better. Rest is
                    absolutely crap.

*** Sonio ***
Sonio is not a player at all. He's only a fan. You can view his data like he
were a player though. You can find him in Djose Temple, in a subroom, where
he's trying to copy the Jecht Shot, though he's not really succesful. I
suppose he's just a joke. If there's any other purpose to him, is yet unknown.

*** Tatts ***
Default team:       None
Default position:   ?
Salary:             320 Gil
Found:              Kilika - sitting on crates at the end of the pier
Description:        Good endurance and good pass, the rest sucks. Man this
                    is a laugh. There's no use for him, that's for sure.

*** Tidus ***
Default team:       Besaid Aurochs
Default position:   Front
Salary:             1000 gil
Found:              N/A
Description:        Tidus is true to his name as the Star Player of the
                    Zanarkand Abes. In low levels he's hard to control well,
                    but as the game continues he becomes unstoppable.
                    Especially when you got Jecht Shot, Sphere Shot and
                    Tackle Slip, you'll not be likely to lose a match.
                    As far as I know Tidus can NOT be dismissed, though I
                    never tried it... :-)

*** Vilucha ***
Default team:       None
Default position:   ? (I think front)
Salary:             320 Gil
Found:              Besaid, in one of the huts (please note that after
                    Macalania, Dark Valefor is blocking the way).
Description:        I don't think she's that bad. She can intercept balls
                    with both blocking and tackeling. Her endurance is
                    average and she can even shoot. Try out yourself if she
                    fits in your team.
Remark:             When you want to recruit her after taking on Bevelle,
                    you'll find Dark Valefor on your way. No player is
                    worth it to fight a Dark Aeon for.

*** Vuroja ***
Default Team:       Kilika Beasts
Default position:   Center
Salary:             50 Gil
Found:              Kilika - Swimming below pier
Description:        Not impressed


*** Wakka ***
Default team:       None
Default position:   Front
Salary:             1 gil
Found:              Cid's ship, bridge
Description:        You can see Wakka's talent in the short game in the
                    tournament in your first match. After that he's a free
                    player. Point is that you can recruit Wakka so late in
                    the game, he won't be that handy any more, since you have
                    much better players by then.

*** Wedge ***
Default team:       None
Default position:   ?
Salary:             160 Gil
Found:              Luca, guarding audience place in stadium
Description:        Cannot tackle or block. Passing sucks, endurance is not
                    impressive, but when he shoots the ball has a high chance
                    of getting into the goal. That makes this guy pretty
                    dangerous.

*** Yuma Guado ***
Default team:       None
Default position:   Goal
Salary:             ?
Found:              Guadosalam
Description:        Not a bad goalie. But others are better.

*** Zamzi Ronso ***
Default Team:       Ronso Fangs (30 games)
Default position:   Goal
Salary:             300 Gil
Found:              Luca, docks
Description:        A bad goalie. Skip him.

*** Zazi Guado ***
Default Team:       Guado Glories
Default Position:   Front
Salary:             ?
Found:              Guadosalam
Description:        You don't have to be afraid that he intercepts a ball,
                    since he sucks in that aspect. Once he gets the ball
                    passed by another player he's dangerous.


*** Zev Ronso ***
Default team:       None
Default position:   Unknown
Salary:             150 Gil
Found:              Luca, Docks
Description:        Zev has good attack so he can tackle well, and with his
                    Tackle Slip, he can be hard to steal a ball from. As long
                    as Tidus isn't fully trained, he can also score some goals
                    for you, so Zev ain't bad. I often use him for my early
                    matches.

Players and Dark Aeons.
The one coming up with the Dark Aeons did not think things through as they
do block a lot. I wish I could say that Blitzball was spared from that, but
alas it isn't. I found two players in an area you can (after you've been in
Bevelle) only reach when beating a Dark Aeon.
= Vilucha is in Besaid which will be blocked by Dark Valefor
= Linna is at Macalania Temple which will be blocked by Dark Shiva.
Both players can be recruited before the Dark Aeon sidequest is available,
and then you can freely recruit them if you please. If you haven't recruited
them by the time the Dark Aeons appear, you'll have to beat those first
before you can recruit them.
I gotta note, nothing is worth beating a Dark Aeon for, and that includes
Blitzball Players.

+---------------------------------------------------------------------------+
| Tech Overview                                                   | IDXE004 |
+---------------------------------------------------------------------------+
There are several techs you can aquire.

You got the Tackle moves. All of them end with the word "Tackle".
You can use them to empower you attacks when somebody breaks on you, and even
cause a status change.

You got Pass moves. All of them end with the word "Pass".
They can be used to empower your passes, and maybe even cause a status change
on the ones trying to block your pass.

You got Shot moves. All of them end with the word "Shot".
They can be used to empower your shooting success. Some of them can even
cause a status change on the goalkeeper if he could block the ball but not
succesfully catch it.

You got block moves. All of them start with the word "Anti".
Those moves can be used to block a status change and will automaticly be
be activated on the moment you get struck by a status change.

Then you got the auto moves which automatically activate if you need them.

Let's get over to a Tech List shall we.
(I will not come into 2 and 3 attacks. They are just stronger versions of the
tech with such a number).

= Anti-Nap
  Prevents falling asleep

= Anti-Venom
  Prevent getting poisoned

= Anti-Wither
  Prevent a stat being lowered

= Brawler
  May intercept the ballkeeper from further away

= Elite Defence
  More aggresive in defending

= Drain Tackle
  Tackle that may drain HP of ball holder and add it to your own

= Golden Arm
  Passes take longer to decrease in power than normally.

= Good Morning
  After waking up from sleep one of the stats will increase extremely much.

= Grip Gloves
  Increases the chance a goalie can catch a ball in stead of just getting his
  hands on it.

= Hi-Risk
  When set all your stats are halved, but your EXP is doubled.

= Jecht Shot
  Removes two defenders then shoots at the goal in a stronger goal.
  Makes scoring easier, but it's not the free ticket to victory as many people
  claim.
  Jecht Shot can only be learned by mastering it on the boat from Kilika to
  Luca.

= Jecht Shot 2
  Some people say it guarantees a goal. Not too sure about that though, but
  it's a dreadly shot.
  Can be won in a tournament, but can only be learned if you mastered the
  Jecht Shot and have all the Key Techniques Tidus can learn.

= Nap Pass
  Stronger pass. May put the blockers to sleep.

= Nap Tackle
  Stronger attack, if the tackle was succesful it may put the ball holder to
  sleep.

= Nap shot
  Stronger shot. May put the goalie to sleep.

= Sphere Shot
  Adds random points to shoot. Makes the chance of a succesful goal much
  higher.

= Spin Ball
  Makes the ball harder for the goalie to catch.
  It does not increase the chance to a goal. Only that the keeper can not
  catch it but get his hand on it in stead.

= Super Goalie
  Adds extra points to the goalie's catch when a ball is shot to the goal.
  The points are random, but it can prevent a lot of goals.

= Tackle Slip
  May avoid a tackle completely (very handy Tech. A true must have).
  The downside is that you can get disoriented, and that can make you lose
  your top tech. (You can reset it after the game, so it doesn't really
  matter).

= Venom Pass
  Stronger pass, and may poison the blockers

= Venom Shot
  Stronger shot. May poison the goalie

= Venom Tackle
  Stronger Attack, and may poison the ball holder

= Volley Shot
  When the goalie could not catch a ball but only get his hand on it, the
  player with Volley Shot could if the ball comes to him automatically try
  to shoot again trying to make a goal this time.

= Wither Pass
  Stronger pass. May lower a stat of the blockers

= Wither Shot
  Stronger shot. May lower Block or Catch of the goalie

= Wither Tackle
  Stronger attack. May lower a stat of the ball holder.

+---------------------------------------------------------------------------+
| My personal Blitzball technique                                 | IDXE005 |
+---------------------------------------------------------------------------+
It's always open for debate which method of playing Blitzball is the best.
So if mine is the best, will therefore also be another point of discussion.

Nevertheless I'm gonna share it with you, and to me my method has been proven
as a working method. My record of goals in one game came to 14-0 against the
Ronso Fangs. My record of goals over an entire league is 76 goals (only
counting the goals I made with Tidus, so not counting other goals I may have
made).

For the method to be fully working, you do need at least Sphere Shot on Tidus.
If you can master Jecht Shot, the method will work even better.

I also use the players a bit differently as the game makers intended them for
and that can get you some extra power in the game.

First of all forget about the game you have to play against the Goers. Your
chances of winning that are slim as you have a team that sucks.

I mostly start with firing all players except for Jassu.

When I leave Luca I mostly have the next team to start with:
LF: Shaami
RF: Zev Ronso
MF: Tidus
LD: Ropp (can be recruited at Rin's shop in Mi'ihen Highroad)
RD: Jassu
GL: Jumal

This is not the best of teams, but it's better than the default setting, so
this can win you some games already.

I play in a rather aggressive way, and that makes it hard for the opponent
to defend against. What I mostly do is having my front players to intercept
the ball, pass it to Tidus and Tidus scores with Sphere Shot if possible with
Jecht Shot if I must. Works against nearly all teams, but in the beginning
you may still have some difficulties especially when playing against the
Al Bhed Psyches.

This method will level Tidus up like crazy, and once he can truly score a lot
(which will happen if his HP comes above 700 or so), he'll level up even
faster.

As soon as I reach Djose Temple, I replace Shaami by Kyou. When Kyou becomes
stronger it will be even harder for the opponent to get the ball past you.

At Moonflow I replace Jumal by Miyu.
Then the team looks like this:
LF: Kyou
RF: Zev Ronso
MF: Tidus
LD: Ropp
RD: Jassu
GL: Miyu

That's basically the team I keep on using until Macalania.
Once you reach Macalania you won't be able to play Blitzball until you reach
the Calm Lands. You can recruit players though, and I recruit Brother as soon
as I get on the Airship, and he'll take Zev Ronso's place.

On the Calm lands I recruit Naida and I place her on Kyou's spot moving Kyou
to Jassu's spot, dismissing Jassu. Now I have the team I love most,
except that I most love to have Nimrook, but since he starts at the Al Bhed
Psyches you must be lucky he gets himself fired before you can recruit him.
Then the team looks like this:
LF: Naida
RF: Brother
MF: Tidus
LD: Ropp
RD: Kyou
GL: Miyu / Nimrook
Since Naida and Brother start at level 1, you may have a few difficulties at
the start, but they improve quicky, especially Naida. Once Naida levels up,
it mostly goes into the same scenario over and over. Naida tackles the ball
out of the opponent's center player, she passes to to Tidus, and Tidus scores
with Sphere Shot if I can or Jecht Shot if I must. Naida will level up like
crazy, and you got a block the opponent can hardly break through.

The method is easy, but if you can get it working you don't defeat your
opponents... You crush them.... All of 'em.

Good techs are Tackle Techs for Naida, Brother, Kyou and Ropp and Pass Techs.
Tackle Slip is good for all players, and Tidus in particular. The Jecht Shot
and Sphere Shot are for Tidus to score all the goals.

I only use Jecht Shot if I must, since it easts both HP and time. I only use
it when I got blockers against me with their AT so high that the chance of
losing the ball is too big to take the risk. If I know they cannot take the
ball I just let them break and use the Sphere Shot to do the job.
+---------------------------------------------------------------------------+
| Overdrives                                                      | IDXF000 |
+---------------------------------------------------------------------------+
Overdrives (die hard Final Fantasy Fans may call them "Limit Breaks") are
some extra power moves that are unique for any playable character, and for
your Aeons (more detail on that in the Aeon section).

Basically any time you get damage the overdrive guage increases.
(Later in the game the gauge increases on other way according to your own
preferences).
When it's reached its maximum you get the possibility to do an overdrive.

You can do that by pressing the left directional button and choose the
command that stands for that character's overdrive. Mostly you have to do
some kind of action which determines who strong the overdrive will be. That
action depends on the character.

How to learn a new overdrive also depends on the characters.

Here I have an overview of the overdrives of all playable characters


***** Tidus *****
Overdrive:            Swordplay
                      = Special attack
Learns new Overdrive: By using overdrives (doesn't matter which one) a
                      certain ammount of times.
Special action:       A pointer will move over a bar. Stop it in the middle
                      part (which is marked).
Moves:                Spiral Cut
                      Slice 'n Dice
                      Energy Rain
                      Blitz Ace

***** Yuna *****
Overdrive:            Grand Summon
                      = Summons Aeon with full overdrive bar
Learns new Overdrive: When obtaining a new Aeon
Special Action:       None
Moves:                Same as Summon

***** Wakka *****
Overdrive:            Slots
                      = Attack based on reels
Learns new Overdrive: Awarded for winning Blitzball leages/tournaments
Special Action:       Set the slots that will roll right
Moves:                Elemement Reels = Attack based on element that comes
                                        from reels
                      Attack Reels = How much hits come from the Reels
                      Status Reels = Which status can you give the enemy?
                      Aurochs Reels = All reels together

***** Lulu *****
Overdrive:            Fury
                      = Cast a weaker version of a spell but can do more
                        damage because you can repeat it
Learns new Overdrive: Whenever you learn a new Black Magic spell
Special Action:       Turn the right analog controller stick as quickly as
                      you can. The more succesfull turns the more times Lulu
                      will repeat the spell.
Moves:                Same as Black Magic

***** Kimahri *****
Overdrive:            Ronso Rage
                      = Use spells you extracted from monsters
Learns new Overdrive: By using Lancet on an enemy.
Special Action:       None
Moves:                Seed Cannon (Learned from Ragora family)
                              = Attack on one enemy
                      Fire Breath (Learned from Dual Horn family)
                              = Fire attack on all enemies
                      Self Destruct (Learned from Bomb family)
                              = Fire attack on one enemy, remove Kimahri from
                                battle
                      Stone Breath (Learned from Basilisk family)
                              = Turn all enemies to stone

***** Auron *****
Overdrive:            Bushido
                      = Attacks with extra features
Learns new Overdrive: By collecting Jecht Spheres (see Jecht Sphere sidequest)
Special Action:       Retype a key combination given.
Moves:                Dragon Fang = Attack all enemies
                      Shooting Star = Attack and knock enemy out of battle
                      Banishing Blade = Attack and break attack/defense
                      Hurricane = Very much damage on all enemies

***** Rikku *****
Overdrive:            Mix
                      = Combine two items to create a new one and see what it
                        does.
Learns new Overdrive: By trying new combinations of items
Special Action:       Pick two items
Moves:                Due to the highload of moves Rikku can produce, I've
                      decided to give Rikku her own section on this.


+---------------------------------------------------------------------------+
| Aeons                                                           | IDXF001 |
+---------------------------------------------------------------------------+
From the moment Yuna enters your party she'll have the ability to summon
godlike creatures called Aeons.

Unlike previous Final Fantasy games where the summoning is just a spell in
which the summoned creature appears performs a powerfull spell and is gone, in
Final Fantasy X, the Aeons are playable characters, however when you summon
them all party members will run away and come back when you dismiss the Aeon,
or when the Aeon dies. Yuna stays on the battleground, but takes no part in
the battle until the Aeon is dismissed or dead.

The Aeons will once summoned await your command and perform it, as a normal
character will do. Just like your characters they all got an overdrive and
that overdrive is where the Aeons deal the deadliest power and is thus
basically what you want them for.

And that's basically all there's to it.

For some advanced Aeon use it pays off to seek out the woman called Belgemine.
There are three spots you may encounter her. Beside Mi'ihem Highroad,
beside the road between Djose Temple and the Moon Flow, and in the center
of the Calm Lands. (A forth spot is Remiem Temple, but that one is not
important for this section of the FAQ). In those three encounters she will
challenge you to an Aeon battle. She summons an Aeon (Mi'ihen HW: Ifrit,
to Moonflow: Ixon, Calm lands: Shiva), and after that battle she'll give you
an item that can help make Aeons stronger. Like increasing their parameters
(which also increase as Yuna moves over the Sphere Grid) and teaching them
spells.

Let's review the Aeons themselves, shall we?

***** Valefor *****
Location:       Besaid
Gender:         Female
Element:        None
Special Attack: Sonic Wings
Overdrive:      Energy Ray
                Energy Blast

Valefor is the weakest of all Aeons, but she's pretty agile, and due to her
Sonic Wings she can delay the enemies attacks. This can get you a boring
battle, but at least you won't get hurt. Valefor is the only Aeon with two
overdrive moves in stead of one. To obtain her second overdrive talk to
the storekeeper in Besaid, and then check out a dog in one of the houses to
get this move.

***** Ifrit *****
Location:       Kilika Temple
Gender:         Male
Element:        Fire
Special Attack: Meteor Strike
Overdrive:      Hellfire

Ifrit is pretty average in attacking and defenses. Ifrit is most of all the
Aeon of fire, and thus are all his default moves based on fire. He's very
cool to use on ice-based enemies, but beware, he's weak against ice. He'll
heal when he's attacked by fire. If you cast fire on him yourself that works
too. Ifrit is not really my first choice, but I suppose he does serve his
purpose.

***** Ixion *****
Location:       Djose Temple
Gender:         Male
Element:        Thunder
Special Attack: Aerospark
Overdrive:      Thor's Hammer

Why the cool looking Ramuh had to be replaced by this ugly horse Ixion is a
complete puzzle to me. Ixion is the Aeon of thunder. He does a lot of damage
against water enemies, but is weak to water itself. He'll heal when struck by
thunder.


***** Shiva *****
Location:       Macalania Temple
Gender:         Female
Element:        Ice
Special Attack: Heavenly Strike
Overdrive:      Diamond Dust

Shiva looks cooler than ever. In your first battle she's called "???" but all
fans should recognize her immediately. Shiva is first of all the Aeon of ice.
She'll heal to ice attacks and can damage fire enemies pretty bad. But Shiva
got more qualities than that. Shiva is weaker than most Aeons (only Valefor
is weaker), but she's the fastest of all Aeons, so with her summoned you get
a lot of turns. Not to mention that she's able to delay the enemies attacks
with her special attack. Shiva is really cool.

***** Bahamut *****
Location:       Bevelle
Gender:         Male (though his voice was done by a female)
Element:        None
Special Attack: Impulse
Overdrive:      Mega Flare

When we don't count the bonus Aeons, Bahamut is the strongest. He has plenty
of HP, and is his attacks are strong. Bahamut is also able to break the 9999
damage limit by default. Until you can get ahold of Anima and the Magus
Sisters, Bahamut is truly the strongest and can get you through some nasty
situations.

***** Yojimbo *****
Location:       Cavern of the Stolen Fayth
Gender:         Male
Element:        None
Special Attack: N/A
Overdrive:      N/A

Yojimbo is a different kind of Aeon. You get him for completing the
Cavern of the Stolen Fayth sidequest. I am told that "Yojimbo" means
"hireling" in Japanese. Cut short he's only interested in money. In stead of
awaiting a command you got to pay. The money you give will determine what
action he performs. The more money you give the stronger his attack. His
ulitmate attack is Zanmato which kills all your opponents, even bosses and
even the undefeatable Dark Aeons and Penance. However it costs a lot to make
him perform Zanmato. There is no formula to guarantee Zanmato, but here are
a few pointers that can help you get one:
- Never give less than 1000 Gil in battles in which you do not use Zanmato
- Donating 1,600,000 Gil is a start that gets you there.
- Never allow Yojimbo to die
- The ammount of money you gave him upon recruiting him does some deal
- Donating all you got can help a lot

***** Anima *****
Location:       Baaj Temple
Gender:         Female
Element:        None
Special Attack: Pain
Overdrive:      Oblivion

Anima is the Aeon of Death. Her normal attacks are very extremely strong. And
her "Pain" move can even kill an enemy instantly. Anima can really solve your
hard-to-beat-enemy-problem. Anima is a bonus enemy you get for taking on the
Baaj Temple sidequest.

***** The Magus Sisters *****
Location:       Remiem Temple
Gender:         Female
Element:        None
Special Attack: Cindy: Camiscade, Sandy: Razzia, Mindy: Passado
Overdrive:      Delta Attack

The Magus Sisters are unique in every single way. First of all because they
are the only Aeon trio, and you summon them all in once. When one of them
dies they keep active until you either dismiss them, or when all three are
dead.
To introduce the three sisters:
Cindy (the fat one) is most of all an assistor
Sandy (the tall one) is most of all the attacker
Mindy (the little one) is the agile one.
The Magus Sisters are also unique because you cannot really command them. The
Magus Sisters do what they like. You can give them some commands that are
different than the normal commands. They do take it into consideration, but
they plan themselves what they want to do. Sometimes they do what you want,
sometimes they do something else, and sometimes they do nothing at all.
This makes using the Magus Sisters a bit of gambling, since you can never
predict how they are going to act. If you put your trust in them then using
them is very rewarding (if they do the right thing). Especially Sandy can
deal a lot of damage (and break the 9999 damage limit). Cindy and Mindy might
be less good in the attack, but they too can deal a lot of damage and break
the 9999 damage limit.
When all three sisters have a full overdrive gauge the command
"Combine Powers" will be there. The sisters will ALWAYS obbey this command
and perform their overdrive move "Delta Attack" in which the three sisters
attack the enemies together. The damage coming from that is extremely high.
So cut short.... The sisters, it's a bit of gamble, but the results can be
very rewarding.

+---------------------------------------------------------------------------+
| Weapon Properties                                               | IDXF002 |
+---------------------------------------------------------------------------+
From the moment you reach Guadosalam, you can put on properties on weapons
by using the "Customize" command in the menu. Here's the list of properties,
what they do, and what you need to create them:

= Sensor
  Allows you to see data about the enemy
  Ability Sphere x2

= Piercing
  Allows you to do normal damage to enemies with high armor
  Lv 2 Key Sphere x1

= First Strike
  Always be the first to act in battle, even when ambushed
  Return Sphere x1

= Initiative
  Raises chance to Pre-Emptive Strike
  Chocobo Feather x6

= Fire Strike
  Normal attacks gain fire property
  Bomb fragment x?

= Electro Strike
  Normal attacks gain thunder property
  Electro Marble x4

= Dark Strike
  Attacks will inflict Darkness
  Smoke Bomb x?

= Silence Strike
  Attacks will inflict Silence
  Silence Grenade x?

= Poison Touch
  Attacks may inflicht Poison
  Antidote x?

= Poison Strike
  Attacks will inflict Poison
  Poison Fang x24

= Stone Touch
  Attacks may cause pretrification
  Petrify Grenade x10

= Stone Strike
  Attacks will cause petrification
  Petrify Grenande x60

= Death Strike
  Attacks will kill an enemy instantly
  Farplane Wind x60

= Zombie Touch
  Attacks may turn the enemy into a zombie

= Zombie Strike
  Attacks will turn the enemy into a zombie
  Candle of Life x30


= Distill Power
  Attacks will guarantee getting a power sphere after battle
  Power Sphere x2

= Distill Mana
  Attacks will guarantee getting a mana sphere after battle
  Mana Sphere x2

= Distill Speed
  Attacks will guarantee getting a speed sphere after battle
  Speed Sphere x2

= Distill Ability
  Attacks will guarantee getting an ability sphere after battle
  Ability Sphere x2

= Strength +3%
  Attacks will be 3% stronger
  Power Sphere x3

= Strength +5%
  Attacks will be 5% stronger
  Stamina Spring x2

= Strength +10%
  Attacks will be 10% stronger
  Skill Sphere x1

= Strength +20%
  Attacks will be 20% stronger
  Supreme Gem x4

= Magic +3%
  Magic attacks are 3% stronger
  Mana Sphere x3

= Magic +5%
  Magic attacks are 5% stronger
  Mana Spring x2

= Magic +10%
  Magic attacks are now 10% stronger
  Black Magic Sphere x1

= Magic +20%
  Magic Attacks will be (surprise) 20% stronger
  Supreme Gem x4

= Counterattack
  When physically attacked you will strike back
  Friend Sphere x1

= Evade and Counter
  Avoid being attacked and then strike back
  Teleport Sphere x1

= Magic countered
  Strike back after being attacked magically
  Shining Gem x16

= Magic Booster
  Magic will cost more, but will also be more powerful
  Turbo Ether x?

= Alchemy
  Doubles effect of recovery items
  Healing water x4

= Half MP cost
  Like the name says.
  Twin Stars x20

= One MP cost
  Like the name says
  Three Stars x20

= Double AP
  Doubles the experience you get after battle
  Megalixir x?

= Overdrive -> AP
  More AP in stead of charging overdrive
  Door to Tomorrow x10

= Double Overdrive
  Charge overdrive faster
  Underdog's secret x?

= Break Damage limit
  You can do more damage than 9999
  Dark matter x?

= No AP
  You won't gain AP after battle
  (Only found on unfinished Celestial Weapons)

= Capture
  Capture a fiend and send it to the Arena for further analysis
  (Only available on weapons available at the Arena)


+---------------------------------------------------------------------------+
| Armor  Properties                                               | IDXF003 |
+---------------------------------------------------------------------------+
From the moment you reach Guadosalam, you can put on properties on armor
by using the "Customize" command in the menu. Here's the list of properties,
what they do, and what you need to create them:

= Fire ward
  Fire damage reduced by 50%
  Bomb fragment x?

= Fire Eater
  Fire damage heals you
  Fire Gem x?

= Fireproof
  Immune to fire
  ?

= Lightning ward
  Lightning damage reduced by 50%
  Electro Marble x4

= Lightning eater
  Lightning damage will heal you
  Lightning gem x?

= Lightningproof
  Immunte to lightning

= Water ward
  Water damage reduced by 50%
  ?

= Water eater
  Water damage will heal you
  Water gem x?

= Waterproof
  Immune to water

= Ice ward
  Ice damage 50% reduced
  ?

= Ice eater
  Ice damage will heal you
  Ice Gem x?

= Iceproof
  Immune to Ice
  Arctic wind x?

= Silenceproof
  Protected from Silence
  Silence grenade x?

= Silence ward
  Less chance to silence
  ?

= Poison Ward
  Raises protection against Poison
  Antidote x?

= Poisonproof
  Protection from poison
  Poison Fang x12

= Stone Ward
  Raises protection against petrification
  Soft x?

= Stoneproof
  You won't get petrified
  Petrify grenade x20

= Death Ward
  Raises protection from instant death
  ?

= Death Proof
  Protection against instant death
  Farplane Wind x60

= Zombie ward
  It'll be harder to turn you into a zombie
  Holy water x?

= Zombieproof
  You cannot become a zombie
  Candle of life x10

= Confuse ward
  Less chance to confusion
  Musk x?

= Confuseproof
  You cannot get confused
  Musk x?

= SOS NulFrost
  Auto NulFrost when health is critical
  Arctive wind x1

= SOS Shell
  Auto Shell when health is critical
  Lunar Curtain x8

= SOS Protect
  Auto protect when health is critical
  Light Curtain x18

= SOS Reflect
  Auto reflect when health is critical
  Star Curtain x?

= SOS Haste
  Auto haste when health is critical
  Chocobo Feather x?

= SOS Regen
  Auto regen when health is critical
  Healing Spring x?

= Auto-shell
  You'll automaticlly be shelled
  Lunar Curtain x?

= Auto-protect
  You'll automaticlly be protected
  Light Curtain x?

= Auto-relect
  You'll automaticlly be reflected
  Star Curtain x?

= Auto-regen
  You'll automaticlly be on regen
  Healing Spring

= Defence +3%
  Damage reduced by 3%
  Power sphere x3

= Defence +5%
  Guess....
  Stamina Spring x2

= Defence +10%
  You know it!
  Special Sphere x1

= Magic Def +3%
  Magic damage reduced by 3%
  Mana sphere x3

= Magic Def +5%
  Yawn
  Mana Spring x2

= Magic Def +10%
  .....
  White Magic Sphere x1

= HP +5%
  As the name suggests
  X-Potion x1

= HP +10%
  I don't need to explain do I?
  Soul Spring x3

= HP +20%
  Alrighty
  Elixir x5

= HP +30%
  Yes?
  Stamina Tonic x1

= MP +5%
  Ether x1

= MP +10%
  Soul Spring x3

= MP +20%
  Elixir x5

= MP +30%
  Mana Tonic x1

= Auto-Potion
  Automatically uses a potion when you get attacked. This is the quickest
  way to get rid of your potions, so let's skip it!
  Stamina Tablet x4

= Auto-Med
  Automatically uses an item to cure a status change.
  Remedy x?

= Auto-Phoenix
  Automatically use a Phoenix Down on a dead ally
  Mega Phoenix x?

= Pickpocket
  Increases the chance of stealing a rare item

= HP Stroll
  Recovers HP while you are waling
  Stamina Tablet x2

= Break MP limit
  You can have 9999 in stead of 999 MP
  Three Stars x30

= Break HP limit
  You can have 99999 in stead of 9999 HP

= Ribbon
  Completely protected against all status changes
  Dark Matter x?

+---------------------------------------------------------------------------+
| Rikku's Mixing recipes                                          | IDXF004 |
+---------------------------------------------------------------------------+
Rikku can mix items to create a new item. (when she's in overdrive mode).
Here are the items I could create in alphabetical order
(There are possibly more recipes to one move than listed here, this list
was a result of trying and seeing what happens).

= Blaster Mine             Damage all foes. Can cause sleep and silence
  Al Bhed Potion + Grenade
  Smoke Bomb + Mana Sphere

= Firestorm                A series of heavy fire attacks
  Bomb Fragment + Bomb Fragment
  Speed Sphere + Fire Gem

= Frag Grenade             Attack all enemies and cause Armor Break
  Mana Sphere + Speed Sphere

= Freedom X                Reduces MP cost of abilities of all chars to 0
  Farplane Wind + Twin Stars

= Grenade                  Attack alle enemies. (Just acts as a normal grenade)
  Fire Gem + Ice Gem

= Heat Blaster             Multiple fire attack on all foes
  Mana Sphere + Bomb Core
  Grenade + Bomb Fragment

= Hazardous shell          Damage all enemies, silence and poisen them
  Petrify Grenade + Smoke Bomb
  Poison Shell + Smoke Bomb

= Mega Elixir              Full HP and MP on all (active) allies
  Holy Water + Mana Spring
  Soul Spring + Mega-Potion

= Mega Vitality            Double max HP of all (active) allies
  Power Sphere + Stamina Tablet

= Pineapple                Attack all foes
  Dragon Core + Bomb Core

= Snow Flurry              Multiple now attacks on all foes
  Antarctic Wind + Rename Card

= Super Mighty G           Regen, Protect, Shell, Haste over all allies
  Lunar Curtain + Lunar Curtain
  Electro Marble + Light Curtain

= Ultra Potion             Heal the party
  Potion + Grenade

+---------------------------------------------------------------------------+
| Luzzu and Gatta                                                 | IDXF005 |
+---------------------------------------------------------------------------+
Luzzu and Gatta are two Crusaders.
You see them couple of times together, but when you take part in Operation
Mi'ihem, one of them will live, and the other will die.

Letting Luzzu die is the easiest way since you don't need to do anything for
it. When you do nothing Luzzu will die, and Gatta will live.

When Gatta protests to you about his boring job, then agreeing that it has to
be done will also lead to Luzzu's death.

When Gatta protests and you agree with Gatta that he should join the fight,
talk to him again keep agreeing that Gatta should join the fight. He'll say
something like "I'll show Luzzu what I can do". When he has said that, he's
gonna die in stead of Luzzu.

It doesn't affect the story much, as Luzzu and Gatta do not play any vital
role after that operation. And there are no rewards of choosing one of the
ways. But it's up to you who dies and who lives.



+---------------------------------------------------------------------------+
| Celestial Weapons                                               | IDXF006 |
+---------------------------------------------------------------------------+
The Celestial Weapons are supposed to be the best weapons in the game. All
playable characters (except Seymour of course) have a celestial weapon.

To obtain them you first need the Celestial Mirror. Without it the chests
containing the weapons simply won't open.
The mirror can be won with a Chocobo race at Remiem Temple. However this
will be a cloudy mirror first. In that form the mirror is completely useless.
You need to upgrade it first. For that you need to have done the missing
father sidequest first, after that in Macalania forest is a spot available
where you can upgrade the mirror. When that's done you got the mirror you
need.

Next you can obtain the weapons, however when you find them they are
completely useless. No extra skills, getting no AP when equipped, and not
customizable. To get them to their full potential you need a Crest and a
Sigil. Each party member has his/her own crest and sigil.
Bring these three to the place when you upgraded Cloudy Mirror to Celestial
Mirror to obtain the true weapon.

Below is a list off the weapons I found with their respective Sigils and
Crests.

*** Tidus ***
Weapon:       ? - Can be obtained after winning Chocobo races in the Calm Lands
Sun Crest:    In the room where you fought Yunalesca.
              (Dark Bahamut can be here)
Sun Sigil:    ?
Damage Break: None

*** Yuna ***
Weapon:       Nirvana - At the arena after capturing all monsters in Calm Lands
Moon Crest:   On the beach at Besaid. You need to swim in the sea to get it.
Moon Sigil:   Reward for defeating all Aeons from Belgemine at Remiem Temple
Damage Break: Valefor

*** Wakka ***
Weapon:       World Champion - Can be obtained from the bartender in the pub
                               in Luca.
Crest:        Can be won with Blitzball (?)
Sigil:

*** Lulu ***
Weapon:       Onion Guard - Hidden in underwater part, Baaj Temple
Crest:        ?
Sigil:        In chest in thunder plains after dodging 200 lightnings

*** Kimahri ***
Weapon:       ? - In chest in thunderplains.
              Seek out all cactuar icons
Crest:        ?
Sigil:        ?

*** Auron ***
Weapon:       Masamune
              - Get rusty sword from calm lands (close to where Durren is)
              - Take it to statue at Mushroom Rock Road
                (If you come from Djose Highroad you can avoid Dark Magus
                Sisters)
Mars Crest:   In chest at the end of Old Road
Mars Sigil:   When the total monsters created out of area conquest and
              species conquest in the arena is 10, you'll get it from the
              arena master.
Damage Break: Yojimbo


*** Rikku ***
Weapon:       Godhand - Give up "GODHAND" as password to Cid to get it
Crest:        ?
Sigil:        ?

You may have seen the Damage Break field. That means that specific Aeon will
be able to do more than 9999 damage from the moment you find and upgraded
that weapon, regardless if you have it equipped or not.

You may see that Bahamut, Anima and the Magus Sisters are not in that list,
and never will be, since those ones can already do that by default.


+---------------------------------------------------------------------------+
| Affecting Aeons with the Sphere Grid                            | IDXF007 |
+---------------------------------------------------------------------------+
Every time Yuna activates a node on the Sphere Grid, it will not only
affect her own statistics. It will affect the statistics of her Aeons as well.
Though they will not gain as much a Yuna does.

This state may not contain the values correctly, it's just what I got
when upgrading Yuna, so you can at least take it as the approximate numbers.


The points I wrote by Yuna is what I got for the specific node I tried to
calculate the data.

Hitpoints
Yuna     +300
Valefor  +78
Ifrit    +220
Ixion    +183
Shiva    +138
Bahamut  +321
Anima    +384
Yojimbo  +81
Cindy    +750
Sandy    +624
Mindy    +465

Magic Points:
Yuna     +20
Valefor  +1
Ifrit    +1
Ixion    +1
Shiva    +1
Bahamut  +2
Anima    +2
Yojimbo  N/A
Cindy    +5
Sandy    +2
Mindy    +5

Strength
Yuna     +4
Valefor  +3
Ifrit    +3
Ixion    +4
Shiva    +5
Bahamut  +7
Anima    +14
Yojimbo  +10
Cindy    +10
Sandy    +16 (?)
Mindy    +7

Defense
Yuna     +3
Valefor  +2
Ifrit    +6
Ixion    +5
Shiva    +1
Bahamut  +7
Anima    +4
Yojimbo  +8
Cindy    +?
Sandy    +6
Mindy    +5

Magic
Yuna     +4
Valefor  +6
Ifrit    +4
Ixion    +4
Shiva    +4
Bahamut  +8
Anima    +4
Yojimbo  +3
Cindy    +4
Sandy    +5
Mindy    +6

Magic Defense
Yuna     +4
Valefor  +4
Ifrit    +3
Ixion    +5
Shiva    +4
Bahamut  +4
Anima    +4
Yojimbo  +4
Cindy    +4
Sandy    +4
Mindy    +4


Agility
Yuna     +4
Valefor  +2
Ifrit    +1
Ixion    +2
Shiva    +4
Bahamut  +2
Anima    +1
Yojimbo  +1
Cindy    +2
Sandy    +2
Mindy    +2

Luck
The Luck value of your Aeons is normally always the same as Yuna's

Evasion
Yuna     +4
Valefor  +2
Ifrit    +1
Ixion    +1
Shiva    +4
Bahamut  +2
Anima    +2
Yojimbo  +7
Cindy    +2
Sandy    +1
Mindy    +2

Accurary
Yuna     +2
Valefor  +4
Ifrit    +4
Ixion    +5
Shiva    +4
Bahamut  +4
Anima    +4
Yojimbo  +6
Cindy    +4
Sandy    +6
Mindy    +5


I have to note that there seem other factors that influence the stats of your
Aeons as well, which I could not really pinpoint. I'm not even sure if it's
sphere grid related.

(I need to note, this is with the boosting up Aeons with the attribute
menu not taken into account).

+---------------------------------------------------------------------------+
| Affection score pointers                                        | IDXF008 |
+---------------------------------------------------------------------------+
This is a senseless part of the game, but it's part of it, so here goes.
Tidus can get affection with other party members. That is determined by
points you can acquire per character by actions.

Now I don't know the entire calculation, but I can give some pointers.

When you have your party in a group and you gotta talk to them, then mostly
you get most affection points with the character you speak to first.

There are also some things you say. 
If Wakka says about Yuna "She's cute, ya?" then agreeing with him will get you
extra affection with Yuna.
When Rin asks if it's Auron travelling with you then saying "Nope, wrong guy",
will get you extra affection with Auron. In Guadosalam you could be discussing
Yuna's upcoming wedding with either Lulu or Rikku. To both of them you can say
that you like them more than Yuna. That will get you extra affection score 
with the woman you ar currently talking to.

There is a theory that having Tidus to heal a character during battle raises
affection score, and having Tidus to hit a character will decrease the score,
but I'm not too sure about that one.

Now what good does this all do?
The moments the affection score affects the flow of the story a bit is when:
- In Guadosalam you will talk with either Lulu or Rikku about the upcoming
  wedding. The one you got most affection with will be the one you'll 
  discuss this with.
- When you are to use the snowscooter to Macalania Temple the character you
  got most affection with will on your scooter discussing things. This
  could be any character except Wakka or Yuna.
- When fighting Sin, Tidus will shout "Every Blitzer knows, when you got the
  ball, you gotta score". One of your characters will respond to that. The
  one you got most affection with will be the one to respond. Could be
  any character.
- When performing a Blitz Ace (on land, not in the water), the female 
  character you got most affection with will be the one to throw up the ball
  Tidus will kick to the enemy.



+--------------------------------------------------------------------------+
| The Al-Bhed "Language"                                         | IDXG000 |
+--------------------------------------------------------------------------+
When Tidus first arrives in Spira the first people he meets are the Al-Bhed.
Since Tidus doesn't speak Al-Bhed he doesn't understand a word of it.
But let's take this in more detail, shall we?

(NOTE! The Japanese version of Al-Bhed is different from the English version
so whatever I say, only counts for the English version)


+--------------------------------------------------------------------------+
| Quick introduction                                             | IDXG001 |
+--------------------------------------------------------------------------+
Al-Bhed is called a language, but actually it's not.
Why is it not?
Because a language has its own words, grammar and spelling rules.
Al-Bhed has none of that. Al-Bhed is actually a cipher.
It was made to give the Al-Bhed their own language as it suited the story
better, but they never took out the trouble to create a full language, like
Tolkien did with the Elfish Language for Lord of the Rings, or to name another
example the Klingon language in Star Trek.

Basically Al-Bhed is formed simply by replacing letters.
As an example, as Rikku tells you in your first meeting "oui" means "you".
It is simply that way as "y" is replaced by "o", "o" is replaced by "u" and
"u" is replaced by "i".

Some words however are still spoken in English by the Al-Bhed. A few words
that in which we see that:
Aeon
Airship
Fiend
Guado
Guardian
Minute
Sin
Summoner
Year
Yevon

Numbers are also still said in English. Names of cities and such also stay
the same, and most of the names of person too, of course.

+--------------------------------------------------------------------------+
| Al-Bhed Primers                                                | IDXG002 |
+--------------------------------------------------------------------------+
Al-Bhed Primers will help you understand the Al-Bhed Language. Each time
you find one, the game will translate one letter of the Al-Bhed language
into the correct English letter. This makes that everything said in Al-Bhed
gets subtitled accordingly. Of course the voice actors will still speak
Al-Bhed completely.

Al-Bhed Primers are found all over the world.
Here's a list of all 26 primers.
(If you transferred data from a previous game, the primers found in that
game will not appear any more. See the Sphere section for more info).

#01 - On the deck of the savage ship, in your first meeting with the Al-Bhed.
#02 - ?
#03 - On the boat from Besaid to Kilika
#04 - Kilika Bar
#05 - On the boat from Kilika to Luca
#06 - Luca Stadium in an underground section
#07 - Luca
#08 - Given by Rin in his shop at Mi'ihen High Road
#09 - Mi'ihen High Road - New Road
#10 - ?
#11 - Djose Road
#12 - Moonflow, north shore, next to that strange turning thing
#13 - Guadosalam
#14 - Given by Rin on the Thunder Plains (Rin enters after you talk to Rikku)
#15 - Macalania Forest, road to the lake (near the glinster path)
#16 - In front of the inn at Macalania lake
#17 - Sanubia Desert, left side of central part
#18 - Sanubia Desert, right side of central part
#19 - Home
#20 - Home, residental area
#21 - Home, main corridor
#22 - ?
#23 - Calm lands, northwest area
#24 - Remiem Temple
#25 - Cavern of the Stolen Fayth
#26 - ?

+--------------------------------------------------------------------------+
| Al-Bhed Spheres                                                | IDXG003 |
+--------------------------------------------------------------------------+
On your first play-through, ignore this section as you cannot do anything
with them then.

If you played the game before (or when you borrowed somebody else's memory
card), these spheres will transfer the primers you found in previous games
into the game you are playing now. Helps you a lot in understanding now,
what you didn't understand before.

There are not much of these spheres, so here are the ones I found
- At the place Tidus ends up when Sin takes him away from Zanarkand. When
  you come above the water, swim to the left side and it's located in a small
  ruin part that comes above the water
- Rin's Shop at Mi'ihen Highroad
- Home (Living quarters)
- Cid's ship
+---------------------------------------------------------------------------+
| Enemies                                                         | IDXH000 |
+---------------------------------------------------------------------------+
Note! Bosses are NOT included in this list!

The enemies are divived into classes, and some classes have a family.
Most classes have some properties, and most enemies of the same family have
the same fighting style, only stronger or weaker. Enemies that form an
exception are marked with a * and have their own explanation in the big enemy
list. All others just have the same properties as normal for their class and
families.

Here are the classes:
= Sinspawn
= Fiend
= Humanoid
= Machina
= Magic Urn


Some properties per class

Sinspawn
========
Monsters dropped by Sin. Most of the sinspawn enemies you'll encounter are
bosses and not noted in this list. The normal enemies that fall under this
category are mostly killed in one blow. Then the wings flicker they can
perform a powerfull attack in the next turn.
= Sinscale

Fiend
=====
Most of the enemies you'll find are fiends. They are monster creatures who
only want to kill. There's a large variety of fiends. When you have the
"Capture" weapons sold at the area you can capture them.
Fiends come in many families:

Adamantoise:     Hard shelled big monster. Strong attacks. Break its def
                 with "Armor Break". You can steal tons of Healing Waters
                 from it. The ones of the best healing items in the game
                 (only usable with the "Use" skill though).
                 = Adamantoise (Inside Sin)

Barbatos:        Very hard shelled. The piercing ability can help you here.
                 Strong too.
                 = Barbatos (Inside Sin)

Basilisk:        Monsters with quite some HP. They can petrify you and that
                 is a true chore. Kimahri can learn "Stone Breath" from them.
                 A handy move in some nasty situations.
                 = Basilisk (Djose High-Road)
                 = Anacondaur (Calm Lands)

Behemoth:        Large, powerful and a lot of HP. The one in Mt. Gagazet
                 is already strong, but the bigger versions will when their
                 HP reaches 0 cast "Meteor" as a last resort. When low in
                 level that move is fatal and may cause the game to be over.
                 = Behemoth (Mt. Gagazet, Zanarkand Ruins)
                 = Behemoth King (Inside Sin)

Bomb:            Weak to ice, absorb fire, use always fire attacks, and when
                 attacked three times they blow themselves up, damaging you
                 leaving you no AP.
                 = Bomb (Mi'ihen Highroad, Mushroom Rock Road)
                 = Bomb (stronger version) (Home)
                 = Grenade (Mt. Gagazet)
                 = Puroboros (Omega Ruins)

Cactuar:         Dodge amost everything. Have a few strong attacks but run
                 away easily. If you kill them you get a lot of AP.
                 = Cactuar (Sanubia Desert)

Chimera:         Masters of flame, water and thunder. Shielding yourself
                 against these three elements does do a great deal.
                 Kimahri can learn "Aqua Breath" from them by using Lancet.
                 = Chimera (Macalania Forest, Home)
                 = Chimera Brain (Calm Lands)

Coeurl:          They can silence you, and not to mention their blaster
                 attack, petrifies you.
                 = Coeurl (Calm Lands)
                 = Master Coeurl (Omega Ruins)

Demonolith:      Counter everything with Pharao's Curse, which causes nearly
                 all imanginable shit. There's no shame in running.
                 = Demonolith (Inside Sin, Omega Ruins)

Dual Horn:       They are strong and have a lot of HP. Auron can help you
                 bringing them down. Wakka's darkness works wonders, and
                 a Power Break won't hurt
                 = Dual Horn (Mi'ihen Highroad)
                 = Dual Horn (stronger version (Home)
                 = Valaha (Cavern of the Stolen Fayth)
                 = Grendel (Mt. Gagazet, Zanarkand Ruins)


Elemental:       Their defenses are high. Magic is the way to do this.
                 They have an element, and are weak to the opposing element.
                 Use Lulu to get rid of those.
                 = Yellow Element (Thunder) (Kilika)
                 = White Element (Ice) (Mi'ihen Highroad)
                 = Red Element (Fire) (Mushroom Rock Road)
                 = Gold Element (Thunder) (Thunder Plains)
                 = Blue Element (Water) (Macalania Forest)
                 = Dark Element (Cavern of the Stolen Fayth)
                 = Black Element (Omega Ruins)

Flan:            The Flans are magic fiends. They have a high defense against
                 regular attacks. Even Auron cannot easily kill them.
                 All of them (except for the Black Flan) have an element
                 they cast spells on and a weakness for the oppodite element.
                 So water Flans though water spells on you and are weak to
                 thunder. Lulu should be used to kill them. The further in the
                 game you are the stronger spells you may need to do the job.
                 = Water Flan (Besaid)
                 = Thunder Flan (Mushroom Rock Road)
                 = Snow Flan (Djose Highroad)
                 = Ice Flan (Lake Macalania)
                 = Aqua Flan (Via Purifico - Yuna)
                 = Flame Flan (Calm Lands)

Floating Eye:    Nasty enemies who like to confuse you. Use Wakka to get rid
                 of them.
                 = Floating Eye (Mi'ihen Highroad)
                 = Buer (Thunder Plains)
                 = Evil Eye (Lake Macalania, Home)
                 = Bat Eye (Via Purifico - Yuna)
                 = Ahriman (Mt. Gagazet, Zanarkand Ruins, Inside Sin)
                 = Floating Death (Omega Ruins)

Ghost            High defense but easy to beat. Will always start with the
                 move Doom, which Kimahri can learn with "Lancet". The one
                 struck by "Doom" will die in 5 turns, but mostly it never
                 gets that far.
                 = Ghost (Cavern of the Stolen Fayth)
                 = Wraith (Omega Ruins, Inside Sin)

Hard Reptiles:   Their attacks can be strong and their armor strong.
                 Auron can deal with them or people with the skill "piercing"
                 = Vouivre (Luca, Mushroom Rock Road)
                 = Lamashtu (Mushroom Rock Road)
                 = Kusariqqu (Thunder Plains)
                 = Mushussu (Sanubia Desert)
                 = Nidhogg (Cavern of the Stolen Fayth, Mt. Gagazet)

Insect:          Most of them are poisonous. Since they are flying you gotta
                 leave them to Wakka.
                 = Killer Bee (Kilika)
                 = Bite Bug (Djose Highroad)
                 = Wasp (Macalania Forest)
                 = Nebiros (Calm Lands)

Iron Giant:      Big, al ot of HP and strong. Power Break helps a little, and
                 Dark Buster. Not a true treat though.
                 = Iron Giant (Thunder Plains)
                 = Gemini (Inside Sin)

Larva            Has an element and will only casts spells of that element.
                 Of course, it's weak to the other element. When in a weak
                 condition they might cast spells on themselves in order to
                 heal themselves and get even stronger.
                 = Larva (Thunder Plains)
                 = Spirit (Omega Ruins)

Garuda           Big flying beasts. Mostly they got a lot of HP and have
                 very strong attacks. They are easily blinded by Wakka's
                 Darkness attacks, and sometimes Valefor's Sonic Wings can
                 make battling them easy.
                 = Garuda (Besaid)

Marlboro:        A cigarette anybody? Its bad breath must come from
                 something :)
                 Just kidding. Marlboro is part of the Final Fantasy furniture
                 It's attacks are not dangerous, but it's the "Bad Breath"
                 moves that gets ya.
                 When encountered in the Omega Ruins or the Arena it'll always
                 start the fight in Ambush form opening with Bad Breath,
                 guaranteeing your demise (when you play the PAL version of
                 the game that is). Weapons with "First strike" can help you
                 and when you got them use them to flee.
                 = Marlboro (Calm Lands)
                 = Great Marlboro (Sin, Omega Ruins)

Ochu             Ochu has a lot of HP, and their poison attacks are REALLY
                 annoying. It's weak to fire, but if Auron has "Shooting
                 Star" then this is the kind of creature to try it on.
                 = Ochu (Moonflow)
                 = Mandragora (Mt. Gagazet, Zanarkand Ruins)

Ogre:            Pretty much like the fight against Wendigo, only much easier.
                 It only uses physical attacks. When endangered it'll set its
                 dukes up to counter all your attacks. Something nice to do
                 is poisoning them.
                 = Ogre (Calm Lands)
                 = Bashura (Mt. Gagazet)

Phlegyas:        Not strong, but after being struck three times you get a
                 supermove against you. As long as you don't attack with
                 Rikku, this seldom happens. Only encountered underwater.
                 = Phlegyas (Via Purifico - Tidus)
                 = Achelous (Mt. Gagazet)

Pollen Plant     These plants can do nothing but casting fire. Seems odd since
                 they are (as common for plants) weak to that element. It is
                 important that you use an attack that kills them in once.
                 If they survive any sort of damage they'll cast pollen  over
                 you causing a lot of nasty statusses on the entire party.
                 = Funguar (Mushroom Rock Road)
                 = Thorn (Cavern of the Stolen Fayth)
                 = Exoray (Inside Sin)

Ragora           These are plants that excell in seed attacks and most of
                 them are very eager to confuse you. They are weak to fire
                 spells.
                 = Ragora (Kilika)
                 = Sandragora (Sanubia Desert)
                 = Grat (Mt. Gagazet)

Remora:          Only encountered underwater. Strong attacks and a lot of HP.
                 = Remora (Via Purifico - Tidus)
                 = Maelspike (Mt. Gagazet)

Reptile          Quick and extremely agile. Tidus is often the best choice
                 to kill them. They also can do some very nasty status changes
                 Beware.
                 = Dionix (Kilika)
                 = Raptor (Mushroom Rock Road)
                 = Melusine (Thunder Plains)
                 = Iguion (Macalania Forest)
                 = Cave Iguion (Via Purifico - Yuna)
                 = Bandersnatch (Mt. Gagazet)
                 = Zaurus (Omega Ruins)

Sahagin:         Sahagin is a family you'll only encounter underwater.
                 (except for the ones in Via Purifico)
                 Most of them are easily killed.
                 = Sahagin (Ruins)
                 = Sahagin Chief (Luca, Blitzball Pool)
                 = Sahagin (Via Purifico - Yuna)

Small Shelled:   Small slow monsters with a hard shell. You need piercing to
                 kill them. Auron can do that by default.
                 = Rando (Mi'ihen Highroad)
                 = Bunyip (Djose Highroad, Moonflow)
                 = Murussu (Macalania Forest)
                 = Mafdet (Lake Macalania)
                 = Swamp Mafdet (Via Purifico - Yuna)
                 = Shred (Calm Lands)
                 = Halma (Omega Ruins)

Small Fish:      Piranha like fishes that are mostly easily killed. Needless
                 to say you only encounter them underwater. The confusing
                 part is that they can sometimes form a group that counts as
                 one enemy. Some of them are poisonous. In Mt. Gagazet they
                 can even explode (and damage you) when killed.
                 = Piranha (Underwater Ruins, Besaid)
                 = Splasher (Mt. Gagazet)

Tonberry:        It needs 4 turns to come close and become lethal.
                 Counters all attacks with Karma, which deals as much
                 damage points as enemies that character has killed. Mostly
                 that leads to people die easily. So having Yuna with
                 the 1 AP cost property and Full-Life at the ready is
                 handy.
                 = Tonberry (Cavern of the Stolen Fayth)
                 = Master Tonberry (Omega Ruins)


Thunder Devil    They can only cast thunder based magic. Use Wakka to kill 'em
                 = Ganderewa (Mushroom Rock Road, Moonflow)
                 = Aerouge (Thunder plains)
                 = Imp (Cavern of the Stolen Fayth, Mt. Gagazet)

Ugly Bird:       These beasts fly making Wakka the best choice to kill them.
                 Watch out as much of these can blind you in a normal attack.
                 = Condor (Besaid)
                 = Simurgh (Djose Highroad)
                 = Alcyone (Sanubia Desert)

Varuna:          Always start the battle with Haste before you can move.
                 Got lot of HP and nasty spells.
                 = Varuna (Omega Ruins)

Wolf:            Wolves are quick and agile. Tidus is often the best choice
                 to kill them
                 = Dingo (Besaid)
                 = Mi'ihen Fang (Mi'ihen Highroad)
                 = Garm (Djose Highroad, Moonflow)
                 = Snow Wolf (Lake Macalania)
                 = Sand Wolf (Sanubia Desert)
                 = Skoll (Calm Lands)


Xiphos:          Enemies with a lot of HP, and often poisonous.
                 = Xiphos (Macalania Forest)
                 = Epaaj (Calm Lands, Cavern Stolen Fayth)
                 = Machea (Omega ruins)

Zu:              Dangerous when its wings flicker. Strong attacks, a strong
                 foe. When low in HP it will land so you can finish it off.
                 It can not be killed as long as it flies.
                 You can slow it. That helps a lot.
                 = Zu (Sanubia Desert)

Machina
========
Machina are machine enemies. They can not be captured like fiends. And they
come in 3 types

Machina          Weak to lightning and when you steal from them they are
                 instantly destroyed. They attacks can sometimes be strong
                 = Worker (Luca)
                 = Mech Guard (Sanubia Desert)
                 = Mech Gunner (Sanubia Desert)
                 = Mech Scouter (Calm Lands)
                 = Mech Hunter (Cavern of the Stolen Fayth)
                 = Mech Leader (Mt. Gagazet)

Cannon Droid     Aways out of reach except for Wakka. Their attacks are
                 murder. When their allies are killed the others can hit them
                 too.
                 = YAT-99 (Bevelle)
                 = YAT-97 (Zanarkand Dome)

Kicker Droid     Strong attacks. When alone they kick you out of the battle.
                 = YKT-63 (Bevelle)
                 = YKT-11 (Zanarkand Dome)

Defender         Very extremely strong. You'll be dead if unprepared.
                 = Defender Z (Zanarkand Dome, Omega Ruins)

Humanoid
========
Humanoids are all human or human-like enemies. They are not fiends (can
therefore not be captured if you got capture weapons). The next kinds of
humanoids can fight you.

Guado:           Is always with fiends, and if not they'll summon those.
                 They will try to aid the fiends they summoned so getting
                 rid of them ASAP is a good idea.
                 The ones at Macalania will heal when you hurt them.
                 Stealing will stop that
                 = Guado Guardian (Lake Macalania, Home)

Yevon Monk:      Despite the fact that Yevon forbids it they use machina
                 weapons to kill you. That can be a rifle doing one simple
                 shot, or flame throwing that hits the entire party.
                 = Warrior Monk (Bevelle)
                 = Fallen Monk (Undead) (Zanarkand Dome)

Magic Urn
=========
This is the most strange creature of all. It's no fiend, nor any other sort
of enemy listed here. It contains 5 eyes. One of them contains a prize, the
others will cause the Urn to explode leaving you no AP and with a lot of
HP loss. Which eye to choose is completely random. Just guess. If you don't
want to take the risk, just run away.
The only place where you can encounter them is the Cavern of the Stolen Fayth.

Mimic
=====
Can only be encountered in the Omega Ruins. There are those treasure chests
you can steal from in Moonflow and Omega Ruins. In the Omega ruins it can
sometimes turn out to be a Mimic and try to copy the shape and behavior of
a fiend. They can be hard to beat, but if you're hunting for money, they are
the ones who can provide it.

Complete List
=============
Alphebetical monsterlist. To look up what they do look it up in their class
and family, since that is mostly the same. When a monster is different from
its family it's described in this list, if the monster is not any different
the description field is blank.

============================================================================
| Enemy      | Class     | Family       | Found      | Description         |
============================================================================
| Achelous   | Fiend     | Phlegyas     | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Adamantse. | Fiend     | Adamantoise  | Sin        |                     |
+------------+-----------+--------------+------------+---------------------+
| Aerouge    | Fiend     | Thunder Dvl  | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Ahriman    | Fiend     | Floating Eye | M. Gagazet |                     |
|            |           |              | Sin        |
+------------+-----------+--------------+------------+---------------------+
| Alcyone    | Fiend     | Ugly Bird    | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Anacondaur | Fiend     | Basilisk     | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Aqua Flan  | Fiend     | Flan         | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Bandersna. | Fiend     | Reptile      | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Barbathos  | Fiend     | Barbatos     | Sin        |                     |
+------------+-----------+--------------+------------+---------------------+
| Bashura    | Fiend     | Ogre         | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Basilisk   | Fiend     | Basilisk     | Djose HRd  |                     |
+------------+-----------+--------------+------------+---------------------+
| Bat Eye    | Fiend     | Floating Eye | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Behemoth   | Fiend     | Behemoth     | M. Gagazet |                     |
|            |           |              | Zan. Ruins |                     |
+------------+-----------+--------------+------------+---------------------+
| Beh. King  | Fiend     | Behemoth     | Sin        | "Meteor" if killed  |
+------------+-----------+--------------+------------+---------------------+
| Bite Bug   | Fiend     | Insect       | Djose HRd  |                     |
+------------+-----------+--------------+------------+---------------------+
| Black Elem | Fiend     | Elemental    | Omega R.   | Just RUN AWAY!      |
+------------+-----------+--------------+------------+---------------------+
| Black Flan | Fiend     | Flan         | M. Gagazet | This one has no     |
|            |           |              | Zan. Ruins | element, and thus   |
|            |           |              |            | no weaknesses. But  |
|            |           |              |            | this fight lasts    |
|            |           |              |            | shorter if you use  |
|            |           |              |            | "Armor Break" on it |
|            |           |              |            | Kimahri can learn   |
|            |           |              |            | "White Wind"        |
+------------+-----------+--------------+------------+---------------------+
| Blue Elem. | Fiend     | Elemental    | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| Bomb       | Fiend     | Bomb         | Mi'ihen HR |                     |
|            |           |              | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Bomb       | Fiend     | Bomb         | Home       | Stronger version    |
+------------+-----------+--------------+------------+---------------------+
| Bunyip     | Fiend     | Small Shell  | Djose HRd  |                     |
|            |           |              | Moonflow   |                     |
+------------+-----------+--------------+------------+---------------------+
| Buer       | Fiend     | Floating Eye | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Cactuar    | Fiend     | Cactuar      | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Cave Ig.   | Fiend     | Reptile      | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Chimera    | Fiend     | Chimera      | MacalaniaF |                     |
|            | Fiend     |              | Home       |                     |
+------------+-----------+--------------+------------+---------------------+
| Chimera B. | Fiend     | Chimera      | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Coeurl     | Fiend     | Coeurl       | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Condor     | Fiend     | Ug. Bird     | Besaid     |                     |
+------------+-----------+--------------+------------+---------------------+
| Dark Elem. | Fiend     | Elemental    | COTSF      | Lulu's magic won't  |
|            |           |              |            | work here. Try      |
|            |           |              |            | "Armor Break" and   |
|            |           |              |            | then a normal       |
|            |           |              |            | attack              |
+------------+-----------+--------------+------------+---------------------+
| Defender Z | Machina   | Defender     | Zan. Dome  |                     |
|            |           |              | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Demonolith | Fiend     | Demonolith   | Sin        |                     |
|            |           |              | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Dingo      | Fiend     | Wolf         | Besaid     |                     |
+------------+-----------+--------------+----------------------------------+
| Dionix     | Fiend     | Reptile      | Kilika     |                     |
+------------+-----------+--------------+------------+---------------------+
| Dual Horn  | Fiend     | Dual Horn    | Mi'ihen HR |                     |
+------------+-----------+--------------+------------+---------------------+
| Dual Horn  | Fiend     | Dual Horn    | Home       | Stronger version    |
+------------+-----------+--------------+------------+---------------------+
| Epaaj      | Fiend     | Xiphos       | Calm Lands |                     |
|            |           |              | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Evil Eye   | Fiend     | Floating Eye | MacalaniaL |                     |
|            |           |              | Home       |                     |
+------------+-----------+--------------+------------+---------------------+
| Exoray     | Fiend     | Pollen Plant | Sin        |                     |
+------------+-----------+--------------+------------+---------------------+
| Fall. Monk | Humanoid  | Yevon Monk   | Zan. Dome  | Undead.             |
+------------+-----------+--------------+------------+---------------------+
| Flame Flan | Fiend     | Flan         | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Flo. Death | Fiend     | Floating Eye | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Float Eye  | Fiend     | Floating Eye | Mi'ihen HR |                     |
+------------+-----------+--------------+------------+---------------------+
| Funguar    | Fiend     | Pollen Plant | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Ganderawa  | Fiend     | Thunder dvl  | Mushroom   |                     |
|            |           |              | Moonflow   |                     |
+------------+-----------+--------------+------------+---------------------+
| Garm       | Fiend     | Wolf         | Djose HRd  |                     |
|            |           |              | Moonflow   |                     |
+------------+-----------+--------------+------------+---------------------+
| Garuda     | Fiend     | Garuda       | Besaid     |                     |
|            |           |              | Luca       |                     |
|            |           |              | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Gemini     | Fiend     | Iron Giant   | Inside Sin | Two versions.       |
|            |           |              |            | Always appear as    |
|            |           |              |            | a pair.             |
+------------+-----------+--------------+------------+---------------------+
| Ghost      | Fiend     | Ghost        | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Gold Elem. | Fiend     | Elemental    | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Grat       | Fiend     | Ragora       | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Grenade    | Fiend     | Bomb         | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Grendel    | Fiend     | Dual Horn    | M. Gagazet | Will first charge   |
|            |           |              | Zan. Ruins | itself up to        |
|            |           |              |            | release a fireball  |
|            |           |              |            | all all its foes    |
|            |           |              |            | next. NulBlaze can  |
|            |           |              |            | help here           |
+------------+-----------+--------------+------------+---------------------+
| Guado Grdn | Humanoid  | Guado        | MacalaniaL |                     |
+------------+-----------+--------------+------------+---------------------+
| Halma      | Fiend     | Sm. Shelled  | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Ice Flan   | Fiend     | Flan         | MacalaniaL |                     |
+------------+-----------+--------------+------------+---------------------+
| Iguion     | Fiend     | Reptile      | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| Imp        | Fiend     | Thunder Dev. | COTSF      |                     |
|            |           |              | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Iron Giant | Fiend     | Iron Giant   | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Killer Bee | Fiend     | Insect       | Kilika     |                     |
+------------+-----------+--------------+------------+---------------------+
| Kusariqqu  | Fiend     | H. Reptile   | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Lamashtu   | Fiend     | H. Reptile   | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Larva      | Fiend     | Larva        | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Machea     | Fiend     | Xiphos       | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Mafdet     | Fiend     | Sm. Shelled  | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| Maelspike  | Fiend     | Ramora       | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Magic Urn  | Magic Urn | -            | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Mandragora | Fiend     | Ochu         | M. Gagazet |                     |
|            |           |              | Zan. Ruins |                     |
+------------+-----------+--------------+------------+---------------------+
| Mast. Coe. | Fiend     | Coeurl       | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Mast. Ton. | Fiend     | Tonberry     | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Mech Gunnr | Machina   | Machina      | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Mech Guard | Machina   | Machina      | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Mech Huntr | Machina   | Machina      | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Mech Leadr | Machina   | Machina      | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Mech Scout | Machina   | Machina      | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Melusine   | Fiend     | Reptile      | Thunder P. |                     |
+------------+-----------+--------------+------------+---------------------+
| Mi'ihen F. | Fiend     | Wolf         | Mi'ihem HR |                     |
+------------+-----------+--------------+------------+---------------------+
| Mimic      | Mimic     | -            | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Murussu    | Fiend     | Sm. Shelled  | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| Mushussu   | Fiend     | H. Reptie    | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Nebiros    | Fiend     | Insect       | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Nidhogg    | Fiend     | H. Reptile   | COTSF      |                     |
|            |           |              | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Ochu       | Fiend     | Ochu         | Moonflow   |                     |
+------------+-----------+--------------+------------+---------------------+
| Phlegyas   | Fiend     | Phlegyas     | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Piranha    | Fiend     | Sm. Fish     | U.W. Ruins |                     |
|            |           |              | Besaid     |                     |
+------------+-----------+--------------+----------------------------------+
| Puroboros  | Fiend     | Bomb         | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Ragora     | Fiend     | Ragora       | Kilika     |                     |
+------------+-----------+--------------+----------------------------------+
| Raldo      | Fiend     | Sm. Shelled  | Mi'ihen HR |                     |
+------------+-----------+--------------+----------------------------------+
| Raptor     | Fiend     | Reptile      | Mushroom   |                     |
|            |           |              | Djose HRd  |                     |
+------------+-----------+--------------+------------+---------------------+
| Red Elem.  | Fiend     | Elemental    | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Remora     | Fiend     | Remora       | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Sahagin    | Fiend     | Sahagin      | Ruins      |                     |
+------------+-----------+--------------+------------+---------------------+
| Sahagin    | Fiend     | Sahagin      | V.Purifico | The only ones of    |
|            |           |              |            | this family on land |
+------------+-----------+--------------+------------+---------------------+
| Sahagin Ch | Fiend     | Sahagin      | Luca       |                     |
+------------+-----------+--------------+------------+---------------------+
| Shred      | Fiend     | Sm. Shelled  | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Simurg     | Fiend     | Ug. Bird     | Djose HRd  |                     |
+------------+-----------+--------------+------------+---------------------+
| Sandragora | Fiend     | Ragora       | Desert     | Can NOT be captured |
+------------+-----------+--------------+------------+---------------------+
| Sand Wolf  | Fiend     | Wolf         | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+
| Sinscale   | Sinspawn  | N/A          | Zanarkand  |                     |
+------------+-----------+--------------+------------+---------------------+
| Skoll      | Fiend     | Wolf         | Calm Lands |                     |
+------------+-----------+--------------+------------+---------------------+
| Snow Flan  | Fiend     | Flan         | Djose HRd  |                     |
+------------+-----------+--------------+------------+---------------------+
| Snow Wolf  | Fiend     | Wolf         | MacalaniaL |                     |
+------------+-----------+--------------+------------+---------------------+
| Spirit     | Fiend     | Larva        | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Splasher   | Fiend     | Sm. Fish     | M. Gagazet |                     |
+------------+-----------+--------------+------------+---------------------+
| Swamp Maf. | Fiend     | Sm. Shelled  | V.Purifico |                     |
+------------+-----------+--------------+------------+---------------------+
| Thorn      | Fiend     | Pollen Plant | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Thunder Fl | Fiend     | Flan         | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Tonberry   | Fiend     | Tonberry     | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Valaha     | Fiend     | Dual Horn    | COTSF      |                     |
+------------+-----------+--------------+------------+---------------------+
| Varuna     | Fiend     | Varuna       | Omega R.   |                     |
+------------+-----------+--------------+----------------------------------+
| Vouivre    | Fiend     | H. Reptile   | Luca       |                     |
|            |           |              | Mushroom   |                     |
+------------+-----------+--------------+------------+---------------------+
| Warrior M. | Humanoid  | Yevon Monk   | Bevelle    |                     |
+------------+-----------+--------------+------------+---------------------+
| Wasp       | Fiend     | Insect       | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| Water Flan | Fiend     | Flan         | Besaid     |                     |
+------------+-----------+--------------+----------------------------------+
| White El.  | Fiend     | Elemental    | Mi'ihen HR |                     |
+------------+-----------+--------------+----------------------------------+
| Worker     | Machina   | Machina      | Luca       |                     |
+------------+-----------+--------------+------------+---------------------+
| Wraith     | Fiend     | Ghost        | Omega R.   |                     |
|            |           |              | Sin        |                     |
+------------+-----------+--------------+------------+---------------------+
| Xiphos     | Fiend     | Xiphos       | MacalaniaF |                     |
+------------+-----------+--------------+------------+---------------------+
| YAT-99     | Machina   | Cannon Droid | Bevelle    |                     |
+------------+-----------+--------------+------------+---------------------+
| YAT-97     | Machina   | Cannon Droid | Zan. Dome  |                     |
+------------+-----------+--------------+------------+---------------------+
| Yel. Elem. | Fiend     | Elemental    | Kilika     |                     |
+------------+-----------+--------------+------------+---------------------+
| YKT-11     | Machina   | Kicker Droid | Zan. Dome  |                     |
+------------+-----------+--------------+------------+---------------------+
| YKT-63     | Machina   | Kicker Droid | Bevelle    |                     |
+------------+-----------+--------------+------------+---------------------+
| Zaurus     | Fiend     | Reptile      | Omega R.   |                     |
+------------+-----------+--------------+------------+---------------------+
| Zu         | Fiend     | Zu           | Desert     |                     |
+------------+-----------+--------------+------------+---------------------+

+--------------------------------------------------------------------------+
| The Training Arena                                             | IDXI000 |
+--------------------------------------------------------------------------+
West of the Calm Lands is the Training Arena.
According to the game, it's where Crusaders fight fiends in order to
improve their skills in combat.
You too can train in the arena, and that's what the next sections are all
about.

+--------------------------------------------------------------------------+
| Overview                                                       | IDXI001 |
+--------------------------------------------------------------------------+
What's the use? Well, you can sometimes get special trophies here unavailable
elsewhere in the game. The arena is also part of several sidequests like
Remiem Temple for example.

In order to train in the arena you need to capture fiends.
You can capture all fiends in the game (except bosses).
Whenever you capture a certain ammount of fiends, the arena boss will create
a super-fiend for you to beat. I warn you, most of them are beyond common
skill to beat. You can savely lose to them without having your game to be
over. You can even run away from them. If you steal treasure from them and
lose the fight, you may keep the loot.

Before you can truly begin you first gotta capture all fiends on the Calm
Lands (and then I mean the main field, not the part at the entrance of the
Cavern of the Stolen Fayth).

Capturing is easy. Just equip a weapon with the "Capture" property (which is
only available from the Arena Master) , and kill the fiend with NORMAL
ATTACKS ONLY. So no skills, no overdrives, no magic and no Aeons.
You can capture 10 of each fiend, once the maximum is reached you can capture
that one no more, and it will just be killed as it normally would. The Arena
Master already tells you that you won't gain extra bonusses for trying to
capture more than 10, so don't even try.

After you captured 1 of each fiend on the Calm Lands return to the Arena
Master. A chest containing Yuna's celestial weapon will appear. You may also
fight your first super-fiend. And after that the true fiend hunting begins.
You can hunt down fiends all over Spira, and see if you get a new superfiend
created.

Good luck, and happy hunting, my friend.


P.S. Please note that fiends can not always be all found in one place.
     I mean, when fiends can be found in Mt. Gagazet, some are on the pass
     others in the cavern, and a few underwater. If you go for Mt. Gagazet
     all three parts have to be done. There are more areas like that, so
     always keep that in mind.


+--------------------------------------------------------------------------+
| Fiends created by areas                                        | IDXI002 |
+--------------------------------------------------------------------------+
These fiends get created by capuring 1 of at least each fiend in a certain
area.

*** Catoblepas ***
Area:       Mt. Gagazet
Family:     Behemoth

*** Chimerageist ***
Area:        Calm Lands
Family:      Chimera

*** Coeurlregina ***
Area:        Mushroom Rockroad
Family:      Coeurl

*** Espada ***
Area:        Macalania
Family:      Xiphos

*** Jormungand ***
Area:        Djose Highroad
Family:      Basilisk

*** Kottos ***
Area:        Mi'ihen Highroad
Family:      Ogre

*** Marlboro Menance *** (always ambush in PAL version)
Area:        Kilika Forest
Family:      Marlboro

*** Stratovis ***
Area:        Besaid Island
Family:      Zu


+--------------------------------------------------------------------------+
| Fiends created by family                                       | IDXI003 |
+--------------------------------------------------------------------------+
These fiends get created by capturing at least one of each fiend in a
certain family (in some cases more).

*** Hornet ***
Created:    By capturing all insects
Family:     Insect

*** Jumbo Flan ***
Create:     By captyring all flans
Family:     Flan
Notes:      Immune to physical attacks and reflects magic

+--------------------------------------------------------------------------+
| Fiends created by other ways                                   | IDXI004 |
+--------------------------------------------------------------------------+
These are fiends created otherwise, or of which I could not yet, identify
how to create them.

*** Catastrophe ***
Created:    Unknown
Family:     None, looks like sinspawn.

*** Earth Eater ***
Created:    Unknown
Family:     Chocobo Eater


*** Greater sphere ***
Created:    Unknown
Family:     None, looks like spherimorph

*** Nemisis ***
Created:    When you captured 10 of all fiends in the game
Family:     Unknown

+---------------------------------------------------------------------------+
|   Story line backgrounds (spoiler warning)                      | IDXY000 |
+---------------------------------------------------------------------------+

BEFORE I START!
This part will spoil the entire story of Final Fantasy X if you didn't play
the whole game through at least once. A few spoilers could also be present
about the story of Final Fantasy X-2. Be at least sure you played at least
FFX through from start till finish before reading this section, or when you
are really sure you already want to know this while playing.

The reason I came up with this section is because a lot of people bash the
story down. The two main reasons are a) because they hate Tidus and
b) because they do not understand the story.

There's not much point in debating on Tidus. Perhaps it's because I'm older
than most players that I could see how brilliant Tidus is. (If it weren't
for him Yuna would have sacrificed her life and nothing would be solved and
Spira would continue to live in fear forever). Tidus tends to overreact a lot
but hey, so would you if you suddenly end up in a world you don't know and
where nobody believes in your true homeworld. Don't tell me saying you won't
be doing that and act casual (as you want your heroes to be), since I know
you won't, and trust me, I've enough experience with people to know what I
say here. But once again, this was not meant to debate on Tidus.

The point that a lot of people do not understand the story, is another point.
The game wasn't fit to fully explain everything that happened on Spira, so I
will try to do my best clearing it all up.

Well, it all started 1000 years ago. Zanarkand was in war with Bevelle.
Zanarkand did have Machina, but it was not what brought Zanarkand to it's true
power. That was the power to summon. Bevelle on the other hand was a true
Machina city. Zanarkand never stood a chance against Bevelle and Zanarkand was
doomed to oblivion. In FFX2 it even seems that Bevelle had a weapon that could
wipe out Zanarkand (and Spira) completely. In order to let Zanarkand survive
the survivors of Zanarkand all became fayth. The high summoner Yevon used
these fayth to summon a new Zanarkand. I will call that Zanarkand the
"Dream-Zanarkand". The Dream-Zanarkand was located on a secret place so that
nobody would ever find it, and what I believe is that it's located on the
bottom of the ocean (I will explain later why).

Yevon realized that destroying the Dream-Zanarkand would be far too easy since
all you had to do is to kill him. Therefore Yevon needed protection. To do
this he created an armor out of the pyreflies of the dead that fell in the war
and created a very special armor (we've seen Seymour doing something semiliar
when you got to fight him in Bevelle). That special armor became Sin.

According to some people Sin first destroyed what remained of Zanarkand, but
I cannot confirm that, since Zanarkand could already be destroyed by Bevelle's
attacks.

Lady Yunalesca was Yevon's daughter (though the game never fully tells that).
Yunalesca must have been a supporter of Sin. And she came up with a plan that
would bind people in false hope, that would most of all be in Sin's benefit.
She used her husband, Lord Zaon, to "defeat" Sin, Yevon on his turn turned
Zaon into the new Sin, and so the "Final Summoning" ritual was born. Yunalesca
died then, but she became an unsent and was therefore able to help others
obtaining their "Final Aeon". This was the base for the Yevon-religion.

Though nobody knows for sure, it's said that Yunalesca made up the "Teachings
of Yevon", in order to make people believe it would destroy Sin, but in
reality, keep Sin alive. And there is a contradiction, but trust me the
Teachings of Yevon were solely meant to keep Sin alive so that the
Dream-Zanarkand wouldn't disappear.

That also explains why Yevon banned the use of Machina. This is because
Machina can be used to truly destroy Sin, and Yevon simply couldn't let that
happen. The reason why Sin destroys cities can also be put in the same
perspective. When cities develop they could become strong enough to truly
destroy Sin. That was also not allowed to happen.

So the fundamentals of Yevon are simple.
- Keep the people ignorant and weak (and stupid) so they could never destroy
  Dream-Zanarkand.

Now to explain Tidus' part in this story.
Tidus never existed. He was a citizen of the Dream-Zanarkand. Given form by
the Fayth, summoned by Yevon. In fact, Tidus is an Aeon.
Tidus did never travel 1000 years into the future. He was just taken from
one place to another, out of the Dream World into the real world. And since
Tidus could only exist because of Yevon, he could no longer exist once Yevon
was dead, and that's why Tidus disappears at the end of the game. That ending
was inevitable.

Auron also never travelled to the past. Auron is the only real person who ever
set foot in Dream-Zanarkand. Since Auron was dead (but not sent), he could
travel to Dream-Zanarkand on Sin's back. Sin only kills the living, but is
apparantly harmless to the dead, even when they are unsent. This way Auron
was able to fulfill his promise to Jecht. Ten years later Sin returned to
Dream-Zanarkand. We do know that Sin was Jecht, and he came to get Tidus to
the real world so that he could bring the whole Sin-problem to a different
perspective and kill Sin at last, and Tidus has amazingly lived up to that
expectation, even though it has cost his life.

Now how did Jecht become Sin? That is not hard to explain. Yevon was a true
master of Aeons. When taken out of Sin, he could easily enter the Final Aeon
and turn it into the new Sin. Since Jecht was used by Braska as Final Aeon
Jecht was entered by Yevon and turned into the new Sin.

And here the explanation can be found why Seymour wanted to marry Yuna so
badly. Since Yuna was naive, and Seymour had easily detected that flaw in her,
Seymour knew that Yuna would accept his proposal. Donna never would, and 
Isaaru was a man and therefore not possible to marry (though the game doesn't
take a point on homosexual weddings). With a maester at her side Yuna would
of course be the most likely person to defeat Sin. But Seymour knew the truth
about the Final Aeon and how it becomes Sin. Seymour was totally obessed with
death that he wanted to become the next Sin. As her husband Seymour would be
the most likely choice to be the sacrifice to become the Final Aeon, since
there must be a bond between Fayth and Summoner. What better bond is there
than one between husband and wife? And by being sacrificed to become the 
Final Aeon, Yevon would pocess him and turn him into Sin.


And now a Q&A round...

Why did Yevon become "Yu Yevon"?
In his will to summon Zanarkand, Yevon must have died becoming an unsent who
lost his humanity. That much is clear since he takes form of a parasite in
the final battle. Now some info I could get from diffrent sources tell me that
this is the result of a translation woe. In the Japanese version he appears
to be called "Yevon Yu", which appears to mean "Yevon's curse". 
Since I don't speak Japanese I cannot confirm this myself, please mail me if
you can confirm this.

Hey, Tricky, you didn't explain why you think that Dream-Zanarkand is on the
bottom of the ocean.
Ah yes... Of course. Here goes.
First Jecht disappeard from Zanarkand when he went from the coast of 
Dream-Zanarkand to train in the sea. He must have gotten too far way from
Dream-Zanarkand and be swallowed up by the ocean to wash up in Spira. That is
one reason.
Second, when Sin takes away Tidus from Dream-Zanarkand you get swimming in the
middle of the ocean, below him you clearly see all the buildings and lights
of Zanarkand. I also deem it quite plausible that Dream-Zanarkand must be 
close to Baaj Temple since that is where Tidus ends up when arriving in the
real world.
Third, Dream-Zanarkand must be in some kind of air bubble. When Sin enters
Dream-Zanarkand we see a lot of water coming from him. That must be the ocean
water that comes from him when penetrating the air bubble that surrounds
Dream-Zanarkand.

Why did Sin destroy Dream-Zanarkand?
Easy. Sin was never supposed to come to Dream-Zanarkand, so Yevon never took
precaution measures for that, but then he could never predict that one of his
own creations, Jecht, who is also an Aeon summoned by Yevon, would ever become
Sin. Jecht is able to control Sin a little so that's why Sin could come to
Dream-Zanarkand even though he wasn't supposed to. But what Jecht could not
control was Sin's instict to destroy cities.

The cause of the Calm
Every time Sin is defeated there's a time in which people are safe from the
tiranny of Sin. This period is called the Calm. But why the Calm if there's
already a new Sin? That is also easy to explain. On the moment Yevon takes
over an Aeon turning it to Sin, the first thing the new Sin does is killing
the summoner who summoned the Final Aeon (that's why the Summoner always dies
when defeating Sin). After that the new Sin is too weak to do much damage, and
it needs time to become the full-fledged Sin. In this time the people are safe
for awhile until Sin has become grown enough to be the new Sin completely and
unleash its new reign of terror.

Did they play Blitzball in the real Zanarkand before it was destroyed?
I think yes, and the old stadium is easily found in the Zanarkand ruins.
It's now the Dome. When you take a good look at the Dome you can see that it
used to be a Blitzball stadium.

What are pyreflies?
That is not that easy to explain. They are called flies, but they have nothing
to do with the insect fly. Pyreflies are the life energy that basically
empower all living beings on Spira. Something like the Spirits in Grandia and
the Lifestream in FF7. Pyreflies empower all living beings, and they are also
the reason why the dead must be sent before they can rest. The light dots you
see everytime you defeat a fiend are not there for show. They are actually
pyreflies. They are also believed to be the reason why Blitzball players can
be underwater so long without requiring oxygen tanks.

Why did Operation Mi'ihem get messed up?
Because Kinoc and Seymour sabotaged it. They allowed the operation to take
place, and to make it claim many lives in order to show that defying the
teachings of Yevon will accomplish nothing and will only kill you.
It was just a clever trick, and it worked, since everybody believed it was
the Al-Bhed Machina that was the cause of this failure, and so people got
back to the path of Yevon (giving the Maesters even more power in the process)
Auron's remark to Kinoc afterwards clearly shows that he was the only one
to see right through this evil trick.

Auron is dead, why didn't Yuna's sendings he witnessed not send him to the
Farplane until Sin was finally defeated?
Because people can resist the effect of a sending and Auron did that. He had
a lot of trouble to do so when he was at the gate of the Farplane. When Sin
was dead, Auron felt that he fulfilled his promises to Jecht and Braska and
so he finally allowed Yuna to send him.
This is also the same reason why Yuna couldn't send Seymour right away.
Seymour could also resist the effect of the sending, but when he was struck
down, he was too weak to defend himself.

Why did Mika suddenly disappear?
Because he sent himself. Apparantly that is possible.

How did Seymour get unsent?
Because you killed him at Macalania Temple.
Seems so clear, but there are a lot of people who asked me this.

Which summoners defeated Sin, and who was their final Aeon?
Summoner: Lady Yunalesca          Final Aeon: Lord Zaon
Summoner: Lord Gandof             Final Aeon: Unknown
Summoner: Lady Yocun              Final Aeon: The guardian we see in the dome
Summoner: Lord O'hallad           Final Aeon: Unknown
Summoner: Lord Braska             Final Aeon: Jecht
Summoner: Lady Yuna               Final Aeon: None
The game did mention somewhere that (not counting Yuna and Yunalesca) there
where only 4 summoners who succesfully defeated Sin

How did Seymour's mother become the Fayth for Anima?
Good one. I don't know for sure, but I have a theory.
Seymour did do the pilgrimige as a child. His mother hoped that Seymour
who wasn't accepted by anybody would become a hero. I think that Anima
was supposed to be Seymour's final Aeon. But because he became twisted and
evil, he never used Anima for that purpose. Since the Final Aeon only kills
the summoner because Yevon takes posession of it, Seymour could safely use
Anima for other purposes. 
I don't know if my theory is correct, but that's what I think.
It's also a theory of mine that the looks of Anima, a monster in chains, 
does symbolize the sin of spoiling Seymour that rests on his mother's hands,
and is therefore a punishment for that sin. But that's only a theory.

How did those fiends get in the Blitzball tournament?
Seymour set them loose in order to demonstrate Anima. That way he could
pretend to be a hero and gain the people's trust. He needed that trust so he
could plot his evil schemes without being quesioned.
And old Guado lady in Macalania forest tells you this.


What's the connection between Tidus and Shuyin(FF X2) (if I spell it right)?
This is rather a question to the reader of my FAQ, as I could never figure
that one out. It cannot be meant as a coincidence that the two look like
each other that much. And that the overdrive moves of Tidus are the same
you get against you in the final fight of FFX2 does point to a connection.
If you know, lemme know...


If you have any more questions regarding the story let me know, but I'll add
them all to this FAQ.

+---------------------------------------------------------------------------+
| Copyrights and Permissions                                      | IDXZ000 |
+---------------------------------------------------------------------------+
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nor to any other party related to Final Fantasy X

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+---------------------------------------------------------------------------+
| Contacting me                                                   | IDXZ001 |
+---------------------------------------------------------------------------+
There are two ways of contacting me!

If you have a question regarding the game go to http://go.to/questions
You'll get on my Q&A list where I publicly answer all questions you may
have. All games I know well enough to answer questions about are listed
there

If you have questions regarding me or the FAQ itself, or some remarks
please send an e-mail with [Tric-FAQ] in the subject to tric1975@hotmail.com
Don't forget the [Tric-FAQ] in the subject, since I get such a highload
of spam every day that if you are unlucky your mail could end up being
deleted unread. So NEVER FORGET [Tric-FAQ] in the subject.
So, this way, people shouldn't forget :)

Okay, now for the people who do not know how to send a proper e-mail
(and I've received a lot of rude ones in the past), here are some types
of mails I will not answer, I might even ban you from mailing me.
If you plan on writing such crap, you hereby have my reply to it:
(Nearly all examples here are based on mails I really got in the past

Mail:   You know nothing of Final Fantasy X
Reply:  Indeed, that's why I wrote a FAQ on it!
        You also got something INTELLIGENT to say?

Mail:   Fix your English!
Reply:  if I spoke my own language you probably couldn't read it
        at all.

Mail:   Not to be rude, but your list doesn't cover even half of
        what it should cover
Reply:  Such mails are worthless unless you give me the items I
        should add. I'l even credit you for your trouble

Mail:   Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
Reply:  Me not understand! I only speak English and Dutch
        I will accept German, but I'll reply in English

Mail:   Your boss strategy doesn't work, dick!
Reply:  Then send me yours, dick!

Mail:   Some bosses you brand hard are easy. Some gamer you are!
Reply:  On paper one's always more careful than in reality!

Mail:   You suck in levelling up!
Reply:  You need to level up? Some gamer you are!
        There are two things I hate. Wasting time and cheating
        Constant levelling up falls in both categories in my
        humble opionion

Okay that's the kind of mail you want receive an answer on.
I do understand that you don't agree with me on some points, or
that I forgot the cover parts. I'm human, errors are as much my
nature as they are yours. If you find some, mail me in a civil way
and I will update my FAQ and credit you for your trouble. That's
the way I work. No need to get offensive, is there?

That all said I hope you enjoyed my FAQ

(c) Copyright Jeroen Petrus Broks, 2009